Project Zomboid

Project Zomboid

ExtraSauce Sac
161 Comments
MonsterSauce  [author] 21 Dec, 2024 @ 7:10pm 
Having difficulty getting this one to work on b42.
Have not given up on it tho.
BAPBHΛΩ 21 Dec, 2024 @ 7:15am 
This mod is:

- Simple

- Clean

It's hard to let it go...
MonsterSauce  [author] 19 Dec, 2024 @ 8:52pm 
I know right!
even I feel your pain !
100sei 19 Dec, 2024 @ 8:48pm 
i need this in b42 T_T
ReBingoooo 25 Sep, 2024 @ 7:36am 
After I loaded my save with this mod all backpacks itp that used this mod dissapeared from my eq :steamsad:
Kenpa 4 Sep, 2024 @ 12:04pm 
My hero. When my fem-bot army is sent to purge the lands of this heathen planet... your village will be spared. That is my oath to you.
pgames-food 9 May, 2024 @ 5:29pm 
yeah its a cool mod :)
Mr. Jostur 9 May, 2024 @ 1:23pm 
Haven't even tried it, but this is hands-down one of the best mods for the game that's super essential.
I actually thought this was already a thing, but apparently fucking not.

Thank you
Radical Randy 6 Mar, 2024 @ 12:13am 
Sweet. Now I can put snacks in my lunchbox without putting down the shotgun
SunGod 20 Feb, 2024 @ 2:00pm 
Oh thank you for this, the mod I'd been using was weird and a gave me double entries, so this is a godsend. Thanks!
nathan 7 Dec, 2023 @ 11:42am 
Thank you so much for this. My server removed Nested Containers because it had a pretty nasty disappearing items AND dupe glitch related to the same issue, taking items from bags/containers inside placed storage like crates. This is a wonderful replacement since you prevent that bug from occurring.
MonsterSauce  [author] 3 Nov, 2023 @ 5:06pm 
@El Tsatso

yes, bag inside a bag.
example:
lunchbox, inside schoolbag. the lunchbox can be access.
Jesus 2 Nov, 2023 @ 9:37am 
this is like nested containers?
Rain 25 Oct, 2023 @ 8:41am 
Work?
Boge 17 Oct, 2023 @ 5:54pm 
I'm getting double icons when I toggle a container on and the container is NOT in my inventory.
CmdAltEsc 14 Sep, 2023 @ 10:24pm 
Excellent, thanks!
MonsterSauce  [author] 14 Sep, 2023 @ 10:22pm 
correct. only items ON your character, works.
CmdAltEsc 14 Sep, 2023 @ 3:34pm 
Just to make sure I am understanding everything correctly, for multiplayer this mod is safe and allows you to, for instance, access a med kit that is being held in your backpack without needing to equip it in one of your hands?

The only issue is that you can't access that same medkit that is inside the backpack if you put the backpack on the floor or in a container because you would access it from the right loot window?

Thanks!
MonsterSauce  [author] 25 Apr, 2023 @ 6:25pm 
@~Neko Jess~

in MP, any container in the loot window (the one with floor) cannot have a shortcut, it's a limitation of the game. I specifically disallow it, because you will loose items.

having containers toggle on by default would not be a good idea. I've picked up too many containers in my runs, and it's annoying to turn them off every time i loot a bag.

i'm not sure if the feature of toggle all bags was ported to this mod.. but my QoL has a "toggle all bags" when you right click on a bag; it'll make shortcut for all the bags in that bag.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905250990
NekoJess 25 Apr, 2023 @ 4:47pm 
@MonsterSauce
Unless i'm misunderstanding how the mod works in MP, are containers inside inventories, such as vehicle trunks, shelves, and the like, able to be toggled?

If not I understand and thank you, but if so (And either way), would it be possible to add a feature, toggled in the Sandbox Options, that forces all nested containers to be toggled on or off by default? The player can then choose to turn each container off or on respectively? Having containers toggled on by default would be a godsend in my opinion. :)
Enate 20 Feb, 2023 @ 10:14am 
Can you make a version that forcibly closes the ""ignore parent capacity" option"? It seems that his setting doesn't work in multiplayer, I don't want to give up such a good mod:steamthumbsup:
MonsterSauce  [author] 20 Feb, 2023 @ 6:33am 
@Enate

you've probably have the "ignore parent capacity" option on, in the mod option.
this option exists for compatibility, and some people like it.
Enate 20 Feb, 2023 @ 6:18am 
hi, there is a serious problem with this mod, users can put backpacks that exceed their own weight in a backpack, so as to achieve a near-infinite load, can you check the problem of the mod? Thanks!
Kenpa 15 Jan, 2023 @ 3:31am 
@Barra Appreciate the info.
Barra 15 Jan, 2023 @ 2:41am 
its also only doubled when there was a shortcut set for the dropped bag, its because proxyInv does the same as Sac for dropped bags (not the ones in your inventory)
Barra 15 Jan, 2023 @ 2:39am 
@Kenpachi: Both mods work together, its just when you drop a bag its doubled in the lootinv (right side), but only visually, it does not dupe items or something. Really minor bug...
Kenpa 14 Jan, 2023 @ 1:29am 
Amazing.

@Aang741 I was about to check out Proximity Inventory for the first time with this one loaded as well. I'm not well versed on the terminology used in creating mods. Are we talking container shortcuts are being duplicated, or is it some kind of major conflict you wouldn't recommend using yet?

