RimWorld

RimWorld

Infinite Reinforce
184 Comments
16_px : Nemuineru 27 Jul @ 9:52pm 
I'll take that pass from ya, I'd prefer the reinforcement my bases with Hustling
Nope Nope Nope 26 Jul @ 12:57am 
Great this turns a sweet offline colony building game into a Korean grinder gacha alike, delicious.

Hard pass.
조준시간 강화 관련해서 기능이 제대로 작동안해서 비활성화 하신건가 보다 싶어서 오디세이에 고유 무기 trait에 조준 시간 관련해 'RangedWeapon_WarmupMultiplier' 가 쓰인게 있어서 확인해봤습니다. 원래 조준시간, 수정된 조준시간까지는 확인이 되는데 막상 총쏠때 warmup 키워드 관련 필드가 없는걸 보면 그냥 게임 자체 결함이 있는거 같습니다, 폰 조준시간 스탯을 건드리는 난사광은 조준시간이 줄어드는데, 총기 조준 시간 스탯은 건드려도 종류별 기본값만 적용이 되길래 게임 자체 결함으로 판단하고, 모로가도 서울로만 가면 된다고 warmup multiplier 값을 aiming delay factor로 물리니 대충 구현은 되네요. 참고해주시고 반영해주시면 좋을 것 같아 적어봅니다
Raja Keong 24 Jul @ 6:34am 
Hello, currently, it seems the mod is not fully compatible with Combat Extended (I was using the Dev Snapshot version). Reload Time doesn't work, Magazine Capacity is missing and Spread just adds weapons spread instead of decreasing it. I've asked Combat Extended users, and based on what I've been told: "Reload time and magazine capacity don't work off stats, so they wouldn't be modifiable from there. The reload time you see in the menu is only used by weapon platforms, which aren't currently used by CE."
Chronomancer 21 Jul @ 6:02am 
When reinforceing ranged cooldown it can go negative causing the cooldown to start going up instead of down. And range seems to have no effect at all
jang7634 11 Jul @ 9:06pm 
제발 업뎃해주세요 부탁드림니다
ZigMs 30 Jun @ 10:35pm 
Chief, will there be an upgrade to 1.6?
angelusdaven 29 Jun @ 1:26pm 
Mod is hit or miss on if it will find basic resources. I have an auto pistol in the machine and no matter where i have my resources the bench still thinks i have nothing in my base stored anywhere.
OldPayphone 7 Nov, 2024 @ 11:01pm 
Mass won't go down when upgrading it's stat.
23n1nbb 5 Nov, 2024 @ 6:19pm 
it seems most attributes in a verb cannot be reinforced correctly
Pasaway 1 Nov, 2024 @ 3:18pm 
Range still works for manual targeting. While it would be great if it worked for range automatically, it is still nice to manually reach out and touch someone.
23n1nbb 19 Oct, 2024 @ 10:31am 
not completely compatible with CE, some reinforce attributes like rate of fire of ranged weapons are not the CE ones but vanilla ones, making them have no effect
kzs583 24 Aug, 2024 @ 10:54pm 
마법부여와 강화를 하니까 원거리 재사용 시간이 어마어마하게 증가하던데.. 이거 어떻게 할 수 없을까요? 기껏 강화해 놧더니 더 쓰레기가 되어버렸습니다.
ash_3939 24 Jun, 2024 @ 9:50pm 
fr
BlackWaterAquifer 30 May, 2024 @ 6:17pm 
waiting for OP to update & fix mod bugs.
ash_3939 7 May, 2024 @ 10:05pm 
me trying to make a hyper accurate sniper
Bird Is Crazy 7 May, 2024 @ 9:02pm 
Indeed, range reinforcements are still broken. I find this kinda important because I was trying to meme with dozens of super-range autopistols on turret bases.
𝘼𝙮𝙖𝙨 20 Apr, 2024 @ 8:30pm 
love the mod, but as multiple people said, range doesnt seem to work, no matter the times you reinforce
Wolf 19 Apr, 2024 @ 10:25pm 
nice
Enderking 15 Mar, 2024 @ 2:11am 
would be pretty darn sick if somebody made a medieval playtrough compatible version of this.
axl 19 Nov, 2023 @ 5:05pm 
does this work for most if not all weapon mods as long as its considered an equipment?
KH老仙儿 29 Oct, 2023 @ 5:46am 
@Pasaway so the stat shown in the info of my weapon does not change but it actually work?
Pasaway 28 Oct, 2023 @ 3:34pm 
The range reinforcement still works for manual targeting, but the range icon for automatic engagement doesn't change.
KH老仙儿 26 Oct, 2023 @ 12:57am 
The range reinforcement seems not working
yokai 8 Oct, 2023 @ 12:02am 
Is there an option to have something like that for medieval era? Don't know, like an improvment anvil or so :D Would be neat
OldPayphone 9 Aug, 2023 @ 11:03pm 
Can you make it to where if you just naturally have the materials stored somewhere in your settlement, your pawns will just grab and bring the materials to the machine? Don't see why I have to create a floor stockpile and put resources all over it just for this mod to work.
kilofmanGAMES 27 Jul, 2023 @ 9:33am 
After pressing take out on the ancient reinforcer the weapon just disappeared
Roberius 16 Jun, 2023 @ 10:52am 
Would you consider adding an option to turn off the sound effect from the reinforcer? It's pretty loud and repetitive.
ash_3939 17 May, 2023 @ 6:27pm 
waiiiiiiiit i read the instructions wrong
ash_3939 17 May, 2023 @ 6:22pm 
DOESNT SEE STUFF IN STOCKPILE
ash_3939 17 May, 2023 @ 6:21pm 
WHY ISNT IT WORKING
Codebender 7 May, 2023 @ 1:17am 
OH IM DUMB
YOU NEED A TRADE BEACON
Codebender 7 May, 2023 @ 1:15am 
small update, its not seeing materials in regular stockpile either. so Im having a mod conflict somewhere
Codebender 7 May, 2023 @ 1:11am 
Having a bug, where reinforcement machine can't see my materials on shelves
Holgast 28 Apr, 2023 @ 6:31pm 
there is a small typo that equipped stat offset is 'equipeed stat offset'
SPEEDRUNNER - Z 10 Apr, 2023 @ 3:57am 
so reinforce mechanite needs a different reinforcer?
Yinyang107 1 Mar, 2023 @ 2:29pm 
Can I make stats go down if a lower number is better, like weapon spread?
Moth 21 Feb, 2023 @ 10:20am 
I'm having the same bugs posted by other people before: reinforcing range does nothing and history is shared between all weapons. Would be nice to have a way of dumping silver or gold into the reinforcement, so basically Pizzarugi's suggestion, in a another form.
ProfileName 7 Feb, 2023 @ 2:18pm 
What about Infused, the maintained version of Infusion?
davidguy207 11 Jan, 2023 @ 6:56am 
Can I remove this mid save?
AntiSaneApple 8 Jan, 2023 @ 9:59am 
if only there was a medieval option for this
Pizzarugi 4 Dec, 2022 @ 7:45pm 
If no such option exists, I have an idea for an addon mod to this for anyone with the capability to make one: A research which lets you convert Archite Capsules into Reinforcer Mechanites, but the research requires 2-3 techprints that can only be found in Ancient Complexes (uncommon spawn chance).
Pizzarugi 4 Dec, 2022 @ 7:41pm 
How do you get more reinforcer mechanites? I assume it's from Ancient Complexes, correct?

