Space Engineers

Space Engineers

509 ratings
TIO Industries Weapon Pack
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Type: Mod
Mod category: Block
File Size
Posted
Updated
780.853 MB
8 Oct, 2021 @ 6:05pm
5 Jul @ 1:24pm
48 Change Notes ( view )

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TIO Industries Weapon Pack

Description
This is a collection of all my current weapons into a single pack.
Detailed Information on each weapon system in this pack can be found down below.


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If you are using the weapon pack do not add separate uploads of the weapons to your world
*
Many more weapons coming soon!

[APES] Anti Projectile Energy System
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2491104114

M1A2 Coilgun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448975310

Trident Torpedo Turret+SG+Fixed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559293991

Jump Drive Disruptor
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2370861426

Vulcan AutoCannon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2670144014

Vulcan SAMs Turret
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684202222

M42 Tank Gun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2702581758

The Iron Maiden
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803055422

Archer Missile Launch Bay
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812591313

ThunderBolt Gatling Gun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2819905028

VXM-08 Multi Launch Missile System
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858287091

XMA-41 Guardian PDS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858282587

MK1-3 Battleship/Rail guns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018183243

Scalable Super Laser
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3034416353

Coilgun fixed, Concord, Bofors, XMA 42, flare launcher do not have separate uploads at this time

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Most Recent Update
Added surface mount variants to most weapon systems
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KNOWN ISSUES

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This mod requires weaponcore2.0(CoreSystems
Animation Engine

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US
https://www.patreon.com/KillersArmory

Discord
https://discord.gg/5buf2myy3g
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

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Future TIO Updates
I will be starting a new job which requires many hours. I will continue to maintain this pack (unsure about separate uploads) if anything were to break it. I may still add new content and additional weapons but it would be a slow process. Potential future weapons would be: Rework JDD, Missile Var of Iron Maiden, Fixed gun versions of current weapons. Energy weapons.
559 Comments
Xythlord 28 Jun @ 4:41pm 
Any chance of getting this changed for Vanilla+?
ATF_Coldblooded Carebear || 11 Jun @ 5:48pm 
Oh well, had to ask.
Killerbee77  [author] 11 Jun @ 4:35pm 
Would be nice but I am not able to add something like that
ATF_Coldblooded Carebear || 11 Jun @ 1:20pm 
Well I was wondering if this is even possible and would it be hard to implement, the feature is to have the option to open/close turret without turning the power on/off like hangars doors.

Your thought?
ATF_Coldblooded Carebear || 10 Jun @ 10:30pm 
Dandg it since i was using them as pipeline continuity and since it within a mining ship, being able to retrack them while mining and extend them when attacked was the main selling point of using themso with this new info ... i gonna have lots or repiping to do with some engineering nightmare trowned in for added headach.
Killerbee77  [author] 10 Jun @ 10:23pm 
Still works. Weaponcore is required
the.radioactiveflare.n7van 10 Jun @ 10:06pm 
also dose this work with weaponcore installed
the.radioactiveflare.n7van 10 Jun @ 10:05pm 
is this still working? it looks awesome
Killerbee77  [author] 8 Jun @ 11:38am 
Wasn’t ideal but it’s intended. These weapons are technically conveyor sorters so powering them off stops the flow
ATF_Coldblooded Carebear || 8 Jun @ 12:35am 
this is new for me, when the retractable turret are power off they don't let anything pass from one conveyor side to the other side. only when power on they will allowed them to pass..
wonder if it was intended that way???