RimWorld

RimWorld

[SYR] Processor Framework
379 Comments
Fraser 27 May @ 2:05pm 
The update version does nothing for me, Medieval is broken
Bard 31 Mar @ 7:14am 
@nixonwestbrook just use the updated version then? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3210544395
/\/0()b562 29 Mar @ 12:09pm 
medieval doesnt work because this doesnt work :(
framedyard48077 7 Mar @ 8:04pm 
1.5 pls
WiseArkAngel 1 Mar @ 10:09pm 
1.5 when?
Tavo Vash 28 Feb @ 4:59pm 
Seria bueno que lo actualices a la versión 1.5, saludos
RAD EMERALD 26 Feb @ 11:38am 
@Monkey Magic - ah.. okay:steamthumbsup:
Monkey Magic 26 Feb @ 9:21am 
@RAD EMERALD - Syrchallis is no longer modding, but ViralReaction has taken over most of his projects, including this one. You should be good to go using that version.
RAD EMERALD 3 Feb @ 8:28am 
i want with medieval
RAD EMERALD 3 Feb @ 8:28am 
noo.... plssss now update 1.5
Polarpocalypse 5 Jan @ 4:19pm 
Thank you @Ghostkillers20
Ghostkillers20 29 Dec, 2024 @ 1:04pm 
insurgent_corvid 27 Dec, 2024 @ 10:46am 
please update to 1.5
Dragos 30 Nov, 2024 @ 11:11am 
1.5 update pls
CalGamings 28 Nov, 2024 @ 5:33am 
It keeps downloading the 1.4 version when I'm at 1.5, how do I get this fixed?
Ravien 26 Nov, 2024 @ 9:29am 
crash game
AwsomePieMan 18 Nov, 2024 @ 12:40pm 
Rip me most of the mod i use, use this framework rip my game please make the 1.5 update
J. brain 10 Nov, 2024 @ 9:05am 
not upt to date, dont use it rn
九思 20 Oct, 2024 @ 9:39pm 
1.5plz
Odin 12 Sep, 2024 @ 9:58am 
it crashes the game(((
King DaMuncha 21 Aug, 2024 @ 5:07am 
Please update.
Emperor Karl Franz 15 Aug, 2024 @ 1:00am 
@Monkey Magic - thank you. I will try it.
TurtleShroom 19 Jun, 2024 @ 2:14pm 
@Nic4k

Where is the continued version?
swaggy 6 Jun, 2024 @ 12:13pm 
there's a continued version
I s E l 18 May, 2024 @ 10:18am 
no longer works with 1.5 :mortis:
Kalief 7 May, 2024 @ 5:11am 
@The Dutchman Gatekeeping versions of a f**** videogame LOL
Touch grass
Colture 24 Apr, 2024 @ 4:08pm 
will it update to 1.5?
The Dutchman 19 Apr, 2024 @ 2:22pm 
1.2? Wtf is wrong with you?
Monkey Magic 16 Apr, 2024 @ 7:10am 
@Emperor KArl Franz - I think the 1.2 version woul be [SYR] Universal Fermenter no? That is still in Syrchalis' workshop, yes
Emperor Karl Franz 16 Apr, 2024 @ 5:12am 
Do you still have Processor Framework for 1.2? I'm still playing on a modded playthrough on 1.2 and I was hoping the 1.2 version of the mod was still around.
Thor 11 Apr, 2024 @ 3:18pm 
Guys, remember, this isn't updated for 1.5
Monkey Magic 11 Apr, 2024 @ 10:42am 
Error report for this on 1.5:

https://pastebin.com/zWYESqiF
⎛Odeusus.exe⎞ 9 Apr, 2024 @ 6:15am 
Anyone else have the problem that the brewery table goes super dark and doesn't change colours no matter what material you choose?
Ferret With A Cat Hat 25 Mar, 2024 @ 4:52am 
Dumb question, can you add room / local cleanliness as a factor? Would be helpful for some things (eg maybe you want to include silicon boules or smth, and they can't grow if contaminated)
Matsay 17 Mar, 2024 @ 4:16pm 
If Syrchalis ever sees this before updating for 1.5, I've submitted a pull request on the old github which would finally solve the meat ingredient problem, removing the need for "trimming meat" recipes etc.
RutraNickers 14 Mar, 2024 @ 7:44am 
Something is wroong with the Fertile Fields patch. The Compost Bin don't drop fertilizer after it finishes processing. I don't think there is an error log (at least I'm not finding one).
Bosh 9 Mar, 2024 @ 4:12pm 
Does this mod work with the barrels added by Ashlands?
zyzyhasl 30 Jan, 2024 @ 8:57am 
May I ask if it is possible to unlock the process based on the pre research project
Sky 24 Jan, 2024 @ 3:33am 
@Syrchalis Can you add support for CompPowerPlant aswell? Because that would allow me to create a nuclear power processor where dealing with its waste becomes a key element.
Sterling Kerman 23 Dec, 2023 @ 4:08pm 
AKA, it would be awesome if there was a way to set it to always expect a specified quality of product before such is ejected, automatically selecting said quality every time product is removed and ingredients are inserted.
Sterling Kerman 23 Dec, 2023 @ 4:06pm 
I agree with @Malnormalulo, I swear the vanilla or another version of this had the ability to set automatic quality, so that every time the barrel was filled it was always set to be pulled at a specified quality. This one requires a lot of micromanaging, where if you're not paying attention suddenly you have hundreds of poor quality wine or whatnot wasting your valuable wort. Otherwise, great mod.
xkp92110(orick) 5 Dec, 2023 @ 10:04pm 
How do i add smokerfish for VFEM smoker?
[RF] Fishing-ReWork (Continued) VFEM_Smoked and VFEM VanillaFishingExpandedPatch
Commander Shrekard 1 Nov, 2023 @ 5:35pm 
Anybody had success or know if this framework accepts multiple categories/ingredients in set ratios? For example, vanilla Pemmican takes any meat and any veg as two separate categories of ingredients, but it requires 0.25 nutrition of each.
caroline 23 Oct, 2023 @ 10:40am 
could you please add a separate job type for loading/unloading
none 29 Sep, 2023 @ 11:00am 
hello, i think either this or vfe settlers became incompatible i read the description saying that its updated and compatible with settlers so on a new download of rimworld i loaded syr before and after settlers and it wont let me build it, i can spawn it with debug mode but i can neither copy the building or make it using build tab, im at a loss of whats wrong here.
Malnormalulo 2 Sep, 2023 @ 3:21pm 
I like what this mod does, but being unable to set quality targets until after ingredients are inserted makes it very hard to work with. VE's wine is ready at awful quality after only a day, so there's a very narrow window to notice that it has been loaded and change the quality target.
mountainofcheezo 31 Aug, 2023 @ 8:33pm 
The brewery table is so dark... Am I missing something?
Zahnloli 27 Aug, 2023 @ 4:43pm 
Doesn't the vanilla barrel only show up in research for compatibility reasons? Pretty sure it's hidden from the menu and can't be build.