If so, could their drop rate get buffed a bit, or make them available to exotic traders? As it stands, even with an Ideology that has 4 rituals all with the ability to discover Ancient Complexes, I'm lucky to find a single batch in a playthrough. I can't imagine how much worse it is for players who don't utilize rituals for that purpose.

If you won't increase their drop rate or make them available to traders, then does anyone recommend any mods which may improve their spawn chances? Perhaps something that improves Ancient Complex loot or lets you discover more than complexes than just through rituals? Worst case scenario, I'll take anything that lets me generate tons of resources to reinforce gear the old fashioned way.
heidemeister 28 Nov, 2022 @ 12:07am 
Got a strange bug (nothing in log) where all weapons share a history. So if I reinforce weapon A 10 times, weapon B has weapons A's history - and thus starts its price really high :-/
Sami 27 Nov, 2022 @ 12:22am 
Reinforcing range seems to do nothing, which is a shame as i wanted to snipe with throwing rocks.
Rental Mommy 26 Nov, 2022 @ 5:24am 
can we get a patch so it works with (JDS) Simple Storage mod? it doesnt seem to count the items i have when using (JDS) Simple Storage
BossBolognese 19 Nov, 2022 @ 2:15am 
It's because this mod only considers items inside an orbital beacon's range to be usable as resource for upgrading. By increasing beacon size, I hope it also records all items in the map, not just in the beacon's range.
Evam 19 Nov, 2022 @ 2:05am 
How would a mod that changes the orbital beacon size conflict with this mod?
BossBolognese 18 Nov, 2022 @ 11:51pm 
Can I request a potential compatibility with Map Wide Orbital Beacon Mod?
 [author] 3 Nov, 2022 @ 4:42pm 
Some stats are not updated immediately after 1.4. Save and load when you reinforced ranged cooldown.