Space Engineers

Space Engineers

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Shattered Weapon Pack
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
781.296 MB
8 Oct, 2021 @ 6:07pm
24 Nov, 2024 @ 6:38pm
81 Change Notes ( view )

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Shattered Weapon Pack

Description
This is a separate version of my main weapon pack made for The Shattered Plains Server
This may include not finished weapons that may cause issues
Models created by Busaca are included in this weapon pack
36 Comments
Dankenobi1 3 Oct, 2024 @ 10:56am 
my apologies, i had an older version of the mod that was out of date, after re-downloading it, it is now working fine, thankyou for the reply
Killerbee77  [author] 2 Oct, 2024 @ 3:46pm 
Pretty sure this one should have the surface mounts already
Dankenobi1 2 Oct, 2024 @ 11:29am 
will the none retractable weapons come to this pack since its more up to date? or will the updated weapons be moved over to the other weapons packs?
Killerbee77  [author] 29 Jan, 2024 @ 11:16pm 
This isn't something I can recreate in my own tests. It might be that one of the weapon mods you are using is causing the issue
Abisius Xarvenius Carbensius 29 Jan, 2024 @ 6:45pm 
@Killerbee77
it doesnt happen as often in sp but it does happen from time to time.
setup i used to test was a doubble row of vxm next to each other and firing them via mousefire in a single control group in parallel with 2 blocks free beneth the conveyorlayer under them and besides the firingside allaround single layer light armor and firing them from 3rd person view.
they have ben set to go for subsystems with the designated system beeing power.
i have jet to encounter it while firing from 1st person view.
Killerbee77  [author] 29 Jan, 2024 @ 11:51am 
Can you try testing it in SP and seeing if you have the issue? Missiles between packs should be fairly similar in setup
Abisius Xarvenius Carbensius 29 Jan, 2024 @ 3:46am 
@Killerbee77
did try it with some other guided munition launchers from different packs (shiva from the unsc pack and from mexpex weapons the destroyer missiles and boomer topedoes) and so far i didnt encountered the same "hickups" with munitions.
might it be a difference in handling stuff or just a case of luck?
Killerbee77  [author] 28 Jan, 2024 @ 6:06pm 
I think it has something to do with it being locally hosted. It’s more of a weaponcore issue but its been known for awhile that it behaves weird
Abisius Xarvenius Carbensius 28 Jan, 2024 @ 3:25pm 
@ Killerbee77
any idea why some missiles from the vxm might decide to explode directly after leaving the tube while the one before or after it flys out and to target while emptying 1 reload with constant firing?
also some times they decide to go out backwards or sideways towards the usual firing orientation.
both has been seen to occur in a coop world with me as host, the one firing them and the one having build and owning them.
Killerbee77  [author] 12 Dec, 2023 @ 4:09pm 
I will be adding 2 more weapons to this pack somewhat soon after some more balancing/testing