Kenshi
Asura Chi (v1.4.3)
93 Comments
Vanaukas  [author] 28 Apr @ 8:57am 
@Macropod

Not sure why you would get that idea, the mod is explained in detail, even on a Technical level.
Macropod 28 Apr @ 3:12am 
So this mod won't let you create a powerful mage? All magic is about creating artifacts that anyone can use?
Vanaukas  [author] 1 Feb @ 6:18am 
@Grantantan

Just balance reasons
Grantantan 20 Jan @ 12:36pm 
i dont get why the qi orbs have weight... otherwise, great mod!
Vanaukas  [author] 8 Mar, 2024 @ 12:28pm 
@ 丨丨丨丨丨丨丨丨

Here you can find a deep explanation of each building https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2630049503/4328514571294671445/

Most crafting uses FARMING stat, so your combat level won't matter.

Masterwork items will appear since Farming 85 onwards IIRC.
丨丨丨丨丨丨丨丨 8 Mar, 2024 @ 10:35am 
If I want to make any conduits with master work level, should I have more crossbow smith level for that?
Vanaukas  [author] 7 Mar, 2024 @ 6:32am 
@ 丨丨丨丨丨丨丨丨
If you are using any mod that changes the research trees it won't work.
丨丨丨丨丨丨丨丨 7 Mar, 2024 @ 4:43am 
Sorry I am new to this mod. If I start as chi novice, how can I start any researches? There aren't any available.
Vanaukas  [author] 18 Sep, 2023 @ 8:32pm 
@Vatheron

I've answered you in my profile, I'll make the patch and upload it to nexus as soon as I can because it's a huge download and I need the overhaul first for the patch (:
Vatheron 18 Sep, 2023 @ 7:18pm 
@Vanaukas

The _Starts uses the modded primitive tool, so its a lot different from the _Default Start.

I'll send you the overhaul name at your profile chat.
Vanaukas  [author] 18 Sep, 2023 @ 6:39pm 
@Vatheron

Just enable the following buildings: chi Condensation, chi data and chi research. All starts have some basic research (to make campfires or campbeds for example), you can add whatever building you want there, otherwise your patch won't be compatible with future updates I'm planning to do.

I can make the patch myself too and upload it to nexus if you want, it's a really quick process and doesn't require adjusting anything else than adding those 3 research to any start from the overhaul you want. In fact you can add it to the research group itself (for example, on vanilla game you have "_Default Start", "_Low Start", etc) that the overhaul is using (and I'm sure it's using one, otherwise players won't be able to create campbeds without a blueprint in game)
Vatheron 18 Sep, 2023 @ 6:16pm 
@Vanaukas: Okay sure. just search "Asura Chi" at the Nexus. Once its ready I'll let you know.

I may have to shift the meditation a bit though; the adjusted start makes it difficult to have it available at the start.
Vanaukas  [author] 18 Sep, 2023 @ 7:59am 
@Vatheron

Sure thing, but let me know how it's called to look it up and maybe try it myself. Thank you for asking!
Vatheron 18 Sep, 2023 @ 7:34am 
Hi Vanaukas,

Can I have permission to make a patch for an overhaul I saw at Nexus? I won't be able to post it at Steam, but can I post it at Nexus?
Vanaukas  [author] 26 Jul, 2023 @ 10:33am 
@Roulce

That was an amazing review, thank you <3
Roulce 18 Jul, 2023 @ 6:16am 
Just found your mod, while not super kenshi it somehow is VERY kenshi, love it.
Vanaukas  [author] 12 Oct, 2022 @ 8:08pm 
After many, many months of balacing, testing and working, I've finally released my iteration on this idea but for Project Zomboid. If you like this mod and also are a zomboid player, please check it out, I'm sure it'll be enjoyable for any fellow Chi Master :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874507972
Vanaukas  [author] 26 Sep, 2022 @ 12:17pm 
@Gary demonic

Oh don't worry, I understand it's annoying but I had no choice, my apologies regardless. Good luck in your playthrough!
Gary demonic 26 Sep, 2022 @ 11:53am 
First off I'd like to say thank you for the mod. it's a really cool concept.

when it comes to what I said it was a personal problem I guess.

I'm doing a specialized play-through. Beyond rock bottom play-through. no limbs, & naked out in the dessert. 1 billion cats in dept, & -100 faction with everybody.

I'm actually trying to get out of the 1B dept. which requires I don't Import.

Importing resets money and factions to "0". Making it counter intuitive to my play-through.

I have a 100+ squad. all have no natural limbs. all but a few were using the Anukara Limbs.

fancy my surprise when I logged into my game & all of my guys are without arms/legs laying on the ground.

Needless to say, I was "WTF", & I over reacted. so sorry I didn't go into an explanation of why it was a "play through breaking update."

