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Since this mod is now updated, is there any other file i have to modify to play this class?
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2887871228\Config\XComClassData.ini
but may be slightly different depending on your steam install location
Change the plus sign of the below to a minus
[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses="XenoZoologist_MonsterMash"
like so
-SoldierClasses="XenoZoologist_MonsterMash"
This will disable the class from showing up for new recruits onward.
When I activate Origins on a new game and rank up squaddies I have about a 50/50 shot of either choosing their starting abilities or getting them stuck as monster master (Since thats the only other specialization technically)
Is there any chance you could look into this? I like the mod a lot and the base xeno zoologist works fine as does the one faceless perk tree for some reason but I don't want to start a campaign with the mod if it's going to lock half my roster into being beastmasters (That's alot of chryssalids lol)
Thanks for making this mod though It was super fun when I was playing around with it!