Rivals of Aether

Rivals of Aether

Chimera
68 Comments
Stewert 6 Apr @ 11:06am 
reminds me of mutant from YOMIH (dispite this being made before it)
Titanium Chimera 25 Jan @ 7:01pm 
Bro the theme that plays when he wins is a bop
Spider Boi  [author] 3 Oct, 2024 @ 10:31am 
hes based off susano from blazblue and nago from gg
Murgletroid 2 Oct, 2024 @ 9:33pm 
Is Chimera based off/from anything or is this just from you? (Great character btw)
exesivemoder 25 Aug, 2024 @ 9:48am 
Thanks for clarification! (maybe it's the other way round)
Spider Boi  [author] 25 Aug, 2024 @ 8:44am 
chimera is not related at all
chimera was almost 3 years ago before yomi hustle released

its just a funny coincidence i dont like yomi lol
exesivemoder 25 Aug, 2024 @ 8:29am 
I can't tell if that was sarcastic because chimeras block is the exact same look as howl and hustle of mutant, they also seem to have the same moves in the pictures I've seen but it's a cool character anyway
Spider Boi  [author] 4 Aug, 2024 @ 1:27pm 
no lol
exesivemoder 22 Jul, 2024 @ 4:13pm 
related to mutant (from YOMIH) in any way?
ArmanGW 9 Sep, 2023 @ 2:14pm 
Really balanced character, especially when the other Stickman fighters are pretty op/broken, not to say they're bad by design but it can get unfair when you're fighting as or against them, love that victory track btw
driver 4 May, 2023 @ 3:12pm 
risk/reward is kinda a huge part of what makes multiplayer games work at all???
Kleebus J. Longular 23 Apr, 2023 @ 9:31am 
if he eats a rusty nail he dies
driver 13 Apr, 2023 @ 4:51pm 
this. THIS is the best thing to grace the workshop with it's glorious presence. Neutral special's combo extension and punish game implications, ridiculous amount of combo routes and kill options, the versatility of air down special in neutral, anything and everything you can do with gauge and how it affects Chimera's game plan, EVERYTHING contributes to Chimera facilitating more play-styles than any character in any game that isnt called guilty gear i have ever seen. This is, from a design perspective, utter dopamine-receptor-frying perfection in more ways than i can fit in a comment or my brain in its entirety. tl;dr gud
Game99Kight 4 Apr, 2023 @ 8:12pm 
this is a great character
MisemonoReverie 6 Aug, 2022 @ 11:39pm 
It's actually really fun using this character, even more so alongside / against other stickman characters like Fry, Mora, and Parasol
Spider Boi  [author] 15 Jul, 2022 @ 8:02am 
awesome
keshuram.ramani.public 15 Jul, 2022 @ 2:42am 
pain
Annathoth 14 May, 2022 @ 3:48am 
easily one of my favorite workshop characters
there is a problem with the grey alt having the meter be black on black so it's not visible
and I personally don't much care for the taunt
but other then that, just, perfect
Erans 1 May, 2022 @ 9:28pm 
Finally a main :eagletear:
The Roaring Knight 7 Mar, 2022 @ 10:08am 
pov:your a scientist who was testing on chimera
Arnyx 19 Jan, 2022 @ 2:06pm 
hey, tiny thing I just noticed, if you only do the first part of the jab there's no animation of them returning to their normal standing position, they just snap back instantly
Spider Boi  [author] 16 Jan, 2022 @ 3:05pm 
:flush:
The Epic Gamer 16 Jan, 2022 @ 1:23pm 
Whoever made this please make more stuff like this!!
Spider Boi  [author] 16 Jan, 2022 @ 11:56am 
o lol
LIZARDLORD 16 Jan, 2022 @ 11:19am 
i was playing on the wrong beta
LIZARDLORD 16 Jan, 2022 @ 11:19am 
ya but i fixed it
Spider Boi  [author] 15 Jan, 2022 @ 5:46pm 
wait what do u mean by the screen turns green
like everything turns green?
LIZARDLORD 15 Jan, 2022 @ 4:57pm 
i have a problem where the meter gets to full and when i use a strong the screen turns green. is that normal
LoafOfGodlyBread 29 Dec, 2021 @ 4:57pm 
This character is amazing. The effects that go with the character just pop when you’re going toe to toe! The mechanic is really neat, still allowing me to lash out before going on the defensive to grab my opponents that come near, allowing the bar to drop and to make a loop of fun! Sometimes I just drop all tendencies and say “eh,why not” to allowing the bar to fill entirely, and even then despite the risks I’m having a true blast! I don’t know what it is with your characters that I like, maybe I’m just fond of grapplers? Who knows! Not much to critique on, the grabs do feel hard to land but I guess I’ve just got to get gud! Keep doing you with these great characters, you may see me with ztatic and drosera sooner or later!
Inferno 7 Nov, 2021 @ 9:16pm 
If I was to change anything myself considering your vision for the character, I would probably just reduce the amount of meter that each individual hit generates by a chunk (maybe 2/3rds of the current?). While it doesn't solve those checkmate scenarios, I think it would likely give him just a bit more room to do things like juggle or land stray hits in neutral without making the meter gain completely irrelevant and easy to manage. Either way, I do like the character as a whole, especially how fluid their damage output can feel at times. Good luck with the balancing, and I look forward to anything else you make in the future!
Spider Boi  [author] 7 Nov, 2021 @ 4:58pm 
i have many players that helped beta test chimera that like how the grabs work so im gonna stick with it
Spider Boi  [author] 7 Nov, 2021 @ 4:55pm 
one the actual bloodrage does buff many moves like strongs (more range and power) grabs(more power) and dspecial(more range)
and two he is a grappler the whole point for him is to go for grabs
there are already many ways to confirm into grab.
fair nspecial being the easiest
if u do go into bloodrage you can still milk the benefits by going for grabs extending it. the whole point of the character is a slowish grappler that uses grabs to manage a state which has many benefits.
i get what your saying but its really not hard to manage grabs the very most i can do is make one of the grabs better for combing so u can use it more effectively
Inferno 7 Nov, 2021 @ 3:52pm 
I don't think having the meter build by using your basic kit is particularly good for the character, it makes trying to do the very basics of Rivals (advantage state in particular) extremely challenging. It forces way too much reliance on grabs, which are already very limited in their application, and causes the character to become extremely predictable due to requiring grabs every couple of hits.
Inferno 7 Nov, 2021 @ 3:49pm 
As an example of this, I was playing against a friend of mine earlier (he's a Clairen player). I had recently opened him up, landed n-special, and then converted it into a few more hits. Unfortunately, he managed to hit me off-stage, and then started to chase. He covered up-b, side-b, and jump. The only option I really had was to hit him directly, but the problem was that when I did so, I was at over 75% meter. We both got back to stage, but the moment he started pressuring me, I had next to no options. He was spacing at range, so trying to land a grab wasn't really an option, but I couldn't use my larger normals because I would take 50% for trying. This dynamic kind of sucks, and makes the player feel helpless for just trying to use their character's kit.
Inferno 7 Nov, 2021 @ 3:49pm 
The second issue I have is how the meter is built. Nago's meter is purely built up by special moves. He can still use his normals without building meter (they even help him lower it), he just has to avoid specials. At the same time, these specials are incredibly powerful tools that allow him to effectively break the game, so limiting how much he uses them becomes a very interactive experience. Compare that to Chimera building his meter from all but 2-3 moves. This causes a really, really big issue with his gameplay: checkmate scenarios. Basically, if Chimera has hit a lot of moves recently, like pushing a juggle or doing an extended combo, there are a lot of situations where the opponent can effectively force Chimera to pop by explicitly avoiding grab setups.
Inferno 7 Nov, 2021 @ 3:49pm 
While I understand the idea behind the character, I'm not a fan of how the meter was implemented.

