Stellaris

Stellaris

Combat Graphic Bug Fix
19 kommentarer
Ajey  [ophavsmand] 12. aug. 2024 kl. 0:20 
@ZAeon-NineZero
this mod does not change any ship stats. this mod only includes mesh files which are pure 3D graphic files like stated in the mod description. and it only fixes vanilla bugs. hence i am afraid another mod will be the cause for your problem
ZAeon-NineZero 10. aug. 2024 kl. 18:47 
FYI, this mod appears to break ship weapon components in the latest Stellaris version, setting their damage to 1 and their ranges to 0.
PLAYGER CHANNEL 19. jan. 2024 kl. 7:46 
@Ajey Thanks!
Ajey  [ophavsmand] 18. jan. 2024 kl. 6:55 
@PLAYGER CHANNEL
yes
PLAYGER CHANNEL 18. jan. 2024 kl. 6:46 
Is this mod compatible with "Amazing Space Battles"? (You may have already been asked this, if so, I apologize in advance)
Ajey  [ophavsmand] 1. dec. 2023 kl. 9:32 
@Rohzdear
frankly i am not sure if it was before or not. this was basically only a mod that i have split up from my main mod (ACG) and i assumed it wasn't achievement compatible since all my mods usually aren't achievement compatible. that said it's good to know that it's obviously achievement compatible now. thanks for the information. i will update the mod description shortly
Rohzdear 1. dec. 2023 kl. 9:02 
So, if it wasn't before, it seems to be Achievement Compatible now?
Rohzdear 1. dec. 2023 kl. 9:02 
I installed this using Irony Mod Manager and the built-in detector for whether a mod was Achievement Incompatible or not, and the mod manager told me this mod was ok, so I got curious and launched the game with this mod and other Achievement Compatible mods and the game seems to have no issue with it as long as you play on Ironman as usual.
Ajey  [ophavsmand] 3. juni 2022 kl. 23:04 
@Upholder98

frankly there are many mods on the workshop where one could expect them to be achievement compatible because they don't change any gameplay mechanics but they somehow aren't. this mod only changed graphical mesh files for fixing bugs. i can't tell you why PDX devs decided that those files are potentially incompatible with achievements. i can only provide the information that last time i checked, this mod did not allow for achievements in stellaris when used.
Upholder98 3. juni 2022 kl. 18:52 
I'm curious, why would this graphics mod be incompatible with achievements? It doesn't appear to impact any game play or balance.
Ajey  [ophavsmand] 27. maj 2022 kl. 1:01 
*** PLEASE HELP ME: the only way the PDX devs will take a look and try to fix the annoying strike-craft bug is if enough people do upvote my bug report by clicking on the " ^ " sign and also post comments about how annoying it is - that's just what a PDX employee told me - this only takes a few seconds but it really helps a lot since i can't fix this bug myself and we need the PDX devs to take this bug report serious! please also tell your friends to do the same!
https://forum.paradoxplaza.com/forum/threads/stellaris-strike-craft-graphical-bug.1526982/ ***
Dillinius Sandar 7. nov. 2021 kl. 6:32 
okay, i guess its possible it just shot out of that one barrel multiple times by chance as you said its random which barrel fires. thanks for checking up.
Ajey  [ophavsmand] 7. nov. 2021 kl. 0:52 
@Dillinius Sandarius

i just checked the humanoid turrets but i could not find any missing locators for turrets with a second barrel. then i thought you might used mammalian instead of humanoid, so i checked those mammalian turrets too but there i also could not find a missing locator for turrets with a second barrel. so i guess your observation was random since i doubt that there is another mod overwriting this mod's turret bug fix changes
Dillinius Sandar 6. nov. 2021 kl. 16:13 
Thanks for replying, it was on a destroyer ship playing with humanoid set on I believe a small or maybe a medium laser battery that I noticed it. It fired maybe 4-5 times from the left barrel of a two barrelled turret. It could easily be as you said the gun having one firing point. Its not anything hugely distracting, just something little I noticed while watching the super cool ship firing animations. A lot better than the weapon fire coming out of thin air between the barrels.
Ajey  [ophavsmand] 6. nov. 2021 kl. 16:05 
@Dillinius Sandarius (p2)

since i did not change the amount of locators and since i focused my efforts on fixing the most obvious misplacements, i think it's possible that there are still vanilla turrets left that only contain one locator even though there are several barrels.

maybe i will add more locators in the future for those turrets with several barrels that only have one locator in vanilla. having said that if you want, feel free to let me know which graphical culture you are playing by observing this f.e. lithoid or plantoid or humanoid etc. and which weapon component size you used (S, M, L, XL) and i will take a look :)
Ajey  [ophavsmand] 6. nov. 2021 kl. 16:05 
@Dillinius Sandarius (p1)

well it depends.

if it's a turret with several locators for several barrels then it might be random which barrel shooting effect you see and due to randomness this can cause one barrel shooting effect repeating itself a few times.

if it's a turret with only one locator (even though it might have more barrels) and this locator is only positioned at one barrel of a turret with several barrels, then you would only see the shooting effect coming from one barrel.
Dillinius Sandar 6. nov. 2021 kl. 15:43 
i noticed with this on that a turret that shot lasers would only shoot from one of 2 barrels. the left laser shot would continually fire from the left barrel but not the right. is that just an unavoidable consequence of this mod as in better one barrel than it firing out of between the barrels? Or is this something else entirely?
JenkoRun 27. okt. 2021 kl. 9:48 
Nice.
Bane 26. okt. 2021 kl. 12:50 
good work!