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AMEEEEEEEEEEEE
I don't recommend it. You can already change firewatcher time in this mod.
At the max setting of 10 days, it's practically as good as off as the entire map would have long burned down by then.
Thanks for the detailed testing and report!
Dunno if that's coincidence since it can be anywhere from 0 to 5 days.
FIRE FIRE FIRE
Maxxed out at 48 hours for now though as it's more of a challenged.
THANKS!
@Guineatown I haven't been able to reproduce the problem in a new game with those mods running.
It appears to break and starts displaying the information for the underground area on the surface, upon changing maps from the surface to the underground then again back to the surface it seems to display the correct information for just a moment then again displays the information for the underground yet again.
I don't actually use DeepRim I was just curious if the same issues would happen.
Anyway I hope this information is useful, thank you for taking the time to read this message. <3
It appears that information is not displayed correctly while a pit gate is open
Current fire growth rate and Increase per day do not change despite the fact that it is raining.
I am unsure if this is just a visual bug or this is like a bug bug.
Just to make sure this is an actual bug the only things enabled are all the DLC, this mod, and Harmony.
As far as issues with other mods, I am assuming that Alpha Genes uses the same type of map that the pit gate does because the same exact issues will happen if you have a Nereid Pocket Plane open
The Current fire growth rate and Increase per day seems to sort itself out and display correctly when these Area's no longer exist.
But I don't know how CE implemented their wind speed/direction system, whether they rewrote the entire system like they did with the combat system, so the changes in this mod might not take effect.
I have to say they worked well together over the past 2 yrs, only an issue that some flames relit repeatedly in some rare conditions. and this issue show up only after 1.5 updated.
So in a steppe, a location with vegetation but very low rainfall, outdoor fire spread would indeed be far higher than say, a jungle.
I wonder if flooding affects the 'map dryness' from the mod "dynamic flooding.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144491125&searchtext=flood
It would be cool if it does, I already have to deal with the destruction of the flood, I don't want to deal with a fire right as it recedes. :D
Thank you!
I love to see massive map fires and currently using Wildfire addon (disables firewatcher) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195955980 and afraid it might collide with your awesome mod.
I highly recommend Dub's Bad Hygiene, in addition to being a great mod that feels like it should have been in the base game it also lets you research a sprinkler system to extinguish fires.
New Seasonal Extremeness slider in the options!
Can now increase the temperature difference between the coldest winter and hottest summer by a configurable degree in the mod options.
Snow in the rainforest? Now you can!
~Firewatcher time can now be configured in the options, and now triggers sooner than before.
~Default max fire rate is now 200% for both indoors and outdoors, due to proliferation of fire weapons since Biology.
..let's just say having to wait a whole in-game day in what practically is slideshow mode until the firewatcher triggers as per the 1.4 update of this mod isn't the best of times for players who run the game on lower-end machines. It's a lot more dynamic and realistic which is awesome in itself, but let's remember that they added the firewatcher to save TPS rather than pawns.
Considering the opinions on the firewatcher trigger varies depending on the player and their machine, is there a chance it can be a tweakable setting instead?
Thanks for your work!
This actually looks like a fun mod for a challenge or for making a raider/sapper/infestation trap.
But maybe a full day is too long, I can reduce that a bit. I'll see if I can add a option for it in the next version.
Something like "delay value" between [vanilla delay TO x times vanila delay] and chances to have a longer delay = [y%].
The wild fires become agressives too often with your mod, 60% of forests burned every time started to be not fun, so I stoped to use your mod since Biotech.
THANK YOU!!!
No longer is burning a forest that I don't want down a pain! Or trying to weaponize fires on my enimies!