Stormworks: Build and Rescue

Stormworks: Build and Rescue

MM MK1 Sonar Guided Torpedo
26 Comments
Operation: Hobbycraft 8 Feb @ 11:59am 
This works AMAZING! I used it on a build and gave credit.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373034573
Iraq Child 5 Dec, 2024 @ 10:32am 
yo nice torpedo, i tried to build my own but it has bad guiding, thx
Andrew 17 Jun, 2024 @ 3:30pm 
It just drops down to the bottom and does not activate
Pointclearius Gaming 15 May, 2024 @ 1:56pm 
Hey, I've used your Torpedo as a base and its micro controller to develop my own torpedo for my creations, Changed a few things around, given it a "Follow Heading before Lock" function and increased its stop speed to 120kts. Its not a complete rip off, but I'll admit about 75% of it is your design and systems.

Could I have permission to upload it to the workshop and link back to this?
MineDragon321 15 Oct, 2023 @ 5:43am 
idk but this torpedo is broken for me when i hook up the launch input it does nothing
rtaiken 20 May, 2022 @ 5:44pm 
Used a modified version of this torpedo on my Fletcher class destroyer. Works very well. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808698527
SinisterDad 28 Mar, 2022 @ 9:36am 
Airdrops do not work. It seems to confuse the torpedo... I've tried flying reeeaaal low and still it makes the torpedo into a dud.
Dice 15 Mar, 2022 @ 8:44pm 
can this be air dropped?
Rangermark12 27 Jan, 2022 @ 5:44pm 
i put these in a submarine i am making works very well
Seuchenvater 16 Nov, 2021 @ 1:25pm 
Is anyone else having an issue with them dipping down just before reaching the target boat? I have reset the microcontroller to it's default settings and I don't know what is causing it
Really cool torpedo though
Zmcg 16 Nov, 2021 @ 9:06am 
I think they might be too front heavy and that is causing them to be unstable and miss a lot. Other than that they seem like they would be pretty deadly.
Zmcg 16 Nov, 2021 @ 8:58am 
I noticed if you have infinite fuel/electricity it will circle around the ocean until a target shows up and it will go after it. Like a loitering munitions.
Wiac 19 Oct, 2021 @ 1:03pm 
oh you just fixed it. nvm then
Wiac 19 Oct, 2021 @ 12:19pm 
Why does it go down the moment its released
Wiac 19 Oct, 2021 @ 12:14pm 
I can't get this thing to work. When i drop it in shallow waters it goes straight down despite having set the depth to -2m. also the torpedoes motor just stopped, they were not going at all. pls help
maxilaccetta 19 Oct, 2021 @ 10:52am 
I mean for download
maxilaccetta 19 Oct, 2021 @ 10:52am 
Somebody find the IA ship? That of the photos
MrMereScratch 17 Oct, 2021 @ 6:22pm 
But it'd have to be in the torpedo itself
MrMereScratch 17 Oct, 2021 @ 6:21pm 
You could use a relay
Colibri 17 Oct, 2021 @ 1:19pm 
Hello! Great job on making this, works great.
I've placed four of these on my Sub but after i've been out for like 10minutes the power in the Torpedo has been drained and they are useless. is there anyway to Switch them off when not using?
Wivi2013 15 Oct, 2021 @ 5:24pm 
1KM is enough but a version that uses the sonar on the ship might be even better
Inverspe 14 Oct, 2021 @ 10:30pm 
use a depth charge
Koger 13 Oct, 2021 @ 11:35am 
Could you make it so when you dump it instead of launch it Becomes a landmine waiting for a target to pass
Nifylau 12 Oct, 2021 @ 7:51pm 
Next time like this in the video lol
Spooky 12 Oct, 2021 @ 7:41pm 
I tried it a few times. It is simple to add to a craft and use but goodness. It has almost no range at all! I probably am no using it right but still. Although it can track ships just fine, it has trouble actually hitting them; they are running too deep on default settings. Settings can be changed, of course.