The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Pickups Alive
72 Comments
pasajero 23 Feb @ 2:36pm 
To fix the penny bug, paste this in "utilities":

local Utilities = {}
Utilities.mod = RegisterMod( 'Pickups Alive', 1 )
Utilities.game = Game()

Utilities.EntityState = {
IDLE = 0,
DASH = 1,
FLY = 2,
WALK = 3
}

function Utilities.getRNG()
if Utilities.game:GetNumPlayers() < 1 then
return RNG()
end
local player = Utilities.game:GetPlayer( 0 )
return player:GetTrinketRNG( Isaac.GetTrinketIdByName( 'Tiny Sack' ) )
end

function Utilities.spawnReward( options, entity, rng )
local subvariant = options.PickupSubvariant or 1
if type( subvariant ) == 'function' then
subvariant = subvariant( rng ) or 1
end

Isaac.Spawn(
EntityType.ENTITY_PICKUP,
options.PickupVariant,
subvariant,
entity.Position,
Vector.Zero,
entity
)
end

return Utilities
pasajero 20 Feb @ 4:03pm 
Me encanta este mod. Es una ternurada entrar en las habitaciones y ver a las cositas volando :resmile:
KeviNOlighT 9 Nov, 2024 @ 11:45pm 
Really hoping for an update for this mod! :beatmeat:
Lo consideraba esencial y, por cómo funciona, lo apreciaba prácticamente en cada sesión :resmile:
Dayglowpanda 4 Oct, 2024 @ 4:32pm 
repentance update?
Blubber_Freund 12 Jan, 2024 @ 2:37pm 
"MC_NPC_UPDATE" from "Pickups Alive" failed: ...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: bad argument #3 to 'Spawn' (number expected, got nil)
Stack Traceback:
in method Spawn
...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: in function 'spawnReward'
...saac Rebirth/mods/pickupsalive_2634678822/src/ia_fly.lua:72: in function 'IA'
...ebirth/mods/pickupsalive_2634678822/src/pickup_spawn.lua:91: in function at line 90
Blubber_Freund 11 Jan, 2024 @ 9:24am 
The gold coin fly does not drop coin with repentogon. Please fix
shr1mpz 8 Jan, 2024 @ 12:21am 
It's throwing this occasional error when an alive coin dies. Not a big problem but thought I'd let you know.

"MC_NPC_UPDATE" from "Pickups Alive" failed: ...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: bad argument #3 to 'Spawn' (number expected, got nil)
Stack Traceback:
in method Spawn
...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: in function 'spawnReward'
...saac Rebirth/mods/pickupsalive_2634678822/src/ia_fly.lua:72: in function 'IA'
...ebirth/mods/pickupsalive_2634678822/src/pickup_spawn.lua:91: in function at line 90
We_Can 16 Apr, 2023 @ 7:00pm 
amigo muy bueno el mod, recomendadisimo aca con mi hermano rodriguez estamos jugando esto y no puede ser lo bueno que es, encima ayer mi vieja me preparo una mierda de comida con esto al menos soy un poco mas feliz hoy antes de descargarme el mod me saque un 2 en matematicas y no les puedo decir la felicidad que me dio esto, en serio por favor descarguenlo mañana voy a reprobar lengua y mi vieja me va a pegar un tiro con este mod al menos voy a sobrevivir y vos a aprobar lengua y todas las materias, muchas gracias

