RimWorld

RimWorld

Royal + 'Nobility Enhanced'
125 Comments
SeanMungo  [author] 24 Jun, 2023 @ 1:59am 
@BanDHMO
Yeah, responded to that in the comments a couple times now. ill add it to the description as you suggested
BanDHMO 19 Jun, 2023 @ 7:29am 
Resolved the below by editing the mod files and deleting the offending tags.

@SeanMungo, I get that you aren't playing anymore and maybe don't want to update the code and test, but a small note in the mod description that this kind of error is expected will probably save multiple people some troubleshooting time.

In the meantime, I made a thread in the discussions about it, so hopefully it'll be noticeable enough.
BanDHMO 18 Jun, 2023 @ 5:37pm 
Is this mod broken for everyone?

With no other mods, just the Core + DLCs loaded, when I add this mod, I get XML parsing errors:

XML error: <baseRecruitDifficulty>0.90</baseRecruitDifficulty> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="RoyalBase"><race>Human</race><defaultFactionType>Empire</defaultFactionType><maxGenerationAge>80</maxGenerationAge><backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>


I know @SeqanMungo mentioned being on hiatus from the game, so maybe it's not up to date with the latest game changes?
BanDHMO 18 Jun, 2023 @ 4:30pm 
Just want to leave a note of thanks for making this. Always felt the royalty content could be more extensive for long games. This looks exactly as what I would imagine.
ChekitBrekit 15 Jun, 2023 @ 9:57pm 
@Zairya did you make any compatibility patch between the two? I cant really check since your account is set to private.
SeanMungo  [author] 6 Apr, 2023 @ 11:45am 
(very small short p.s. / im pretty much always in invisible DND mode on steam :S, so im usually actually always online xP)
SeanMungo  [author] 6 Apr, 2023 @ 11:44am 
@Zairya

(PART 2)

Truth be told, its again more on the fact that its more that im not playing the game myself atm to why im not making the compatibility patch myself.

but with that being said, should you need any help understanding code / figuring out how to do stuff etc. plz let me know. I would have no issues helping you via discord/screen share or just what files and how. coding does sort of get me excited, as well as sharing that knowledge, but it is really super simple once you get into it!

best of luck my friend, plz let me know how it goes.
SeanMungo  [author] 6 Apr, 2023 @ 11:44am 
@Zairya

(PART 1)

Truthfully having looked back on it, it probably wouldn't actually be that difficult to make these two mods compatible... well the permits part would be annoying as all hell but the titles part would just be simply tedious, not difficult.

You absolutely have my permission to try to make a compatibility patch if you up for that challenge :). I like many others use so very many mods that the community have made, that there really should be no reason for me to stop you from wanting to contribute, and I think that its amazing you want to do that! of course, credits are always appreciated both on my behalf and for the people who made vfe :P
Zairya 6 Apr, 2023 @ 9:20am 
Hello SeanMungo,

I took a break from Rimworld for a while and I've played a long time with your mod. Like enigman I found out about the VEF - Empire mod and first thought was, if it's possible to play with both.

If you say, you don't play Rimworld or mod, would you mind if i tried to make a compatibility patch? No promises that it will happen or that it will be optimal... but I really like the title system you've made and, to be honest, VE tends to overdo things/ make them unpleasantly hard for casual gamer.

Happy easter!
SeanMungo  [author] 1 Mar, 2023 @ 7:37pm 
@enigman
I don't really play the game anymore, or rather am not currently, however taking a quick look, I think it is very much more worth to play with their mod rather then mine :O. They outclass me in everyway and their mod looks absolutely beautiful.

It would take quite a bit to make a compatibility btwn mine and theirs. Permits are really annoying to mod in, as everything is in a grid system for the UI. So every premit would have to be painstakingly re-adjusted.
That and their mod also adds a bunch of new titles as well. So it would be a give and take situation there on how to put them all together.