I'll just spend a few hours making new limbs for everyone.
Vanaukas  [author] 26 Sep, 2022 @ 3:48am 
@Gary demonic was broken? I know I've deleted stuff but nothing should be game breaking with an import. The most complicated stuff was around Anukakra limbs, which was causing crashes for some people :/, I had to delete them.
Zula conduit and gems (besides the ones on BELT slot) elimination shouldn't be important enough to cause a save breaking bug.
Gary demonic 26 Sep, 2022 @ 12:38am 
play through breaking update.
Vanaukas  [author] 25 Sep, 2022 @ 6:32pm 
UPDATE DEPLOYED

- Deleted Anukara limbs (tech was based on a fixed bug, no longer working in game)
- Gems now can only be equipped on BELT slot.
- REWORKED CONDUITS:
* Zula and Cakra conduit merged into Organic Conduit, using Cakra mesh (Disc)
* Gola conduit renamed Robotic Conduit, same mesh (Orb)
* Organic values: x1,5 against humans and animals / x0,5 against robots
* Robotic values: x1,5 against robots / x0,5 against humans and animals
- Deleted Zula conduit
- Changed "Dipika Link" name to "Light Link"
- Changed "Dipika Prime" name to "Light Prime (Animals)"
- Changed armour penetration value of all Stoma from 0,1 to 0,5
- Renamed "Daksu" to "Fireball"
- Changed Roasted Gristle Flaps nutrition value from 10 to 7
- Changed Foul Raw Meat Firbeball input/output ratio from 3/1 to 1/1

IMPORT IS REQUIRED

P.s: I'm sorry if this update was too disruptive!
Rioghal 4 Sep, 2022 @ 1:38pm 
Looking forward to the Project Zomboid release as well as I recently got into that game too.
Rioghal 4 Sep, 2022 @ 1:36pm 
@Vanaukas Awesome, thanks for taking a look at this! The Amalgam limbs are awesome anyways so I'm happy to use them as the "top" tier of these limbs now.
Vanaukas  [author] 31 Aug, 2022 @ 12:19pm 
@Rioghal Hey pal! I've tested and I've noticed that the limb is not appearing anmore, so I'll take out ALL anukara limbs. I was abusing a bug to get them working as I wanted, but it was apparently fixed by the devs. To avoid crashes and not desired results, the only way is just remove them. THanks for the report, I'll update this mod shortly after my release on Project Zomboid ina few days.
Rioghal 28 Aug, 2022 @ 9:48pm 
@Vanaukas Oh no worries! It was both the icon and the limb itself and it caused a CTD when I attempted to equip it.
Vanaukas  [author] 23 Aug, 2022 @ 7:15am 
@Rioghal I deleted your comment by mistake trying to delete mine, I'm sorry
Vanaukas  [author] 23 Aug, 2022 @ 7:15am 
@Rioghal Was only the icon or the limb itself? I'll take a look in a few days, please let me know if you find another issue. Thank you for the report!
Vanaukas  [author] 18 Jul, 2022 @ 3:59pm 
@Mick

A Conduit it's like a crossbow, they have 3 types: Cakra, Gola and Zula, you can make those Conduits using the Shaper meditation (Those items can be found onShaper (All) or Shaper (Weapons)).

Kenshi, sadly, has some hardcoded stuff and you cannot have that kind of ranged attack without a "crossbow" type weapon
Mick 18 Jul, 2022 @ 3:40pm 
So what type of meditation can be used in order for the Conduit-User to weaponise them in combat and do they need to be in the special backpack or what?
Vanaukas  [author] 18 Jul, 2022 @ 10:23am 
@Mick
Chi balls behave like crossbow ammo, if you already have a Conduit it should use it right away if ranged attacks are on. Each ball has 10 ammo.

To create a Conduit you can also use those Chi balls, since they also behave like materials, ammo and research artifact at the same time. How is going to be used it will depend on what kind of meditation you want to perform.

If you have more questions let me know!
Mick 18 Jul, 2022 @ 8:02am 
Not having much patience with this one, but I did manged to get my Conduit user to meditate checked the inventory to see I made 10 Chi balls.

How do you equip these?

He doesn't use them straight away or do I have mediate more to get any use of of these things?
Vanaukas  [author] 17 Jul, 2022 @ 1:36am 
(2/2) I'm debating if I keep the fantasy aesthetic or I just work with existing kenshi stuff. For example, the melee weapon would be a katana with the same mechanics, smaller on the hip, long on the attack, few tweaks on the stats to make up the high cost, probably same texture. I'll may leave this and do a patch for those folks who are intereste don the mechancis but doesn't like the non-kenshi looks.

I'll also cut some starts and will merge them on the "Starts addon mod", to avoid cluttering on massive mod lists and only doing that said clutter if the user activelly wants it.

If anyone have suggestions or quesiton, I'm really open to read them and give them a thought
Vanaukas  [author] 17 Jul, 2022 @ 1:35am 
(1/2) Hello! Just a FYI for everyone interested: I'm really close to finish a Project Zomboid mod based on this same concept but diferent than this mod. I've learned a lot of stuff and while I still suck in the art side, I have new ideas for the mod and the future of it.

