XCOM 2
RPG Overhaul Specialization - Xeno Zoologist
37 Comments
Digan 7 Jan @ 5:51pm 
There was a way to make it so u could spawn all of em but i cant recall how X_X
CaptainBlaster 20 Aug, 2024 @ 10:41am 
OK, i found out you need a Supercomputer to in your primary slot to spawn the guys. But i cant find the Supercomputer. I did what Zhoukon said, but i still cant spawn anything...
Since this mod is now updated, is there any other file i have to modify to play this class?
CaptainBlaster 20 Aug, 2024 @ 9:40am 
The Zoologist doesnt work with RPG. To be able to summon for example 2 Troopers you need the skill to summon a basic unit. Since in RPG you can choose different skills to begin with you dont get the basic skill from this class. Or am I doing something wrong?
Sobaka.Sutulaia 5 May, 2024 @ 3:18pm 
I think it is better to make the computer an additional weapon because it can only summon 1 unit and after that the persona is useless.
Lumiere 8 Jan, 2024 @ 9:13pm 
I'm having an issue where the monster master class is showing up as it's own distinct class, aside from RPGO's universal soldier class. So when I promote, it will either pick the soldier, OR a monster master. I have all the required mods installed, any idea why this would happen?
RoxeusRose 18 Jun, 2023 @ 2:23pm 
Consulta alguien mas tiene el bug de la habilidad que aumenta la vida del xeno nunca funciona ? o solo aplica al codex ?
小灰狼 25 May, 2023 @ 4:13am 
@Meman82 I got a weird problem about this mod when I encounter the first chosen mission with Pratal Mox and the reaper. The evac number of the whole team was count as 7, including the advent troop I summoned. However, the advent did not count as an evac unit, therefore despite all of my 6 team members stood inside the evac point, there was one missing number, and was stuck. I have tried to get the advent killed by lost but the number didn't change. It should be pratal, reaper, 4 members, altogether 6. How could I fix this problem? Does it happen with other evac missions?
JSchneidz 28 Jan, 2023 @ 11:29am 
Thanks for your help, I straightened it out in the .ini file like you instructed. There must be some compatability issue occuring somewhere. Hopefully your comment can help if anyone else gets the issue.
Meman82  [author] 28 Jan, 2023 @ 1:12am 
@JSchneidz It's most probably a load order issue which can be difficult to fix without the Alternative mod launcher. I recommend manually disabling the monster master class in the classes config folder. It is most likely in
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2887871228\Config\XComClassData.ini

but may be slightly different depending on your steam install location

Change the plus sign of the below to a minus
[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses="XenoZoologist_MonsterMash"

like so
-SoldierClasses="XenoZoologist_MonsterMash"

This will disable the class from showing up for new recruits onward.
JSchneidz 27 Jan, 2023 @ 4:07pm 
Hi, I'm getting an issue with this mod and the origins setting that I believe is part of RPGO Second Wave.

When I activate Origins on a new game and rank up squaddies I have about a 50/50 shot of either choosing their starting abilities or getting them stuck as monster master (Since thats the only other specialization technically)

Is there any chance you could look into this? I like the mod a lot and the base xeno zoologist works fine as does the one faceless perk tree for some reason but I don't want to start a campaign with the mod if it's going to lock half my roster into being beastmasters (That's alot of chryssalids lol)

Thanks for making this mod though It was super fun when I was playing around with it!
Digan 4 Dec, 2022 @ 9:46am 
You can always tweak the summon Hp/Damage urself BUT i do agree they are weak tbh considering u can only use them once, IF you could use them multiple times, i feel the class would be much more enjoyable, while it may be or not be balanced, it does take away from the experience when u summon something that u can only use once, and they die in first turn without even using them or something XD So without tweaking their stats, i feel like we should be able to do multiple uses :) now i have played where i could summon the other units too and it was neat but as baseline goes, skills replacing the prev summons very much limits this class from being actually enjoyable to its fullest :O
Akos 3 Dec, 2022 @ 10:45pm 
Shadowstorm seems to bug out against enemies with Ripjacks in that it thinks their ranged attacks are actually melee attacks and then makes a shadow-clone of them. The enemies will get up again after a bit only to create another shadow-clone, resulting in an infinite number of them. Rest of the mod seems to work fine and I really like the concept of this mod, so I'll just ignore that upgrade for now.

Personal bias, but I felt like the base HP values of the summons were really low; 4 HP is getting dusted by pretty much anything. Considering you only get a single charge of your buddy per mission it can take away the Zoologists teeth very quickly if the Aliens get a lucky shot off on your minion.
Papistman 20 Nov, 2022 @ 7:27pm 
@Meman

I see. Thank you!
Meman82  [author] 20 Nov, 2022 @ 4:07pm 
@Papistman I have no experience with that mod but my understanding is that it is supposed to be only the RPGO version when using that. Having both active at the same times will likely mess something up.
Papistman 20 Nov, 2022 @ 3:38pm 
@Meman82

Can this / should this be used with the two LWOTC versions you recently made of the zoologist mods and the RPGO patch that was made to make LWOTC and RPGO work together? Thank you in advance.
Digan 19 Nov, 2022 @ 9:00pm 
Ah sweet ^.^ much appreciated :) THX! ^^ I usually just do some difficulty runs with like more mobs and such, so its why we use stuff like that :)
Meman82  [author] 19 Nov, 2022 @ 8:05pm 
@Digan It would take three config edits. In the XenoZoologist RPG mod (this mod) go to XComRPG in the config folder and remove all the lines that go like this
+MutuallyExclusiveAbilities = (Abilities=(XZSpawnChryssalid, XZSpawnTroopers))
until you hit [XenoZoologistCodex X2UniversalSoldierClassInfo]
This turns off exclusivity between the new Monsters and the old Xeno. You could for example take Codex + Faceless