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Pickups Alive
404_coffee.exe 15 Oct, 2022 @ 4:57am 
man I really love this
Bugsfester 6 Sep, 2022 @ 9:38pm 
Great mod, I think the pill monster needs a bit more work, it looks more like an elongated coin with legs than a pill.
Gold Ship (Real) 3 Mar, 2022 @ 11:03am 
Any way to fix the issue when you freeze them, you cause them to not drop their respective pickup?
TankTheta 27 Feb, 2022 @ 1:48am 
@Chronobyte Skill Issue :resmile:
rm_steele 19 Feb, 2022 @ 2:44pm 
very good mod! i'm wondering, would the modding API not allow you to spawn an entity by ID? there are issues with the mod as you've said in that you can't check whether or not something is unlocked, and i see that reverse cards i don't have are still dropping. would it not be possible to just spawn 5.300 or 5.300.0, which when done through console would spawn a random tarot card, and should abide by unlocks?
Meal Maestro 9 Feb, 2022 @ 1:48pm 
- bug! -
having the Uranus (ice tears) item causes the creatures to not drop their respective pickup
Errorvaxian 4 Feb, 2022 @ 10:35pm 
hey, i know what this is! it's like that one key bullet from Gungeon, but expanded across multiple enemy types! or, that's at least what came to mind first, but i still love the idea!
bitomic  [author] 10 Jan, 2022 @ 12:13pm 
Additional update: fixed an issue that make the pickups alive always appear in the same order. It should now be more random per run, but still the same if you use the same seed[not tested].
bitomic  [author] 10 Jan, 2022 @ 12:12pm 
@We Strvn (and @Sushi Dog, what a cool name btw!)
I've changed the IDs to 670s, hopefully it won't conflict with other mods but I highly doubt it.

Unfortunately, this is an API limitation that constantly causes conflicts to mods; when you create an item, the game assigns an ID that won't conflict with other mods. However, for entities the game doesn't, and instead you have to assign your own ID.
We Strvn 7 Jan, 2022 @ 6:34pm 
Is this mod still being maintained? The AI of the enemies seem to conflict with other mods that add new monsters
Brig Lig Smoke 13 Dec, 2021 @ 2:56pm 
@Chronobyte :ujel:
Sushi Dog 7 Dec, 2021 @ 12:05pm 
Hey, your mod, at least in my experience, mildly conflicts with IPECAC because the enemy ID between the living sack and the Thrasher enemy family occupy the same number.
Chronobyte 4 Dec, 2021 @ 8:52am 
> Play Tainted Lost
> Get into Mega Satan Room
> Trigger the activation cutscene
> One of your kamikaze flies kills Alive-bomb
> Super Troll-Bomb spawns off it
> Smile in desperation and look at Super-Troll bomb slowly approaching when you can't escape
> Lose Holy Card
> Die
Connor 24 Nov, 2021 @ 8:44pm 
pretty good but it would be nice if they spawned in a random spot in the room
most of the time its free stuff because they spawn in a fire or on spikes
and i think it would be nice if you could configure the despawn time
Koroa 21 Nov, 2021 @ 8:44am 
I think it would be interesting if this had an item form to it...as in, this effect would begin upon the pick-up of a thematic item :) as a standalone mod, perhaps. Regardless, this is honestly really impressive, from the implementation to the spritework! Great job :)
Azzy_Asurazariel 19 Nov, 2021 @ 11:03am 
[INFO] - [warn] RoomConfig::Spawn::PickEntry did not terminate properly. Picking first entry: (1000, 0, 0, 0.000000)

Your mod is failing cleanup ... the more chances you put on the more this spawns. Maybe consider asking for 3rd party spawn help? In the mean time I am disabling this mod but I love the concept very much - I really hope this can get a fix. :steamsad:
bitomic  [author] 14 Nov, 2021 @ 9:39am 
I'll check on that weird issue. I was wondering if the update would break something.
Badsy the Edgecat 11 Nov, 2021 @ 5:33am 
idk what is happening but a few times ive been having pickup alives not drop anything, after the new repentance update
Badsy the Edgecat 5 Nov, 2021 @ 7:55am 
ah, ok. man, this game's modding api sounds like a goddamn nightmare. ive heard that you literally cant even make checks for 'is this item unlocked or not'
bitomic  [author] 4 Nov, 2021 @ 4:25pm 
Just updated it, they should no longer spawn only Wheel of Fortune and Ehwaz. Absolutely no idea why did it stuck at those, tho, I tried using the game's RNG and it worked for coins but not for runes and cards.