Right now, I'm doing a "To-Do list", this is what will def change:
- Stat increase for most items (mainly protection/HP)
- Change on most names, simplifying them
- Better english on everything (including descriptions)
- Redoing the explanation thread from scratch, I'll use images
- Basic few clothes, probably just black versions of already existing clothes on kenshi (not a new idea at all, but it'll have the chi twist)
- Changes on textures
TheAshby 10 Jun, 2022 @ 11:28am 
@Vanaukas Thank you!
Vanaukas  [author] 10 Jun, 2022 @ 11:23am 
@TheAshby
Thank you!
It's just a scorchlander with a geen skin mod I was using: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068222108 but I've stopped using since it was too green and I was looking for something like the picture of that mod, so I also made my own version of "teal" scorchlander skin: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2645757721
I hope this helps! Thank you for playing the mod!
TheAshby 10 Jun, 2022 @ 2:29am 
Excellent mod, but I loved the combination with the green-skinned character in the images, I have a question, what race mod is it? Or is it a race from the base game?
Vanaukas  [author] 10 Dec, 2021 @ 4:09pm 
@TERPEPSI

Yeah no problem, just put this mod as dependency on the workshop if you upload it, because it doesn't happen automatically
devmico 10 Dec, 2021 @ 3:51pm 
Would you give me permission to try making an OP version? I've never done modding, but I think I could probably figure it out if all it is is changing some values.
Vanaukas  [author] 10 Dec, 2021 @ 6:51am 
@TERPEPSI

Currently I'm taking a long break of Kenshi because I forced myself too much to play for testing this mod and leaving it as polished as I could... I'll think about it in the future, but probably would involve just tweakings to the values and some fixes on meshes rather than doing clothes. I'll probably just work with vanilla stuff if that's the case, but for now to be honest I'm not interested on doing that. I'll copy your suggestion to the suggestions thread so I'll not forget about this in the future.

Thank you for playing this :)
devmico 9 Dec, 2021 @ 10:24pm 
Could you potentially make an addon that buffs chi? I understand you're going for balance, but it doesn't really make much sense that mystical powers are equally as strong as a high-tier crossbow. I think that making some really high-tier chi conduits and armor, potentially in an addon, would be really cool.
phuckingchong 7 Dec, 2021 @ 12:27am 
good times
Vanaukas  [author] 6 Dec, 2021 @ 8:58am 
@ДядяШкафчик

Seriously? Amazing and no problem mate, thanks to you for wanting to play my mod!
ДядяШкафчик 6 Dec, 2021 @ 8:23am 
Thank you for taking the time to solve this problem. Everything works, thanks again.
Vanaukas  [author] 6 Dec, 2021 @ 8:10am 
@ДядяШкафчик

I know what happened to the mod! Stupid me, but when I've updated the mod I didn't set up the "not listed" and was again into "friends only" because the fcs doesn't have "not listed". This is my fault but I know the patch work! Don't refuse Interactive World, clrealy is a great mod, could you try one more time?
ДядяШкафчик 6 Dec, 2021 @ 7:41am 
Thank you for trying to do something and for your tolerance.)If it didn’t work then it’s not destiny.
It's just hard for me to refuse "Interactive World" because this is 50% of the trip where you can stop by the river and go fishing and much more.
ДядяШкафчик 6 Dec, 2021 @ 7:28am 
Wrote here when I was convinced that there were no elements of "Interactive World" only in the launch of "Chi", at that moment there were only 2 "Interactive World" mods and yours, no third-party ones. In the usual standard game launch, these elements did not disappear.
ДядяШкафчик 6 Dec, 2021 @ 7:10am 
Sorry!
An error occurred while processing your request:

Failed to access object.

This is what Steam gives out.Maybe you have accidentally indicated
limited access rights?
Vanaukas  [author] 6 Dec, 2021 @ 6:44am 
@ДядяШкафчик

That's weird, did you deleted the changes you've made right?And you aren't subscribed to the patch. In any case, I'm sure it should work because I've added the buildings on the same way I've did into vanilla research start, you can look a comparision here:

https://imgur.com/a/qIHihIA

And this is how it works in game:

https://imgur.com/a/v5tcvOR

As you can see, there is MEDITATION and SURVIVAL at the same time and nothing else.
In any case, interactive world only removed start research, my items still exist since you cannot delete preemptively things from another mod without being a dependency... and Interactive World and Asura Chi aren't related at all. This is why I'm sure something else is happenning in your end, but after the patch update it should work even on existing saves of Interactive World starts.

You can only see the patch mod if you enter through the link (is "not listed"): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2674258245
ДядяШкафчик 6 Dec, 2021 @ 12:52am 
Strange, but nothing has changed, except that the patch disappeared, entered at the beginning, it is not in the boot order, switched to subscriptions, went in and wrote that it was not there. Just in case, I went through all the launches of the new game, and no changes.