I may go ahead and load them both up after I sort these mods and backup my save. Just to see if I can get a similar conflict. I just started building a large mod list for PZ and it seems to be more forgiving of damage caused by errors, then other games in the past. Famous last words... lol
Aang741 17 Dec, 2022 @ 7:23pm 
Hi conflict with proximity inventory, duplicate shortcut https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847184718
MonsterSauce  [author] 11 Nov, 2022 @ 8:02am 
@CarlosRojasCu

nice, thanks for the update.
CarlosRojasCu 11 Nov, 2022 @ 7:44am 
After checking carefully, I found that the problem of the option disappearing is due to the
RipAndCraftStutterFix
That started to happen in the new version yesterday, previously it was working fine. I proceed to remove the mod causing the conflict and keep yours. Thanks for your attention.
CarlosRojasCu 10 Nov, 2022 @ 6:50pm 
Before updating it works fine for me, after updating the toogle shortcut option does not appear, there are no red errors or anything, it just does not appear... I did not add new mods either, continue with the same ones from the previous version. I don't know how to prove it.
MonsterSauce  [author] 10 Nov, 2022 @ 5:58pm 
@CarlosRojasCu

hmm I'm going to need some sort of logs.
also probably a good time to export the lasted from QoL to here
CarlosRojasCu 10 Nov, 2022 @ 4:02pm 
I think it is failing in the latest stable version... the option to access backpacks or bags does not appear... But it is active in the options: Mod options

Could you check it out when you have time? This mod is essential for my games. Thank you
ShivKnight 13 Oct, 2022 @ 7:29am 
That`s unfortunate, we need a way to move items out of things like bags, inside other containers without the shortcut since that does not function in MP.
It is amazing there is no function to dump out bags already in a trunk as part of the base game.
MonsterSauce  [author] 12 Oct, 2022 @ 12:56pm 
@ShivKnight

yes. it makes a shortcut that works like equipping.
ShivKnight 12 Oct, 2022 @ 7:30am 
If im reading this right, does this mod allow items to be transferred from bags inside containers?
Survivator 26 Sep, 2022 @ 11:49am 
Very usefull! Thanks!
Stormbox 24 Sep, 2022 @ 6:57pm 
@MonsterSauce
Ah ok. Thank you very much!
MonsterSauce  [author] 24 Sep, 2022 @ 6:37pm 
@Hazy Lunar

sure, go ahead.

there is an updated version, tho, it's part of a collection already:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2615254987
Stormbox 24 Sep, 2022 @ 6:27pm 
Hello! :scBunnygirl:
I am the owner of a small community and would like your permission to place your mod in a modpack for my server. Naturally, I'll credit you as the original owner of the mod, along with linking your mod to refer others here. Thank you in advance! :scWitch:
pgames-food 24 Aug, 2022 @ 6:35pm 
hi novachrome, yeah this mod is excellent ;)
i often use it to toggle on only my empty bags, when i grab as much stuff as possible, and then when each bag is completely full (like filling up the last bit of space with a small weight item like money or earrings) i then toggle the bag to Off so that only the empty ones remain easily accessible.

then when i find a base area to start unloading, i toggle them all on again to sort out the inventory :)
space is cool 24 Aug, 2022 @ 12:59pm 
..so I heard you like bags inside of bags
MonsterSauce  [author] 24 Aug, 2022 @ 2:33am 
@Novachrome

yes, it makes a shortcut to the bags inside bags.
space is cool 24 Aug, 2022 @ 12:26am 
wait so..this is effectively using bags inside of bags? ..wait so this is like using bags that are equipped, but they are not equipped, your character doesn't put the bag in his hand to open it or anything, it just works like you have them equipped?
« Zero » 15 Aug, 2022 @ 7:01am 
sorry my bad. i found out why my mod's string extension is causing error. string.gmatch can't convert a number into string so it will be passed as a nil value from there. my split function has been updated to convert number into a string before splitting.
« Zero » 15 Aug, 2022 @ 6:02am 
heya, my mod's string extension seems to be clashing with your mod. i would like to ask about your regex pattern '(.-) .. delimiter'. mind if you share me your usage case? or can you can consider using '([^delimiter]+)'? you probably want to change your first parameter's name to something else that is certainly not 'string' to use string.gmatch function. this regex should split any matching delimiter plus returning multiple results.

function split(str, delimiter)
local result = {}}
for match in string.gmatch(str, "([^" .. delimiter .. "+) do
table.insert(result, match)
end
return result
end
UdderlyEvelyn 4 Aug, 2022 @ 10:27pm 
I'm not sure what bag triggered it, or I'd let you know. If it recurs I'll collect the info. That said, I did have a bug in one of my mods that was screwing with context menus so it could have been related and thus might not come back. Thanks for the response, though, means a lot that you're listening. :)
Tandy1000Synth 31 Jul, 2022 @ 8:54pm 
I'm an idiot. Thank you for your help :)
MonsterSauce  [author] 31 Jul, 2022 @ 8:09pm 
@UdderlyEvelyn

hmm this mod has not been touched since march ..
the get texture is not my doing, it's in vanilla:

ISInventoryPaneContextMenu.lua line # 2789

hmm is this bag a modded bag? or vanilla bag?
if its a modded bag, I can investigate to see what can be done. in the morning that is.