Oh, and the suggestion of using the regular pickup spawning rule doesn't work for cards and runes afaik, because then Card Alive could spawn runes, and there isn't a "spawn a rune" method afaik.
Badsy the Edgecat 3 Nov, 2021 @ 1:48am 
yeah and Wheel of Fortune? drops a lot, is it possible to make pickups alive use actual regular pickup spawning rules? cause whatever you've got it set up to work as seems to have a bizarre bias
Rekt 1 Nov, 2021 @ 9:27pm 
thanks @bitomic, this is a fantastic mod otherwise. makes the game more fun with risk/reward when it spawns, like gungeon. love it!
Badsy the Edgecat 1 Nov, 2021 @ 7:00pm 
runes, pills, hearts, and bombs, can float in the air when one spawns in a crawlspace, despite not being flying enemies.
Dan 1 Nov, 2021 @ 12:24pm 
I don't know it just seems kind of weird to get into a boss fight like Isaac and see a pickup just scuttling about
bitomic  [author] 1 Nov, 2021 @ 9:23am 
@Rekt will take a look at that, haven't noticed the Cards rates but I agree I get a lot of Ehwaz and don't really remember other runes.
bitomic  [author] 1 Nov, 2021 @ 9:22am 
@Spooky Dan not a bug, is there any particular reason you would ask for that? The Pickup Alive can't damage you, and it would be your fault if you get hit by trying to kill it before it despawns when you have a boss right in front of you.
Rekt 1 Nov, 2021 @ 3:36am 
Hi I think there's a bug with the spawning of cards and runes. I keep getting the same ones: spawn a fortune or slot machine card, and Ehwaz (spawn trapdoor) rune
Dan 30 Oct, 2021 @ 2:29am 
Thanks for the updates, could you fix alive pickups spawning in boss rooms please?
bitomic  [author] 29 Oct, 2021 @ 9:34pm 
@Badsy the Edgecat yes, it does
bitomic  [author] 29 Oct, 2021 @ 9:33pm 
It now saves your mod config settings, sorry for the silly mistake!
Basil 29 Oct, 2021 @ 1:23pm 
This is so awesome!
RWposting 28 Oct, 2021 @ 9:19pm 
literally

literally sack boy
Badsy the Edgecat 28 Oct, 2021 @ 12:32pm 
coins alive can spawn as the golden penny variant when you dont have them unlocked?
ZERBI-XCVII 27 Oct, 2021 @ 11:26pm 
Ok, thanks!
batsling1234 27 Oct, 2021 @ 9:29pm 
@bitomic thanks!
bitomic  [author] 27 Oct, 2021 @ 6:43pm 
@ZERBI-XCVII can't guarantee that, but I don't recall using anything Repentance-specific, so as far as I know it may work for AB+. Will check that later to add the proper required DLCs.
bitomic  [author] 27 Oct, 2021 @ 6:42pm 
@batsling1234 silly me forgot to actually save the settings when you close the game, oops! Will be fixing it soon, sorry about it!
ZERBI-XCVII 27 Oct, 2021 @ 1:02pm 
Does it work for AB+?
batsling1234 26 Oct, 2021 @ 11:57pm 
I tried changing both of the percentages to 5, but it didn't seem to stick around when i closed and opened the game. Really cool mod tho, keep up the good work!
Bluugoo 26 Oct, 2021 @ 3:51pm 
Hype update! :resmile:
bitomic  [author] 25 Oct, 2021 @ 9:57pm 
You should now be able to change the chance to any value you wish, both base chance and the chance added by the trinket. Want it to only spawn when you have the trinket? Set the base chance to 0.

----

Ahora puedes cambiar la probabilidad a cualquier valor que desees, tanto la probabilidad base como la probabilidad añadida por la baratija (trinket). ¿Quieres que sólo aparezcan si tienes el trinket? Coloca la probabilidad base a 0.
dreams of rainfall 25 Oct, 2021 @ 12:30pm 
reminds me of the Chance Kin and Keybullet Kin in Enter the Gungeon. very cool way to get extra pickups