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Thanks to the person below, I updated the mod and now the blade seems to work perfectly well! The only thing I didn't edit as they said is "inst.components.inventoryitem.onputininventoryfn...". The reason is that I don't know much about writing a code for an item, I worked only with characters before, so I'm a little afraid to break something xd.
Many thanks to everyone here for a subscription to this mod and for active feedback!
please notice that there's an issue with water blade - it can be used and does everything it should, but it isn't showing up when in hand. if you have a solution to this, please write on the discussion board https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/5963323773755303624/?appid=322330 or contact me directly!
thanks again to everyone who subscribed to this mod and wrote a feedback! love y'all <3
i'm not sure i'll be able to make double blades, but one will certainly be.
also, to the person that said x3 bonus damage is too op: i will fix that with the next update(making it x2.5), however as well i:
a) plan to keep dark sword's sanity debuff on his custom weapon if i find a way how to write it in code ;
b) lower sanity from 85 to 75-65. i think i had to say earlier that this bonus dmg is that big at the cost of lower sanity and hunger stats , but, i guess, that was still imbalanced in some people's mind. considering that water blade will have no durability and will do a lot of damage itself, it won't be such of a deal :)
thank you everyone for feedback! love ya'll <3
the dark sword is already craftable for every character in the game, but for this you need a shadow manipulator.
instead thought of making a custom weapon for this mod, and i already have a folder with a version that includes it, but for some reason it just crashes the game with no information about what caused it. i will try to find a solution to it when i'll have time.