Tabletop Simulator

Tabletop Simulator

Carcassonne
71 Comments
Monochrome_chan 15 Apr @ 2:35pm 
Big Chungus is soooo f**king funny!
nesprince 4 Mar @ 8:45pm 
Great game, works amazing!! Thanks so much. I like it even better than irl
карзiнка 10 Feb @ 7:08am 
нет
Destroyer 20 Dec, 2024 @ 10:54pm 
Тут с дополнениями?
ToufouMaster 16 Dec, 2024 @ 6:22am 
[h1] ah ,ça à l'air super cool, je m'abonne +1 ! [/h1]
Sam_Rêveur 27 Mar, 2023 @ 4:52am 
as El_Jhona saids is a good option,but i prefer the double click (or the click+t) that only need to move the piece a little to the side you prefer to lay the meeple
Serius_Sim 21 Mar, 2023 @ 1:52pm 
Great mod, thanks a lot! Tiles snap in place really neatly on the grid, it's a pleasure to use.
Mixeri 8 Jan, 2023 @ 8:01am 
For some reason its not loading. It just show 0/10 0% when loading..
martyynamm 9 Jul, 2022 @ 10:08am 
<3
SpamFaux 15 Jul, 2021 @ 12:11pm 
This game has become an addiction for our group. Thanks for making it.
Darlene 19 May, 2021 @ 8:15am 
Thank you so much, I love it! Now not even a pandemic can stop me from playing Carcasonne with my family :)
El_Jhona 24 Feb, 2021 @ 9:23am 
To lay a meeple down I use "flick" JUST A LITTLE in the head
lambinator 21 Nov, 2020 @ 8:26am 
I added this script to make farmers http://codebin.herokuapp.com?s=5fb93fa865a90c0004000001
highlander042 30 Oct, 2020 @ 5:02pm 
anyone know how to lay a meeple on its side like a farmer?
Markimus  [author] 20 Jul, 2020 @ 4:27am 
Thanks for the bug report @omegaglory274
I updated the mod with fixed textures, they're all uploaded to Steam Cloud now so the mod should work perfectly.
CubeUpload has also caused other people issues so this should all be resolved now.
omegaglory274 20 Jul, 2020 @ 3:04am 
Works fine for me, but my friend's getting a graphics glitch when she's playing, game board goes all white and tiles are also white and very hard to see, makes the game unplayable for her, any clues?
Sedaka 27 May, 2020 @ 2:06pm 
I often get a nil value error with some tiles, anyone know why?
Skanderbeg 11 May, 2020 @ 11:56am 
i get a cannot connect to destination host error
Valyrie 10 Apr, 2018 @ 6:03pm 
yeah malwarebytes flags cubeupload as a spyware site. might want to setup a secondary host or something (if that's possible, idk) for your assets. I've gotten it to work now.
Markimus  [author] 8 Apr, 2018 @ 5:38am 
That's weird, loads fine for me.
Is cubeupload.com blocked on your firewall? Two people had problems with that the other day when I was hosting some other game.
Valyrie 7 Apr, 2018 @ 7:54pm 
It doesnt work anymore.
It cant load the images when I play.
克里斯多福羅賓 19 Oct, 2016 @ 6:44pm 
配件初始排置很簡單,比起其他全擴充完整版的容易開局。含河流組,計分板有做吸鐵,不怕不好移動格數,推!
Machété ! 28 Aug, 2016 @ 9:35am 
ok...., lol !
Markimus  [author] 26 Aug, 2016 @ 5:12pm 
Lol, Machete you need Tabletop Simulator to be able to play this mod.
Machété ! 25 Aug, 2016 @ 10:22am 
hello, I just subscribe to carcassonne but the download don't start, please help :)
$crooge 20 Aug, 2016 @ 4:22pm 
Love it!

Do you still work on new mods? I would love to bring Carcassone - The Castle also to this workshop, so please contact me if you want to pool resources.
Egg 27 Dec, 2015 @ 3:27pm 
Oh thanks, no problems now :)
Markimus  [author] 26 Dec, 2015 @ 11:41am 
Turn on semi-lock in the host options to stop this from ever happening.
Egg 26 Dec, 2015 @ 10:53am 
Having an issue where after 50 or so tiles have been placed, the tiles stop snapping neatly to the grid and start bumping into each other caused the tile placements to completely mess up. How can I fix this?
Markimus  [author] 10 Dec, 2015 @ 11:59am 
I'll have a go at rebuilding it some time soon (before the end of the week). I want to give people time to respond to the thread first though, maybe the devs can see it and can try to figure out why this has happened.
Tyrant 10 Dec, 2015 @ 11:17am 
Interestingly, the square tile glitch doesn't happen when you have /threading enabled.

Might need to rebuild the mod from scratch to get rid of the glitch, I don't think the save file plays nice with how TTS does things anymore.
Markimus  [author] 9 Dec, 2015 @ 11:16am 
I tried loading it up today and the first starting tile seemed to have spawned in a rectangle card instead of a square one. I will report it to the BeserkGames forum, it must be a bug on their part as it wasn't always like this.

