Space Engineers

Space Engineers

Shattered Weapon Pack
36 Comments
Dankenobi1 3 Oct, 2024 @ 10:56am 
my apologies, i had an older version of the mod that was out of date, after re-downloading it, it is now working fine, thankyou for the reply
Killerbee77  [author] 2 Oct, 2024 @ 3:46pm 
Pretty sure this one should have the surface mounts already
Dankenobi1 2 Oct, 2024 @ 11:29am 
will the none retractable weapons come to this pack since its more up to date? or will the updated weapons be moved over to the other weapons packs?
Killerbee77  [author] 29 Jan, 2024 @ 11:16pm 
This isn't something I can recreate in my own tests. It might be that one of the weapon mods you are using is causing the issue
Abisius Xarvenius Carbensius 29 Jan, 2024 @ 6:45pm 
@Killerbee77
it doesnt happen as often in sp but it does happen from time to time.
setup i used to test was a doubble row of vxm next to each other and firing them via mousefire in a single control group in parallel with 2 blocks free beneth the conveyorlayer under them and besides the firingside allaround single layer light armor and firing them from 3rd person view.
they have ben set to go for subsystems with the designated system beeing power.
i have jet to encounter it while firing from 1st person view.
Killerbee77  [author] 29 Jan, 2024 @ 11:51am 
Can you try testing it in SP and seeing if you have the issue? Missiles between packs should be fairly similar in setup
Abisius Xarvenius Carbensius 29 Jan, 2024 @ 3:46am 
@Killerbee77
did try it with some other guided munition launchers from different packs (shiva from the unsc pack and from mexpex weapons the destroyer missiles and boomer topedoes) and so far i didnt encountered the same "hickups" with munitions.
might it be a difference in handling stuff or just a case of luck?
Killerbee77  [author] 28 Jan, 2024 @ 6:06pm 
I think it has something to do with it being locally hosted. It’s more of a weaponcore issue but its been known for awhile that it behaves weird
Abisius Xarvenius Carbensius 28 Jan, 2024 @ 3:25pm 
@ Killerbee77
any idea why some missiles from the vxm might decide to explode directly after leaving the tube while the one before or after it flys out and to target while emptying 1 reload with constant firing?
also some times they decide to go out backwards or sideways towards the usual firing orientation.
both has been seen to occur in a coop world with me as host, the one firing them and the one having build and owning them.
Killerbee77  [author] 12 Dec, 2023 @ 4:09pm 
I will be adding 2 more weapons to this pack somewhat soon after some more balancing/testing
Killerbee77  [author] 12 Dec, 2023 @ 4:08pm 
Yes it is in this pack already. As well as a few other weapons not fully released yet. Anything already ingame is functional and survival ready but there could be minor visual issues with some of the newer weapons.
Abisius Xarvenius Carbensius 12 Dec, 2023 @ 11:32am 
@Killerbee77
the scaleable superlaser is already in in this one or also still out? just want to avoid nasty surprises when changing over.
Killerbee77  [author] 11 Dec, 2023 @ 1:35pm 
Id recommend this one. It’s more up to date and will eventually come to the main pack but it will still be awhile
Abisius Xarvenius Carbensius 11 Dec, 2023 @ 12:04pm 
@ninitini
using both at the same time wotn work cause they put in the same stuff and so will cause a ctd, you need to choose which one to use
ninitini 11 Dec, 2023 @ 6:15am 
do you need the other version installed or just this one?
Killerbee77  [author] 30 Oct, 2022 @ 8:50pm 
Can be a little annoying but there isn't anything I can do about it. Just gotta fly high
海夕里 30 Oct, 2022 @ 6:47pm 
Every time I pass a weapon box, I bump into it:steamhappy:
Killerbee77  [author] 30 Oct, 2022 @ 8:29am 
If you mean the collision box then no I that's not something I can change
海夕里 30 Oct, 2022 @ 2:37am 
When the weapon is closed, the box is automatically retrieved. The character stands on the top of the weapon box and is empty in the middle. Can you modify it
Killerbee77  [author] 16 Oct, 2022 @ 6:04pm 
Error logs would be nice
Tachikoma~! 16 Oct, 2022 @ 5:49pm 
Just letting you know, the mod crashes my game and the game gives me an error link to the VLMS. If you need more info on the error message let me know.
Killerbee77  [author] 6 Oct, 2022 @ 7:26am 
Not sure what you are asking for. This pack and the TIO pack have the same weapons
the-cushy-geek 6 Oct, 2022 @ 2:57am 
i am french and use google translate
Killerbee77  [author] 5 Oct, 2022 @ 9:46pm 
?
the-cushy-geek 5 Oct, 2022 @ 6:52pm 
need a version for small grid of shattered turret please thanks in advance
Killerbee77  [author] 3 Mar, 2022 @ 8:16am 
It’s been nearly finished for weeks. Had to temporary put my computer into storage though so I recently got it all back out and will be setting everything back up this week. So I am aiming for sometime near the end of this month.
Lord High Inquisitor Vitiate 1 Mar, 2022 @ 12:16pm 
any eta when the iron maiden will be usable?
Killerbee77  [author] 28 Feb, 2022 @ 2:07pm 
Also I think there are commands to adjust the wc clutter you speak of
Killerbee77  [author] 28 Feb, 2022 @ 2:07pm 
Well the issue with that is these weapons only work because of weaponcore. You can’t recreate the same weapon with the same effects with keens current weapon system.
$yndicate 27 Feb, 2022 @ 5:06pm 
oof, I just wish people made a non weapons core variant, so I could use the nice weapons packs without the screen clutter of WeaponCore
Killerbee77  [author] 27 Feb, 2022 @ 4:53pm 
Uhhh no. That’s why it says it’s required
$yndicate 24 Feb, 2022 @ 2:57pm 
can you use these weapons without weaponcore?
NDLat 18 Jan, 2022 @ 11:11am 
ok thanks for the information
Killerbee77  [author] 17 Jan, 2022 @ 6:16pm 
Though I have made one with it I plan on making another maybe this week
Killerbee77  [author] 17 Jan, 2022 @ 6:16pm 
Thats what yall do
NDLat 17 Jan, 2022 @ 2:39pm 
are you going to create a ship with these weapons and the other weapons you have