In order to explain my issues, I'm going to be comparing this to Nago. First up, Nago's meter is designed to reward the player for good management, whereas Chimera's is purely focused on punishing the player for poor management. Nago's meter actively buffs his normals as it builds, only having a truly negative effect if you let it get out of control. His kit encourages you to interact with the meter in more interesting ways, letting it flow up and down. Comparatively, it feels like Chimera's meter is extremely linear. The only interaction is simply avoiding the meter building up, or letting it pop, both of which have major downsides.
Spider Boi  [author] 5 Nov, 2021 @ 4:21pm 
sweet
Watermelon 5 Nov, 2021 @ 3:52pm 
@Spider Boi You're right, I just was used to playing characters with fast but weaker attacks. Now I'm used to his moves again and he's still fun :steamthumbsup:
Airplane Heavy 5 Nov, 2021 @ 3:28pm 
@watermelon
what endlag i dont see any.
augmented u-turn 5 Nov, 2021 @ 11:12am 
i've been playing him a few days and i love him so much i made him my pfp B)
Kosmo 5 Nov, 2021 @ 1:18am 
This is my new main, lets gooooooo
Spider Boi  [author] 4 Nov, 2021 @ 6:27pm 
you know he has only mainly been getting buffs right?
like the only moves that got more endlag was dash attack and fspecial which fspecial got buffed since now its more active and goes farther and kills better
Watermelon 4 Nov, 2021 @ 6:24pm 
He was fun before, but now the endlag on all of his moves are so high that he isn't nearly as fun to play anymore
Waddle² 3 Nov, 2021 @ 9:18pm 
his aerials are very stronge :steamthumbsup:
vic 3 Nov, 2021 @ 6:32pm 
yo incredible
Spider Boi  [author] 3 Nov, 2021 @ 8:22am 
I forgor
Qazzquimby. 3 Nov, 2021 @ 1:10am 
Where is the documentation for this? Important stuff like "grabs lower your meter" and "dodge cancels uspecial" isn't on this page or the empty in game info box.
Spider Boi  [author] 2 Nov, 2021 @ 5:37pm 
its if wolf was a grappler
ballistA 2 Nov, 2021 @ 4:52pm 
Is it just me or from the video this character looks like it takes a lot of inspiration from Wolf's moveset?
aqua 2 Nov, 2021 @ 10:52am 
no problem, and I'll certainly try my best, many thanks