Perhaps sometime in the future if I come back to this game, I could look at making a patch to it, but im very very inept at mod making :o / with that being said I wish your the very best of luck and much fun in your games. I am so proud that they made something so amazing though, it really looks so awesome and pretty much what I envisioned when I made my mod years ago :P
enigman 25 Feb, 2023 @ 11:10pm 
@SeanMungo, any thoughts on what would be needed for Vanilla Expanded Empire compatibility? I know it's a bit early to be asking considering how soon it was released but I really like this mod. I've still got a long way through my playthrough before I even look at starting a new game with that mod added.
SeanMungo  [author] 1 Feb, 2023 @ 1:30am 
@Dr Jimothy
Hmm.. idk if that would be fixable on my end, if I had to assume, the way they allocate their psycast points is probably based on their title in the mod itself. I would have to take a look to be sure, but my mod doesn't touch any psycasting stuff, any of the abilities etc, so I wouldn't even know where to begin to make a patch for that :o
Dr Jimothy 31 Jan, 2023 @ 1:56pm 
One thing I've noticed using Vanilla Psycasts Expanded with this is that the imperials have their psycasting levels but never have the psycasting points spent, and so no psycasting abilities. I'm not sure if this would be the case even without this mod as I kinda grabbed this and Psycasts Expanded the millisecond I got royalty, but if it is an incompatability any fix, patch etc for it would be amazing if it's possible on your end.
This, psycasts expanded and maybe the factions to empires + rimarian empire mods combine so perfectly for an amazing royalty experience.
A V.O.I.D Representative 17 Jan, 2023 @ 11:23am 
no kidding this is enhanced. SO MANY TITLES
SeanMungo  [author] 15 Jan, 2023 @ 3:34pm 
@Dr Jimothy
x) lol
Im very glad it worked out :P, please have fun! <3
Dr Jimothy 15 Jan, 2023 @ 9:47am 
wait no I was being stupid and forgot to enable the mod they're being helpful now lmao.
Dr Jimothy 15 Jan, 2023 @ 9:30am 
Dear the esteemed SeanMungo, the Empire suffers, for every day countless janissaries and other warriors of this great imperium refuse to work while on missions within subject colonies despite the example set to them by the glorious nobility, only fighting. They will not help in building the very defenses that would aid their survival, or tend their own or one another's wounds. These soldiers clearly disgrace the Empire, treating their missions like holidays with a side of combat.
I can only hope you possess the charisma and administrative capabilities necessary to both inspire and discipline these soldiers into understanding that there's more to war than combat.
Good days to you and may the Empire's glory be eternal.
SeanMungo  [author] 7 Jan, 2023 @ 6:43pm 
@Halituis Amaricanous
any errors coming off the mod should be 100% ignored.

Check the screenshots at:
Nobility Enhanced Version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627364417

If you are missing any titles or permits are messed up, then it could be another mod overwriting mine that does the same thing.

If this is just about the errors it throws off, then its a non issue.
SeanMungo  [author] 14 Dec, 2022 @ 8:05pm 
@shane_357
Im aware, but it has 0 effect on gameplay and can otherwise be ignored.
shane_357 14 Dec, 2022 @ 7:15pm 
Just letting you know, this is spamming recruit difficulty errors on launch.
SeanMungo  [author] 14 Dec, 2022 @ 5:45pm 
@shane_357
Yeah, the way permits are added to the game there in a grid system. So anything adding permits would break unless a patch was made.
shane_357 14 Dec, 2022 @ 4:43pm 
Will this conflict with the More Permits mod?
SeanMungo  [author] 3 Dec, 2022 @ 1:36pm 
@Egalexandr
Noted
Egalexandr 3 Dec, 2022 @ 12:53pm 
but your mod still 'red erroring' about pawn recruit difficulty, I removed that lines to fix it
SeanMungo  [author] 3 Dec, 2022 @ 10:27am 
@Egalexandr
Yeah, no doubt some situations like that could occur, they are really over powered if you can get them for free x)! Sorry im unable to properly balance that sort of situation, I honestly wasn't thinking about that when I made the mod.
Im sort of a psychopath and just went for the "I want more titles, and I want it to feel earned" when I did it :P
but ofc, rimworld among other games are RPGs where you yourself decide your story and build it up and play how you want which is just amazing :P
Egalexandr 3 Dec, 2022 @ 1:46am 
haha well using it with tenants gave me a viscountess pawn with extremely a lot of permits making only one pawn possible to overwhelm a whole enemy base just calling for backups and airstrikes during sieges
SeanMungo  [author] 20 Nov, 2022 @ 2:43am 
@Egalexandr
Potentially out of my skillset to add something like that :S
Egalexandr 19 Nov, 2022 @ 11:32pm 
allright, time to 'royal family'(due to biotech) run
Egalexandr 19 Nov, 2022 @ 11:29pm 
Well... After looked up on values... The most fast way to get honor is to sell slaves(meaning hunting for new slaves) and gold to Empire. So, mb add an additional way to call Empire 'honor-trade' caravan to sell unwanted slaves/gold/rubies(jewelry mod). Like a permit to call them.
SeanMungo  [author] 19 Nov, 2022 @ 2:44pm 
@Jdalt40
Oh No! xD!! I was so afraid reading that first part of the comment I thought something bigger was broken, will fix that super fast right now!! and tyvm for the very kind words :) I appreciate it and it means alot to me!

Good luck to your colony! ~salute
Jdalt40 19 Nov, 2022 @ 1:54am 
Hey just letting you know, along with Zairya's point, you have a typo for all herbal medicine drops, with it instead being called Herabl Med Drop.

