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The weapong being invisible is a common issue with other scripts causing the "active weapon" to be switched quickly (bsmod, quick knives, etc) and as the "active weapon" returns to the original (the smart pistol), the viewmodel bugs visually and requires you to re-equip the weapon entirelly. Sadly this bug is extremelly random and cannot be fixed within the SWEP (to my basic lua understanding).
Asides from the previous concern, the viewmodel as a whole was not made by me, all the 3d assets are from the Titanfall game and ported by the original creator, because of this detail, I was limited to using the weapon with the "fake pilot suit" as part of the weapon in first person.
If you want the weapon to be exclusive to your playermodel, I highly recommend using a third person camera to later adjust the position to be inside the player´s head. Furthermore you will have the additional "fix".
GIB (Classic Bullet), .22LR (Smallest round, sacrafices damage for extreme ammo in the mag), 5mm (More ammo in the mag), 10mm (Basic, holds less than 5mm), 13mm ANTI-FREAK (Pierces Armor and can nearly one shot anything at the cost of only holding 6 rounds), SEEKER-12 (12 bullets fired for the price of one that seek everything in the reticle), SEEKER-66 (Fires 66 bullets for the price of one that seek everything in the reticle, like a SAM launcher that fires bullets), SMART Rocket (Fires miniature anti vehicle rockets that once locked onto an enemy do not need guidance), and finally 72X32CZ (Anti Tank rifle single round breach action. This is the equivalent to a Tank Shell with one main purpose: destroying any armored vehicle. This ammo was popularized in the show Hellsing Ultimate from the Harkonnen Cannon, which is basically a rifle taken STRAIGHT off a tank.)
Maybe even make a TFA version? In TFA, I have recoil disabled or at least mitigated to near zero. Imagine it having several smart modes based on TFA scripting?
Only weakpoints, Only Headshots, Only Torso Shots, Only Left Leg, Only Right Leg, Only Right Leg, Only left arm, Only Right arm.
(Continued in part 2)
I wish I could spend more time on this small addon, however, due to college I was not able to do so. Besides for small patches fixing possible errors or broken features, I do not plan to further update the addon.
For creating the menu, a few consecutive hours need to be spent into studying the respective Lua code, and the a few more hours in order to test the results.
I am more than displeased to even comment the addon status to be pseudo-abandoned.
Please do note the if you know how to create those additions and properly (or at least try) coding them, feel free to use the GMA as ypu desire (for uploading purposes I recommend crediting the original author of the smart pistol, as seen in the description).
If I could help in any other way, please let me know.
Yours truly. IMP.
In this case, if you have any further questions, feel free to ask them.
Best regards, IMP.
If there is anything I can do, comment me without any problem.
I do hope you enjoy the addon, even with this issue.
Yours truly, IMP.
From my perspective, the code does not reckon this error, nor the game itself.
If the issue still persists, then I would highly reccomend you to uninstall other addons and try using only this one, conflicts are usually the cause of many Lua realted Errors.
I implore to keep me posted on this matter, as I am quite interested in perfecting code and fixing what I can.
1. unknown - lua/weapons/mp_weapon_smart_pistol.lua:237
I did no t know about the appearance this error before.
Huge thanks in advance.
I shall fix the reload the sooner.
And as well, try to bind 0 slot99 (for instance) to access this weapon (now shall be fixed but still, if it occurs once again in the future)
The conflict might be related to the slots, I shall fix it the soonner.
My sincerest appologies and tahnks for reporting the error.
If you have extracted gma files earlier it would be similar to do this, however if you do not know, there are guides in the gmod steam page that would serve as an introduction, even to lua itself.
If you remove it carefully without breaking anything else, you have officially removed those limitations and made the weapon more dynamic.