Noita
Magicka
124 Comments
Sub to coolmen4302 29 May @ 3:57pm 
Also, please display the cooldown of the earthquake ability? As of now it seems like it lasts forever..? And I don't know when it isn't on cooldown, maybe put it in chat when attempting to use it, or place it on the tooltip when you have 5 earth magicka's.. thingy..
Sub to coolmen4302 29 May @ 3:54pm 
Also also, can you create a combo of blood? That being life+water?
Sub to coolmen4302 29 May @ 3:53pm 
HEY DEV! Can you please turn the arcane thingy into a sort of plasma ray? :p I really wish it were more useful..
Valqen 30 Jan @ 10:32am 
@Espiovvv Arcane Arcane Water lighting Life should do it. You can get opposites into your cast by making a compound element then undoing the compound.
Espiovvv 13 Jul, 2024 @ 1:12am 
@Gu11ib1e
It's just a damage buff.
Gu11ib1e 5 Jul, 2024 @ 10:55am 
Can somebody PLEASE explain what the Arcane buff does? I pull up 5 arcane/red orbs, press e, it gives me a buff, an i have no idea what it does. If it's just some kind of damage buff, might I suggest that you make it kind of like Berserkium, so it makes AOE's bigger?
nidelak 4 Jul, 2024 @ 12:02pm 
wait whaaaat. Brooooo you combined two of my favorite games into one. Thank you!! :heart_me:
v1r 25 Jun, 2024 @ 3:08pm 
ооочень крутой мод, открыл ноиту заново
Sigismund 1 Jun, 2024 @ 7:33pm 
I really think we need something to destroy terrain, because I've discovered about only 2 ways to do it with this mod. A: use earthquake and run a 50/50 of dying, or B: use rock to make your next cast explosive, then use an ice shard to create a small explosion to dig out small amounts.

Perhaps you could make the poison element more of an acid? Or make the arcane a digging-like laser?
Awawa 1 Jun, 2024 @ 7:28am 
You made good thing I love this
Dubious 27 Apr, 2024 @ 7:19pm 
I haven't really played with this mod until recently, and now that I have, it's fantastic! A very cool creation, thanks for making it!
That festive jerk 24 Apr, 2024 @ 9:57am 
Any chance this mod could get updated so the element resistances actually work?
Espiovvv 13 Apr, 2024 @ 12:09pm 
How are you supposed to cast the Almagameddon magicka? Arcane and Lightning makes poison, how do you cast Arcane+Water+Lightning?! In the original game, it had to be modded in, no clue how you're supposed to use it here.
Espiovvv 12 Apr, 2024 @ 6:27am 
With Autohotkey and ChatGPT (I haven't used AHK in years..) I got a script for selecting elements using the numpad, and you can assign numpad keys to a mechanical keyboard's keys to highlight them in the color of the element to easily select them, though it's a bit janky but does the job.

AHK Script: https://pastebin.com/dt7SviKm
This is what my keyboard looks like now: https://imgur.com/1Ozv6JE
Espiovvv 10 Apr, 2024 @ 1:55am 
Can you add keybinds for each magic element? It's painful to select them slowly with your mouse, it would be amazing to be able to bind keys for each element, and the numpad could be good for it.
Gary demonic 18 Dec, 2023 @ 1:30am 
OK, so after further investigation. I have made a mistake, and I'm sorry if it's cause you some distress. because I'll admit in this instance I was a dumb ass.

At one point I removed the "fluid dynamics" and the "alchemical reactions expansion" mods from my game (then I quit playing for about a month, so I forgot about it).

After a bunch of testing with those mods installed again (once I remembered that I removed them). It because clear that it was an "ID-10-T" error on my behalf.

disregard my previous posts. your mod seems to be working perfectly from what I can tell. and I'll give you props, it's a fun mod to play with.

