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- Updated for Prehistoric DLC
- Gnits (DLC Mosquitos) now spread Bog Bug germs
- Meged all Antiviral recipes into one recipe using different ingridient options (QoL only, no balance impact)
- Fixed codex crash - as a result Mod medicines may not appear in the codex
- Improved Alien Sickness Cure stress boost (from 25 to 50 per cycle)
I was on vacation, I will fix the crashes as soon as possible!
I put steel as reproduction medium in the code because it felt right from the lore perspective, but I don't expect it to be used in the game. If you find a way to benefit from that property then congrats!
beta or live game version?
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x0000c] in C:\build\output\unity\unity\Runtime\Export\Logging\Logger.cs:60
at UnityEngine.Debug.LogError (System.Object message) [0x00001] in C:\build\output\unity\unity\Runtime\Export\Debug\Debug.bindings.cs:130
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1[T] categoryEntries) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at DiseasesExpanded.DiseasesExpanded_Patches_Codex.GeneratePillsEntries () [0x00000] in <73255729d8a34738ad929133c48b3485>:0
at DiseasesExpanded.DiseasesExpanded_Patches_Codex+CodexEntryGenerator_GenerateSomeEntries_Patch.Postfix () [0x00000] in <73255729d8a34738ad929133c48b3485>:0
I agree with the guy below
The mod seems dope and I'll be glad to give it a try, but well planned and well informed decisions is the heart of ONI. More accurate details in the disease description would be awesome
So my base just got destroyed because of what i'm guessing was my dupes bringing in some pieces of regolith with alien goo on them into my base and I now have to reload to a previous save. Don't get me wrong, I love a challange but I feel like there was nothing I could have done here since there's is almost no information on what I CAN do. Making medicide also isn't doable because the resources needed for it aren't obtainable at my point in the game.
- fixed for March 2025 game update
- bionics are now immune to Spindly Disease
- fixed raw meat not being infected with germs
Unaware on what may cause the issue.
game crashed when bionic dupes are fallen asleep.
if you don't mind, please check this.
On a separate note - I am considering Bionic-only disease, perhaps something rust-themed. Before I add it, I will need to play with pure DLC a bit to better understand new mechanics and then play even more to playtest my ideas. Can't tell when I am ready with it, may be couple of months due to IRL things. No promises, no dates, just a teaser :)
please make sure your mod is updated correctly, use "Mod Updater" if you need to force update. if you see any issues on the most recent mod version, please let me know
also - rebalanced some recipes and added QoL features by realwiseserpent (great thanks for your support!)
Good afternoon, I would like to know if it is possible to let the search progress like this image in the link below.
https://prnt.sc/MLwdxq8FPY9E
To get started with modding basics I followed Cairath's tutorials, very helpful, but they assume you already know C# and won't teach you that.
The rest is searching ONI's code, trying not to cry and crying a lot.
Both are still fun and challenging, but to then have the germs permanently stuck in your base's oxygen for a guaranteed future repeat epidemics when immunities run out, is a bit too much in my opinion. At least maybe make 'survives in oxygen' a config option, please?
no i havent, only default settings. Is there any log i can provide? i dont know if it will help since it is not about a crash.
tell me, did you change any of the settings from the default, in particular - have you disabled any germs?
Anyone else?