RimWorld

RimWorld

425 ratings
Infinite Reinforce
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.552 MB
9 Oct, 2021 @ 6:12am
25 Jul @ 10:42pm
25 Change Notes ( view )

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Infinite Reinforce

Description
Adds a machine that consumes tons of resources and additionally can improve your equipment.



How to use
1. Research microelectronics
2. Build some orbital trade beacons and put resources nearby
3. Build equipment reinforcer in misc tab
4. Order a colonist to bring an item into a reinforcer
5. Click the reinforcer and eliminate your resources



- Reinforcement increases a stat what you want with a random value.
- Failure chance grows up to 50% on every reinforcement.
- There is a chance to damage or destroy your item when failed.
- Reinforcement costs increase with every reinforcement.
- Damage multiplier option has a lower factor, but it increases both damage and armor penetration.
- If you are using Infusion2, you can add additional infusion slots.
- Reinforcer mechanite and ancient reinforcer can be acquired at ancient complex as loot or as quest reword.
- An ancient reinforcer with reinforcer mechanite can reinforce without failure and decreases equipment's cost.

CE compatible
yes.

Changelogs[github.com]
Popular Discussions View All (1)
7
23 Jul, 2024 @ 8:20pm
Help possible mod conflict
VxN Drev
184 Comments
16_px : Nemuineru 27 Jul @ 9:52pm 
I'll take that pass from ya, I'd prefer the reinforcement my bases with Hustling
Nope Nope Nope 26 Jul @ 12:57am 
Great this turns a sweet offline colony building game into a Korean grinder gacha alike, delicious.

Hard pass.
조준시간 강화 관련해서 기능이 제대로 작동안해서 비활성화 하신건가 보다 싶어서 오디세이에 고유 무기 trait에 조준 시간 관련해 'RangedWeapon_WarmupMultiplier' 가 쓰인게 있어서 확인해봤습니다. 원래 조준시간, 수정된 조준시간까지는 확인이 되는데 막상 총쏠때 warmup 키워드 관련 필드가 없는걸 보면 그냥 게임 자체 결함이 있는거 같습니다, 폰 조준시간 스탯을 건드리는 난사광은 조준시간이 줄어드는데, 총기 조준 시간 스탯은 건드려도 종류별 기본값만 적용이 되길래 게임 자체 결함으로 판단하고, 모로가도 서울로만 가면 된다고 warmup multiplier 값을 aiming delay factor로 물리니 대충 구현은 되네요. 참고해주시고 반영해주시면 좋을 것 같아 적어봅니다
Raja Keong 24 Jul @ 6:34am 
Hello, currently, it seems the mod is not fully compatible with Combat Extended (I was using the Dev Snapshot version). Reload Time doesn't work, Magazine Capacity is missing and Spread just adds weapons spread instead of decreasing it. I've asked Combat Extended users, and based on what I've been told: "Reload time and magazine capacity don't work off stats, so they wouldn't be modifiable from there. The reload time you see in the menu is only used by weapon platforms, which aren't currently used by CE."
Chronomancer 21 Jul @ 6:02am 
When reinforceing ranged cooldown it can go negative causing the cooldown to start going up instead of down. And range seems to have no effect at all
jang7634 11 Jul @ 9:06pm 
제발 업뎃해주세요 부탁드림니다
ZigMs 30 Jun @ 10:35pm 
Chief, will there be an upgrade to 1.6?
angelusdaven 29 Jun @ 1:26pm 
Mod is hit or miss on if it will find basic resources. I have an auto pistol in the machine and no matter where i have my resources the bench still thinks i have nothing in my base stored anywhere.
OldPayphone 7 Nov, 2024 @ 11:01pm 
Mass won't go down when upgrading it's stat.
23n1nbb 5 Nov, 2024 @ 6:19pm 
it seems most attributes in a verb cannot be reinforced correctly