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Have not given up on it tho.
- Simple
- Clean
It's hard to let it go...
even I feel your pain !
I actually thought this was already a thing, but apparently fucking not.
Thank you
yes, bag inside a bag.
example:
lunchbox, inside schoolbag. the lunchbox can be access.
The only issue is that you can't access that same medkit that is inside the backpack if you put the backpack on the floor or in a container because you would access it from the right loot window?
Thanks!
in MP, any container in the loot window (the one with floor) cannot have a shortcut, it's a limitation of the game. I specifically disallow it, because you will loose items.
having containers toggle on by default would not be a good idea. I've picked up too many containers in my runs, and it's annoying to turn them off every time i loot a bag.
i'm not sure if the feature of toggle all bags was ported to this mod.. but my QoL has a "toggle all bags" when you right click on a bag; it'll make shortcut for all the bags in that bag.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905250990
Unless i'm misunderstanding how the mod works in MP, are containers inside inventories, such as vehicle trunks, shelves, and the like, able to be toggled?
If not I understand and thank you, but if so (And either way), would it be possible to add a feature, toggled in the Sandbox Options, that forces all nested containers to be toggled on or off by default? The player can then choose to turn each container off or on respectively? Having containers toggled on by default would be a godsend in my opinion. :)
you've probably have the "ignore parent capacity" option on, in the mod option.
this option exists for compatibility, and some people like it.
@Aang741 I was about to check out Proximity Inventory for the first time with this one loaded as well. I'm not well versed on the terminology used in creating mods. Are we talking container shortcuts are being duplicated, or is it some kind of major conflict you wouldn't recommend using yet?
I may go ahead and load them both up after I sort these mods and backup my save. Just to see if I can get a similar conflict. I just started building a large mod list for PZ and it seems to be more forgiving of damage caused by errors, then other games in the past. Famous last words... lol
nice, thanks for the update.
RipAndCraftStutterFix
That started to happen in the new version yesterday, previously it was working fine. I proceed to remove the mod causing the conflict and keep yours. Thanks for your attention.
hmm I'm going to need some sort of logs.
also probably a good time to export the lasted from QoL to here
Could you check it out when you have time? This mod is essential for my games. Thank you
It is amazing there is no function to dump out bags already in a trunk as part of the base game.
yes. it makes a shortcut that works like equipping.
Ah ok. Thank you very much!
sure, go ahead.
there is an updated version, tho, it's part of a collection already:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2615254987
I am the owner of a small community and would like your permission to place your mod in a modpack for my server. Naturally, I'll credit you as the original owner of the mod, along with linking your mod to refer others here. Thank you in advance!
i often use it to toggle on only my empty bags, when i grab as much stuff as possible, and then when each bag is completely full (like filling up the last bit of space with a small weight item like money or earrings) i then toggle the bag to Off so that only the empty ones remain easily accessible.
then when i find a base area to start unloading, i toggle them all on again to sort out the inventory :)
yes, it makes a shortcut to the bags inside bags.
function split(str, delimiter)
local result = {}}
for match in string.gmatch(str, "([^" .. delimiter .. "+) do
table.insert(result, match)
end
return result
end
hmm this mod has not been touched since march ..
the get texture is not my doing, it's in vanilla:
ISInventoryPaneContextMenu.lua line # 2789
hmm is this bag a modded bag? or vanilla bag?
if its a modded bag, I can investigate to see what can be done. in the morning that is.