Stellaris

Stellaris

Omega's Stellaris Additions
182 Comments
Omega  [author] 18 Feb @ 1:02am 
It will happen, don't worry.
Doctor Mc-Chicken  [author] 17 Feb @ 10:18pm 
he is waiting on the newist large update ( the one that changes pops) before he makes changes as he has stated to me multiple times he doesnt want to redo work lol
Reverend Aero 16 Feb @ 7:16pm 
B0ss please, I miss your excellent mod
Omega  [author] 14 Sep, 2024 @ 7:52pm 
@nukestar This mod is not updated and is on my to do list.
nukestar 14 Sep, 2024 @ 12:09pm 
This mod is broken in 3.13 and causes a ctd at 100% loading, every time the game is loaded.
MilanoMiliz 5 Apr, 2024 @ 9:24pm 
Both, they are not hiring any leader themself and when i take control with play ID and hire some leaders, then go back to my empire they don't use them.
What i also noticed it that this apparently doesn't apply to some empire types, because both a hive mind and fanatic purifier used their leaders when i checked.
I somewhat fixed it by manually taking control of the all AI empires one by one, hiring leaders and then assigning them. Once assigned, the AI empire use them as usual.
Omega  [author] 5 Apr, 2024 @ 6:55pm 
@MilanoMiliz Are they just not hiring new leaders or not using/assigning them at all?
MilanoMiliz 5 Apr, 2024 @ 6:45pm 
the only other Mods that affect Leaders are "Lezzi's Leader Tweaks" and "Leader cap increased to 100". But when i deactivate them, the AI still doesn't hire leaders, so i don't think its them.
Omega  [author] 3 Apr, 2024 @ 8:29pm 
@MilanoMilliz Are you using any other mods that might cause a conflict? The only thing this mod changes about leaders is changing their resource from unity to energy.
MilanoMiliz 3 Apr, 2024 @ 11:18am 
After a bit more testing i also noticed that AI Empires don't use the leader they have. For example, even if a empire has a scientist, they don't assign him to a ship, they don't assign governors to planets and commanders to fleets. All the leaders they have are unassigned
MilanoMiliz 3 Apr, 2024 @ 9:37am 
AI doesn't recruit any leaders at all with this mod active, therefor they barely expands because they only have their start scientists and once they're dead they can't survey more systems without scientist. I'm pretty sure that it's this mod, because once i deactiveted it, AI recruited leaders again.
Naptime Hyena 27 Mar, 2024 @ 6:26am 
No problem man just wanted to let you know :)
Omega  [author] 26 Mar, 2024 @ 11:10pm 
@Naptime #SAVETF2 This is almost certainly a defines overwrite on the part of NSC3. You can either disable their defines or this mod's defines to fix that problem. I'll work on updating the compatibility patch to account for their defines change.
Naptime Hyena 26 Mar, 2024 @ 8:12am 
I found a weird compatibility issue i think its with NSC3 it turns all ships into 1 fleet power. Tried spawning a bunch of types of ships (modded and unmodded) and they all spawn the same as level 1 and 1 fleet power
Baka Racker 10 Mar, 2024 @ 4:04pm 
Gotcha, thanks for the quick answer!
Omega  [author] 10 Mar, 2024 @ 1:56pm 
The compatibility patch for NSC2/3 is still needed in order to receive this mod's buffs to Starbases. Everything else is fully compatible.
Baka Racker 10 Mar, 2024 @ 12:33pm 
Related to Sunconure11's question, does this conflict with NSC3?
Sunconure11 5 Mar, 2024 @ 9:44am 
Also, is the NSC2 patch still needed?
Sunconure11 5 Mar, 2024 @ 9:39am 
Can you see if this mod needs a patch with this mod? The authorities from the mod I will link don't seem to show.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620838511&searchtext=z+expanded
Omega  [author] 4 Mar, 2024 @ 11:49pm 
Update for 3.11.1 is now live. Please let me know if any bugs are found.
Omega  [author] 12 Feb, 2024 @ 6:30am 
@Razzkel Not dead, just been busy with real life stuff as of late. 3.12 drops in less than a month and I'll be completing revisions around that time.
Doctor Mc-Chicken  [author] 11 Feb, 2024 @ 12:32pm 
not dead he just hasnt had time to update it and as far as i know the other mods that do something similar either arnt on the same large scale as this one or arnt in english or are up to date either
Razzkel 11 Feb, 2024 @ 7:39am 
Can anyone point me towards a mod similar to this one? While this one is amazing it seems to be dead now.
kahvipensas 22 Dec, 2023 @ 6:47am 
Nice to hear that you're still working on this, Omega! While playing on the newest patches, I've taken pieces of this mod, like the higher number of ethos points and civic points, and cobbled together something for myself. Also I really like having more tradition trees, so looking forward to when you have managed to set up everything and cleaned any messes caused by changes in the game!
Omega  [author] 22 Dec, 2023 @ 2:57am 
@Doctor Mc-Chicken I have in fact seen Spaceballs. Nice once Stealth. Now will be soon and soon will be once I have time as I work around the holidays. Paradox broke a lot with this update sadly...so much to do.
Doctor Mc-Chicken  [author] 21 Dec, 2023 @ 5:00pm 
i see what you did there stealth lol but sadly i dont think omega has seen that so he might not get the reference lol sad days xD
Stealth 21 Dec, 2023 @ 12:10pm 
When will then be now? (space balls)
Omega  [author] 18 Dec, 2023 @ 10:47pm 
Very soon.
johnplan1235 18 Dec, 2023 @ 1:30pm 
when will it be update?
SandMan (Peacekeeperalex) 24 Nov, 2023 @ 1:04pm 
Sweet! Thank you!
Omega  [author] 24 Nov, 2023 @ 12:46pm 
@SandMan Not currently, I'm in the process of updating this from 3.9.3 to 3.10.
SandMan (Peacekeeperalex) 23 Nov, 2023 @ 4:54pm 
This work as of 3.10?
genericplayer12345 19 Oct, 2023 @ 11:32am 
Thanks - it worked, I reworked my mod load order recently so I guess it got a bit borked.
Omega  [author] 19 Oct, 2023 @ 6:37am 
I would recommend putting this mod near the bottom of your load order if you want to prioritize this mod's changes.
genericplayer12345 19 Oct, 2023 @ 12:41am 
Where is this supposed to go in the load order? I think I've just lost some of the traits (Voracious? +30% Food Upkeep?) from this, so I think it got disabled but I'm not sure where it's supposed to go.
Omega  [author] 26 Sep, 2023 @ 4:22pm 
@MajorGeneralPike yes, I just updated it yesterday.
MajorGeneralPike 26 Sep, 2023 @ 2:40pm 
Will the mod work on 3.9?
Omega  [author] 20 Sep, 2023 @ 4:50am 
@Ockoobrazniy I am actively working on updating the mod to 3.9 and should have it done soon.
Ockoobrazniy 19 Sep, 2023 @ 1:14pm 
awesome mod, any plans for to 3.9?
Omega  [author] 29 Aug, 2023 @ 5:21am 
@Auto Chaos this mod and OST both increase starting resources.
Doctor Mc-Chicken  [author] 28 Aug, 2023 @ 9:39pm 
yeah pretty sure one of them adds starting resources not sure if its this one ill ask omega when he gets up
Cosmoros 28 Aug, 2023 @ 7:45pm 
Could you tell that your mod is one that ADDS STARTING RESOURSES?

