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local Utilities = {}
Utilities.mod = RegisterMod( 'Pickups Alive', 1 )
Utilities.game = Game()
Utilities.EntityState = {
IDLE = 0,
DASH = 1,
FLY = 2,
WALK = 3
}
function Utilities.getRNG()
if Utilities.game:GetNumPlayers() < 1 then
return RNG()
end
local player = Utilities.game:GetPlayer( 0 )
return player:GetTrinketRNG( Isaac.GetTrinketIdByName( 'Tiny Sack' ) )
end
function Utilities.spawnReward( options, entity, rng )
local subvariant = options.PickupSubvariant or 1
if type( subvariant ) == 'function' then
subvariant = subvariant( rng ) or 1
end
Isaac.Spawn(
EntityType.ENTITY_PICKUP,
options.PickupVariant,
subvariant,
entity.Position,
Vector.Zero,
entity
)
end
return Utilities
Lo consideraba esencial y, por cómo funciona, lo apreciaba prácticamente en cada sesión
Stack Traceback:
in method Spawn
...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: in function 'spawnReward'
...saac Rebirth/mods/pickupsalive_2634678822/src/ia_fly.lua:72: in function 'IA'
...ebirth/mods/pickupsalive_2634678822/src/pickup_spawn.lua:91: in function at line 90
"MC_NPC_UPDATE" from "Pickups Alive" failed: ...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: bad argument #3 to 'Spawn' (number expected, got nil)
Stack Traceback:
in method Spawn
...c Rebirth/mods/pickupsalive_2634678822/src/utilities.lua:26: in function 'spawnReward'
...saac Rebirth/mods/pickupsalive_2634678822/src/ia_fly.lua:72: in function 'IA'
...ebirth/mods/pickupsalive_2634678822/src/pickup_spawn.lua:91: in function at line 90
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Pickups Alive
having the Uranus (ice tears) item causes the creatures to not drop their respective pickup
I've changed the IDs to 670s, hopefully it won't conflict with other mods but I highly doubt it.
Unfortunately, this is an API limitation that constantly causes conflicts to mods; when you create an item, the game assigns an ID that won't conflict with other mods. However, for entities the game doesn't, and instead you have to assign your own ID.
> Get into Mega Satan Room
> Trigger the activation cutscene
> One of your kamikaze flies kills Alive-bomb
> Super Troll-Bomb spawns off it
> Smile in desperation and look at Super-Troll bomb slowly approaching when you can't escape
> Lose Holy Card
> Die
most of the time its free stuff because they spawn in a fire or on spikes
and i think it would be nice if you could configure the despawn time
Your mod is failing cleanup ... the more chances you put on the more this spawns. Maybe consider asking for 3rd party spawn help? In the mean time I am disabling this mod but I love the concept very much - I really hope this can get a fix.
Oh, and the suggestion of using the regular pickup spawning rule doesn't work for cards and runes afaik, because then Card Alive could spawn runes, and there isn't a "spawn a rune" method afaik.
literally sack boy
----
Ahora puedes cambiar la probabilidad a cualquier valor que desees, tanto la probabilidad base como la probabilidad añadida por la baratija (trinket). ¿Quieres que sólo aparezcan si tienes el trinket? Coloca la probabilidad base a 0.