Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your thought?
wonder if it was intended that way???
could maybee bee due to the gmenu page beeing limited and as the page that shows you all stuff is the one that shows the most of all pages it would be the first one to top out.
some clarification on my previous post, i only get the Tio's weapons in the "Block Weapon" subgroup page, not on the main "everything" page. Also for some reason Tio's is the first to be "knocked off" this subgroup page no mater what other weapon mods i have installed. Also i installed a couple more weapon mods to test things and all of them came up correctly in the subgroup page no matter how many there were.
how many mods do you use?
i for my part encountered some loading hickup probs once i go over 100 mods so i keep my modlist shorter than that but i so far didnt manage to make stuff disappear from the gmenu ba having many mods.
Is this block broken or is it a bug?
Love your work by the way :)
the ctc itself is not capable to fire multipart weapons and you will still need to manually fire it yourself, though you can use a ctc assembly to have a platform from which you can aim it.
the camerachanel is if you want to manually target and/or fire weapons via keyfire or mousefire while looking through a camera, atleast to my understanding.
as for the gunner pilot thing that one wont work in coop due to how se handles coop (heck even if the host has no wepaon on keyfire or mousefire but a client has the host can fire them in coop) but could work on a keen or torch based server.
One last thing. What is the camera channel thing for? I understand the idea of tying a camera to a weapon group, but i havent figured out the purpose of it.
I have placed 3 control seats. 1 of them is the pilot, and 2 are supposed to be the gunners. the pilot has no weapons on the toolbar, yet only the pilot can fire the weapons. If the pilot changes seats to any of the gunners, only the pilot can fire, and all guns fire.
Am I doing it wrong or misunderstanding its purpose?
For the Mk3 Battleship guns, I cannot get them to fire one barrel at a time. I havent attempted any of the smaller variants.
For the VXM-08, I can fire it Manually, and Painted, but not on AiShoot/Auto. Is this intended?