I will fess up to my mistake, and leave this here in case someone else has the same problem in the future with these mods.
Gary demonic 16 Dec, 2023 @ 4:06pm 
I turned off all my other mods so it's just Magicka running. Ice fountain no longer freezes anything. toxic sludge's main attack doesn't spray onto the ground anymore. Earthquake never goes off "cool down!". can no longer make golems out of mud and Charm Potion. I'll post more if I find it if you'ld like. Not sure what's causing the problems. just giving you a heads up. I'm using the most current version, so it might an issue with the build.
Kishin  [author] 15 Dec, 2023 @ 9:00pm 
I'll check what going on.
Gary demonic 15 Dec, 2023 @ 12:18pm 
as of the last beta snapshot 2 of the functions no longer work... making concentrated mana from lighting boxes, and creating wax from mixing oil and cold
balls stealer 24 Oct, 2023 @ 10:54am 
i searched for this for so long! i love it
JCGemX 2 Oct, 2023 @ 5:00am 
Is there a way to create lava using just this?"

(kinda like how you can get concentrated mana by blowing up an electric trap box that's submerged in a deep body of water)
TheK0tYaRa 20 Aug, 2023 @ 11:15am 
or add a circle size setting
TheK0tYaRa 20 Aug, 2023 @ 11:14am 
Feature request: scale ui based off game scale. aka please support extended camera zoom
Kishin  [author] 20 Aug, 2023 @ 6:42am 
I fixed some bugs and now most of its functions should be working properly.
That festive jerk 10 Jul, 2023 @ 2:51am 
I'd really like to see this mod get revisited someday. A bit of added functionality, making some elements behave more like they actually would, making water not teleport upward through solid matter, it'd all be nice to see.
TheK0tYaRa 6 Jul, 2023 @ 1:19am 
It also seems not to work at all with glass cannon perk.
TheK0tYaRa 6 Jul, 2023 @ 12:44am 
Is the healing supposed to become hurting at some point of MaxHP or did i find a bug?
𝕷𝖚𝖒𝖎 21 Jun, 2023 @ 8:19am 
a lot of the spells are broken and its impossible to make some spells without mixing it
AMOR FOCUS 2 26 Feb, 2023 @ 1:14am 
best:steamthumbsup:
[A's Will] Sam 23 Feb, 2023 @ 2:27pm 
This mod was the single reason I bought the game:Adult_Neptune: Thank you for your amazing contribution and for paying respects to a slightly crashy, but otherwise amazing game!:greenwizard:
Airlex 26 Dec, 2022 @ 1:59am 
Could you make a wand version? and add explosions for Arcana + Rock
Kishin  [author] 13 Sep, 2022 @ 7:26pm 
I tested it myself, and rock will not be added twice.I can't find the reason why this happened. May it conflict with other mods?
but if you want to eliminate an extra rock, you can input another lightning to offset the extra rock.
Wandering Stars 13 Sep, 2022 @ 8:21am 
there is a bug where if you try to do life+ shield + rock for charm and the rock for some reason adds a second one each time i try to redo it, it only does this for charm and i checked and its not my mouse, may i kindly ask you to somehow fix this issue?
aymalkin 4 Sep, 2022 @ 8:04pm 
Nice mod, but it needs hotkeys. Having to enter all your spells through the radial menu is cumbersome and often impractical. You just don't have the time for it. This means even though I'd like to use this wand more, I end up not using it, because it's just easier to use a normal wand. Make the elements into hotkeys so that I enter spells more easily and I will use this mod more.
Kishin  [author] 17 Aug, 2022 @ 10:05pm 
Added a target prompt to the casting of Magicks. Now
Finish the two unfinished Magicks:
Almagameddon and Chain Lightning
Almagameddon needs a combination of arcane, water and electricity. To achieve this combination, you need to input arcane, then fire, then water (to change fire into steam), then electricity, and then ice to reduce steam into water.

The effect is to suspend the enemy and the surrounding props.Then, the enemy will generate suction and be killed by the attracted objects.

Chain lightning is a lightning arc that can jump between enemies. Considering its simple combination, the damage is very low.

