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Did you know 459,200 Americans die every year under the Pile Through Act? lol.
Should it be lower? Definitely. Does it need to be lower? Not really :)
On the population point you're probably right but I wanted something to simulate the fatalities such a policy would cause, especially when unrestricted: the raw numbers are set for each country and the "Population" statistic adjusts it (though I am not sure exactly under which equation - if you know a way to look at the current population count during gameplay let me know).
Two points: 1. the population impact value is scaled with the Environment Protests so that population drop reduces as the regularity of the protests subside - a lot of effects are at their peak when protests are in effect, I did this so it is a more coherent policy. 2. The overall impact is super low. We are talking -1.5% at most initially, and -0.1 to -0.5% after a few turns nothing that disrupts gameplay, the logic there being that criminals & politicians are misusing the law to try and get away with hitting people with their cars.
OP, I didn't know that Environmental Protests were the only ones that blocked roads. You learn something new every day!
@Dreigous thanx <3
Hm... ..... .... race riots.
In this case the Pile Through Act only impacts the Environmental Protests situation because it is the only type of situation in the base game that is disruptive to traffic flow.
What suggestions did you have for options to suppress protests? :)