To get units from the same mod go to the mod in question and go into XComGameData_XenoZoologist in the config folder
and delete
[XenoZoologist.X2TemplateHelper_XZ]
+MutuallyExclusiveAbilities = (Abilities=(XZSpawnTroopers, XZSpawnCodex)) and the like
or
[XenoZoologist_MonsterMash.X2TemplateHelper_XZ]
+MutuallyExclusiveAbilities = (Abilities=(XZSpawnChryssalid, XZSpawnMuton)) and the like

with all three of these things done you should be able to pickup all 6
Digan 19 Nov, 2022 @ 5:52pm 
Ah, is there any way to edit it? For people that do want to have an army essentially? :D
Meman82  [author] 19 Nov, 2022 @ 5:40pm 
@Digan You are still limited to the one type of Xeno you pick at the start. The class is already fairly overtuned and being able to gain double the strength from one perk is very clearly overpowered.
Digan 19 Nov, 2022 @ 5:23pm 
Can i now summon multiple Things instead of just the 1 ? :O i hated how i could only summon 1 unit ;/
Hopefully its now possible to use all or most of the summons simultaneously? seeing how the character dosnt attack at all :O
Meman82  [author] 19 Nov, 2022 @ 5:03pm 
@Vashar I think the problem is most likely one of load order that being this mod is removing the class then Monster Master is adding it in instead of the other way around. I pushed an update that might help, but unsubbing to this mod opening Xcom then closing Xcom and resubbing should update the load order if the update does not do what I want it to.
For more information on load ordering stuff you can look here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683218526&searchtext=load+order and if you use the AML mod loader you can manually alter the load order through that.
Vashar 19 Nov, 2022 @ 3:49pm 
I'm still working to see if I can figure out why it's happening, but for some reason many of my soldiers are ranking up into the xeno zoologist monster master class with the standard chryssalid/faceless/berserker mutually exclusive perks rather than gaining specializations associated with this mod. So far the only solution i've found is to disable the melee monster master class, but keep the other two installed. This obviously breaks things because then when a soldier gains the faceless xenozoologist specialization, for example, the abilities are all missing. It looks like the monster master class is taking priority over RPGO specializations for some reason.
I tend to use random functional classes and weapon restrictions SWO's as well if that is any help.
VoidLight 17 Nov, 2022 @ 9:36am 
Fixed* Thanks!
VoidLight 17 Nov, 2022 @ 8:48am 
I will try resubbing
Meman82  [author] 17 Nov, 2022 @ 8:14am 
@VoidLight When looking through the config files did you look in XcomRpg beneath the Trooper skill tree
[XenoZoologistTrooper X2UniversalSoldierClassInfo]
it should have the skill list followed by
[XenoZoologistChryssalid X2UniversalSoldierClassInfo]
if that is not showing up my best guess is that the mod did not update properly. If that's the case try Unsubscribing then Resubscribing.
Meman82  [author] 17 Nov, 2022 @ 8:02am 
@VoidLight Did you install the Monster Master mod? It's a new dependency. Perks also won't show up on old recruits you have to get new ones or rebuild old ones
VoidLight 17 Nov, 2022 @ 4:12am 
The monster specializations are not available or within the config/files currently?
IceMaverick 7 Jul, 2022 @ 9:42am 
The basic trooper type. The only ability taken is the one that lets me summon a 2nd one.
Meman82  [author] 6 Jul, 2022 @ 9:30pm 
@icemaverick Which trooper type are you trying to summon when it crashes?
IceMaverick 6 Jul, 2022 @ 7:45pm 
Summon Trooper seems to crash the game like 60% of the time when I use it. Very cool.
Digan 15 May, 2022 @ 10:30am 
So, i cant actually see ANY of the 3 trees :O im using just about all RPG overhauls, does this have some conflict with something? what if i changed the specialization Order?
RyanCooper101 12 Apr, 2022 @ 7:51pm 
The Spectre summon hangs up whenever you do the skill or the psi strike, a workaround is alt tabbing twice, waiting 20s for the game to unhang and tabbing back in.

I don't know why, any way to see why/how?

No mod conflicts on my end or crashes other than this
(None in the Alternate Mod Launcher)

Any way to fix it?
Zhoukon 9 Jan, 2022 @ 6:40pm 
In case this helps anyone. I had issues with the super computer item not showing up for my RPGO universal soldier

I edited the XComRPG.ini found here Steam\steamapps\workshop\content\268500\2632853751\Config\

I remove any of the category restriction lines. This lets me use any xeno ability with any primary. Copy and replace below...

https://pastebin.com/zz7wQUk5
SUPERVLADis 10 Dec, 2021 @ 10:48pm 
Russia trenslate Please=)
Перевод свой потерял=(
ShunTheWitch 27 Oct, 2021 @ 4:54pm 
>give a soldier this+the officer specializations
>spawn 5 advent soldiers a guy
>make him also a gunslinger
>outnumber literally any mission by making every single soldier command a squad
10/10 fuckin love it
Guy_Jones 27 Oct, 2021 @ 8:39am 
Does this class need to have the supercomputer equipped to use its abilities? Because it doesn't show up as an option to equip to my soldier.
Meman82  [author] 20 Oct, 2021 @ 4:50pm 
Spawning the unit requires any tier of arm super computer to be equipped