Sid Meier's Civilization VI

Sid Meier's Civilization VI

Saph's De Situ Orbis (TSL)
7 Comments
Skylar Saphyr  [author] 7 Apr, 2022 @ 9:55am 
@Kody: Yes, rivers are inserted by YnAMP scripts during the set-up, and restarting through the ingame menu bypasses that, leaving the map without rivers. It's recommended that players create a new game with new game/map seeds if you want to reroll resources or other random map-generated features.
Kody 6 Apr, 2022 @ 9:08am 
I believe the rivers disappearing on restart is a YnAMP issue - it only seems to happen with maps that depend on it.
Skylar Saphyr  [author] 1 Nov, 2021 @ 6:23am 
@SZ: Haha certainly a great challenge for civs starting in deserts!
hyeonse's cookie 1 Nov, 2021 @ 4:40am 
Perhaps a restarted game could be labelled a retroactive easter egg. Call it De Situ Infernis and challenge players to survive in a world without rivers...
Skylar Saphyr  [author] 1 Nov, 2021 @ 12:56am 
@SZ: Thank you for the report! Indeed, upon restarting, ALL rivers on the whole map disappear >____< I guess restarting cannot import the manually placed rivers, so my suggestion is to avoid restarting and only play a game through Create Game.

Sadly, floodplains are a major problem for custom maps. As mentioned in Known Issues above, only map generated floodplains behave as expected, while non-map generated floodplains have the visuals and the yields but not much else. If anyone has a solution to this, please let me know!

This is indeed an enormous map: if you want a similar but smaller map, I suggest you check out my other map: Orbis Terrarum the Roman Map
hyeonse's cookie 31 Oct, 2021 @ 9:24pm 
OH ALSO

A restart case ended up filling all floodplains with sugar. Playing with Truly Abundant Resources so resources are far more frequent, but I am dead certain that is against the game's resource generation rules. That was a Nileless Nile game, too.
hyeonse's cookie 31 Oct, 2021 @ 9:22pm 
The Nile Delta is madness. I'm trying this map with Cleo and the sheer amount of floodplain tiles is mindblowing. Though, I noticed two weird cases with her, both related to restarting in-game.

- Upon restart, the rivers disappear. Floodplains remain (which I think is because they are manually placed?) but no rivers can be seen or detected.

- Additionally, there was a case where floodplains displayed as floodplains and detected by the game as such, but it didn't seem to have floodplain attributes. It might be a conflict with Sui Generis, however! That mod gives Nilotic civilizations an inherent bonus for floodplains.

First run as Hammurabi was amazing. I kept the number of civs low at first, but due to the sheer size it felt like there was too much room. Kinda hesitant to raise the number to the suggested point, though, since I've noticed stuttering that I haven't seen in other settings (Enormous games included). Great job, though.