Love the mod though!
SeanMungo  [author] 15 Nov, 2022 @ 12:03pm 
@Micro Jordan - EL JEFE LOCO
This will work with both 1.3 and 1.4
Bareback Hussein Obama 14 Nov, 2022 @ 11:37pm 
where can i find a 1.3 version?
SeanMungo  [author] 31 Oct, 2022 @ 1:35am 
@Zairya
Ah I see :o, I was unaware of that, as back when I played it did seem to work, the recruitment difficulty I mean. where higher ranked nobles were much more difficult to recruit.

When I get a chance i'll yoink that part of the code :). ty for insight!
Zairya 31 Oct, 2022 @ 1:32am 
Hi SeanMungo,

I have a rather long mid list but in 1.3 it worked fine with your mod. I got a log with the "baseRecruitementDifficulty" thing and from HAR I know taht this stat was removed:
"PawnKindDefs no longer have a baseRecruitDifficulty field. On closer inspection, this value was required but not actually used by any live code in 1.3. It can safely be deleted."

https://gist.github.com/73f882b42549683442d7f499ec13c693
SeanMungo  [author] 29 Oct, 2022 @ 10:12pm 
@Pipe-Cleaning Rat
went ahead and fixed it so it doesn't show up as incompatible :P.
SeanMungo  [author] 29 Oct, 2022 @ 10:01pm 
@Pipe-Cleaning Rat
I just did a fresh test, with just base game DLCs and this mod, and it worked fine. You must have a mod that conflicts with it. Everything is working as intended. It does throw a few errors about base recruitment difficulty but other than that it completely functions...
SeanMungo  [author] 29 Oct, 2022 @ 9:50pm 
@Pipe-Cleaning Rat
I see, thanks for testing it out. I will try to get an update out to fix it :)
Stray 29 Oct, 2022 @ 9:20pm 
After testing it, its completely broken.
Stray 29 Oct, 2022 @ 8:17pm 
I still think it'd be a good idea to update it - 1.4 changed how mods load and such. Even if not affected, it'd just be a good idea to update it so more people are able to see it and download it
SeanMungo  [author] 25 Oct, 2022 @ 6:24pm 
@Pipe-Cleaning Rat
Actually, I think this mod would work with the new update no problem O.O
I would have to check, but it was written in a way that it sort of future proofed itself. Unless there were very specific changes made to the royalty DLC, it honestly should work just fine!
Stray 22 Oct, 2022 @ 2:57pm 
Will this be updated to 1.4?
Sen'val 29 Jun, 2022 @ 8:52am 
@Caz So you've used it together? Sounds great. I wanted to give this one a chance since it sounds so damn cool, but I always pick my 'best' pawn to become the highest rank noble relying on the Royalty Tweaks previously to keep them working and fighting and only needing a single throne room. Good to know that they work together. Thank you.

@SeanMungo Thank you for the quick response.
Caz 29 Jun, 2022 @ 7:49am 
@Sen'val This pairs excellently with Royalty Tweaks, which does what you're looking for. That mod also puts them back to work instead of them being too snooty to pick up a hammer or that log laying around.
SeanMungo  [author] 29 Jun, 2022 @ 5:48am 
@Sen'val

They should require all their own stuff with this mod
Sen'val 27 Jun, 2022 @ 6:10pm 
Weird question, as I'm just downloading your mod for the first time and know another mod has this feature but not sure if yours does. When active will every noble require their own throne/throne room or will it only be the highest ranked noble in your settlement?
SeanMungo  [author] 20 Jun, 2022 @ 4:12pm 
@Caz

Thanks very much for the input :D! Yeah same, I really didn't feel the immersion of nobility since it was just so easy to obtain, especially with the descriptions of nobility titles in vanilla.
At the end of the day, this was mostly made in the thought of RPG and Immersion more than anything else :D!
Caz 20 Jun, 2022 @ 1:39pm 
Been playing with Royal+ for a while and loving that I can become Emperor/Empress. But I didn't know you had done this, making it take longer. Next save I do I'll be using this instead! It always felt too easy to get titles in vanilla and this mod is perfect!!!
SeanMungo  [author] 28 Mar, 2022 @ 5:29pm 
I think I did the math as well somewhere, might be in my mod files in a txt doc but iirc yeah it was something close to 70mil in silver worth of gold was at its base price to become emperor :), and ofc with the money you get via the titles.. fairly…. Somewhat… kinda balanced xP
SeanMungo  [author] 28 Mar, 2022 @ 5:27pm 
@Kaura

I totally agree that as the quests get harder you should receive more honor for them. Unfortunately I’m not that good at modding :P.

But as for the gold, I think that’s fair for the rank/title. Since immersively it shouldn’t be easy at all to obtain.

Now gameplay wise, well yeah. Practicality is often taken over immersion, but for myself this was the way I wanted it :). Ofc I did make a less cost version for those who actually want things attainable !! XD

(Side note I have like 400 mods and a bunch of mining stuff available, so focusing on getting gold to pay isn’t impossible for me in my playthrough, but ofc I know most people prolly dont have op games or op mods, and some even try to stick closely to vanilla which I totally respect.)