Ive been searching where the hell they come from.
Omega  [author] 24 Aug, 2023 @ 10:11am 
@ThePiggyGalaxy can you join the Stellaris Modding Den (linked in description above). I have a dedicated channel under hosted mods (#omegas-mods)
TheNecromancerWendigo 24 Aug, 2023 @ 9:37am 
It contains my actual name as the author so I'm not gonna just drop it here
TheNecromancerWendigo 24 Aug, 2023 @ 9:35am 
@Omega if you add me as friend (can remove me later) I'll send you a google doc with my entire modlist as it's over twice the legal limit of steam comments
Omega  [author] 23 Aug, 2023 @ 5:51am 
@Auto Chaos, it currently is missing a bit of content. I made some updates that aren't yet reflected in the bug branch patch. It will be updated with the next Stellaris patch here in September.
Cosmoros 22 Aug, 2023 @ 5:33pm 
Ethics and civics bug branch patch looks like missing a lot of content from this mod?
Kazeck 20 Aug, 2023 @ 3:39pm 
If I do they should be mods covered by the compatibility patch i.e ruling class.
As an aside, thank you so much for this, because I love the traditions most of all, the civics are awesome too, it's nice to mix the alloy tree from this and the industrial tradition from plentiful I think, and be a true industrial powerhouse!

I especially like that there are separate trees for each basic resource!
Omega  [author] 20 Aug, 2023 @ 4:24am 
@ThePiggyGalaxy do you have any mods that would also alter the foundry/factory buildings?
Kazeck 19 Aug, 2023 @ 4:38pm 
I have the same issue as Piggy.