Thanks!
Snow 6 Dec, 2015 @ 6:16pm 
Hey mark, thanks a bunch for all the work you do and all the questions you've answered for people! I recently purchased TTS and your mod is one of the first things I downloaded. Often times, the square tiles will appear rectangularly instead, which isn't game-breaking, but it's kind of annoying. Is this an issue with the simulator, and issue with the mod, or am I doing something wrong?
SageStein 18 Oct, 2015 @ 6:44pm 
That's good to know - I never knew that control was an option. Thanks!
Markimus  [author] 18 Oct, 2015 @ 3:23am 
Easiest way currently is to hold the deck in your hand and drop them in one by one using Alt+Right click.
SageStein 17 Oct, 2015 @ 10:48pm 
Dumb question regarding the TTS controls - you have the tiles in stacks (base game is 71). If I put this stack into the tile bag it comes back out as a stack. Is there an easy way to split these instead of separating them all and throwing them into the bag one-by-one?
Markimus  [author] 2 Sep, 2015 @ 1:54pm 
I'm certain that you didn't actually get your Carcassonne game out to take a look at the differences between the standard back and the Inns & Cathedrals back.

Also, it may be tedious but if you split the job between the players then it can happen a lot faster. Placing decks into bags with the individual cards is a problem with the simulator, not the mod.
The T 2 Sep, 2015 @ 1:45pm 
But that's, not true? I have Inns and Cathedrals, and it has the same back as all the other pieces... eventually they started adding expansions icons on the FRONTS of cards, but that didn't happen for Inns and Cathedrals. Also, doing that for 80+ tiles sounds really tedious...
Markimus  [author] 2 Sep, 2015 @ 1:43pm 
The Inns and Cathedrals expansion IRL has a different back than the original cards so that you can tell the expansion cards from the vanilla ones.

Pick up the deck, hold alt and right click to drop the bottom card into the bag. Do this until all the cards are dropped and seperated in the bag, then shuffle. There was a problem in the past which prevented cards from loading properly inside of a loot bag, I'm not sure if this is still the case though...

Also, you can change the table picture to whatever you want! Just go into Tables and pick the large table, which when spawned will reset the image.

There are no plans to add any more expansions to this mod pack, though if anyone would like to partner up and add their mod expansion to this Workshop item then feel free to request that here.
The T 2 Sep, 2015 @ 10:59am 
Heya, I like this version of Carc better than the other ones on the Workshop, but it has a few issues that would be easily corrected: The biggest one is that the Inns and Cathedrals cards all have the black starter back instead of the gray normal back. It seems like your intention was to have all the cards go in the draw bag, but in practice this doesn't actually work (drag the tile deck, try to pull out a tile and it pulls out the whole deck. Ultimately pointless, since pulling a tile from deck works just as well). For authenticity's sake, I'd rather see the expansion cards just as they are, with the same backs as normal tiles. Another small complaint is that... the water background is kind of ugly, why not just leave it as a normal table? And as a last request, I'd love to see more expansions added in the future!
Ryou 9 May, 2015 @ 4:09pm 
Hey, man, I'd like to talk to you about your mod and perhaps a collaboration? I've added you to discuss things in detail, let me know if you're interested!
GThunda 12 Apr, 2015 @ 4:51pm 
I'm am getting the game soon to my house but I lack a scanner and prior knowledge of how to mod in tabletop
Markimus  [author] 12 Apr, 2015 @ 2:26am 
@GThunda You're welcome to use my meeples to create a version of that game. I don't know of that game, nor do I have time for it right now.
GThunda 11 Apr, 2015 @ 6:02pm 
Could you possibly make Five Tribes with your little meeple figures. I would die for that game
Markimus  [author] 10 Apr, 2015 @ 6:39am 
The black colour is a "game master" colour for RPGs, so it will always ignore their turn if you assign them black.
Ambermonk 9 Apr, 2015 @ 5:40pm 
Recently, while playing your game, I tried to assiign the 'Black' color to one of the players which resulted in the game ignoring that player's turn for the entire game. Is there anyway around this problem?
Markimus  [author] 6 Apr, 2015 @ 5:04pm 
Sure, I've updated it with another set of blank meeples. I had a blank meeple copy in my chest already so it wasn't too much trouble. ^^
Ambermonk 6 Apr, 2015 @ 1:07pm 
Mark. TTS still has issues allowing us to change the color tint of pieces, and people have commented about this with Carcassonne. The next time you update the components, could you please include a set of WHITE meeples? I'm hoping that the white meeples would be more amenable to color changes. Even though this might not match the actual game, I'd like to get a set of meeples that match the player colors in TTS. Thanks.
Markimus  [author] 4 Apr, 2015 @ 4:51am 
That's not needed, but it's always good to support the game's developers. I own all the stuff included in this mod myself.
Ambermonk 3 Apr, 2015 @ 10:23pm 
Thanks Mark. Not only am I a newbie to TTS, but I'm also a newbie to Carcassonne. After seeing the game on TTS, I bought the 'Big 5' box with the basic game & 5 expansions. So my seeing the game you created resulted in a large sale for the original company.