Now,the only way to heal players is the heal mines and a new Magicks. The combination of treatment Magicks is life * 3. At the same time, the amount of healing will now decrease with the amount of healing the player has received (from this mod). The spell refresher will refreshes the amount of healing received.
Kishin  [author] 17 Aug, 2022 @ 10:02pm 
给magicks的施放加了个目标提示,会标记出来作用的目标。
完成了两个magicks:
Almagameddon和chain lightning
Almagameddon需要 奥术,水,电 的组合,达成这个组合需要先输入奥术,再输入火,再输入水(将火变为蒸汽),再输入电,再输入冰,将蒸汽退化为水。
效果是悬浮敌人和周围的物体,之后敌人会产生吸力,被吸引过来的物体砸死。
chain lightning 做成了会在敌人间跳跃的闪电弧。组合比较简单,因此伤害改得非常地低。

现在能够治疗玩家的方法只有治疗地雷和一个新的magicks,其中治疗地雷改为了永久悬浮,玩家可以随时过去拾取。治疗magicks的组合为三个生命。
同时,使用次数和冷却机制被取消,取而代之的是,现在治疗量会随着玩家已经受到的(来自这个mod的)治疗量衰减。 拾取法术刷新器会刷新受到的治疗量。
Kishin  [author] 30 Jul, 2022 @ 11:45pm 
I will update it as soon as possible.
Healing spell‘s limit will be remake. And complete some Magicka
我尽快更新,把治疗法术的次数机制重新整一下,然后把一些magicka完善一下。
御天之骑 30 Jul, 2022 @ 10:32pm 
搓完卡尔搓魔能
Railroad Doll_Olivi 21 Jul, 2022 @ 8:51am 
Heal magic cant work now,no any new mod added,but the game itself did have an update.wonder why.
北韓逃犯 23 Jun, 2022 @ 5:37am 
Magicka is nice!!!!
Arcane 16 May, 2022 @ 10:26am 
I can send you better versions of the element icons if you want! The ones I have are from Magicka 2 and look better in my opinion.
Kishin  [author] 5 May, 2022 @ 7:59pm 
Pardon my bad English
I wanted to express the meaning of "other orb types(other than life and arcane) "
LukeTheTNTCreeper 5 May, 2022 @ 6:49pm 
"The rest orb with shield: the same as direct shooting, it will shoot mine spells, but it will be cast in a circle to the character, and the total number will increase." what does this mean i dont know what the rest orb is
Kishin  [author] 24 Apr, 2022 @ 12:35am 
Almagameddon hasn't been implemented yet. It just presets a Magicka combination for it. Casting it won't have any effect
However, this combination does can be achieved, which requires a little trick: first turn water into steam or poison, which can coexist with electric ball and arcane. Then, add cold or life to degenerate steam or poison into water orb, so that water can coexist with arcane and cold
So, to get this combination, you just need to input arcane twice, then add a water orb and a lightning orb, add a life orb to make poison orb degenerate to water.
This is a trick that existed in the original Magicka1(at least wiki said that).
8BitBunnie 23 Apr, 2022 @ 10:38pm 
I don't believe Almeggamedon is possible since mixing death with water makes poison
FUMO²AKASHI. 23 Apr, 2022 @ 8:08am 
卧槽,魔能mod???双厨狂喜(x
Kishin  [author] 7 Apr, 2022 @ 9:12am 
It's on the right side of the primary attack key
The attack corresponds to two keys, "primary" and "secondary", bind a key for the secondary.
SonicBladeStabber 7 Apr, 2022 @ 7:05am 
can't seem to find the input for the "secondary attack"
K4iMAH 29 Jan, 2022 @ 2:55am 
awesome
SonOfCosmicZap 23 Jan, 2022 @ 2:36pm 
I don't recall if it was in the first Magicka, but in Magicka 2 if you crossed a max level life beam and a max level death beam, it would create a massive AoE explosion at the point of collision. Is it possible to add something like that to this mod? Perhaps with the mine spells involved?