Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI - Roman Shieldwall
32 Comments
Chrissant  [author] 13 Feb @ 3:47am 
The modding scene for R2 is so dead though. The only people who could do it are people I already know. And I have asked many times.
Ciaphas Cain 12 Feb @ 4:26am 
You should make a post in Steam asking for someone to take over
Chrissant  [author] 6 Feb @ 2:15am 
If only somebody could take over the modding scene for me, I've long left this game for years now. T-T
Chrissant  [author] 6 Feb @ 2:14am 
Hah.. the mod is perhaps out of date.
Jovecore 3 Feb @ 10:01am 
I've used it with DEI 1.3.3 and 1.3.4
Chrissant  [author] 31 Jan @ 2:22am 
That's really strange . . . mind linking which mod it is?
Kaiser_Powers 31 Jan @ 2:03am 
@Jovecore +1
Jovecore 7 Sep, 2024 @ 3:24am 
I use the roman units reskin and when I turn on this mod the textures of the shields, the bodies of the units disappear. It's weird, but it's a fact.
Chrissant  [author] 6 Sep, 2024 @ 4:41pm 
I believe the mod should not need an update. Pls let me know if it does.
Chrissant  [author] 6 Sep, 2024 @ 4:40pm 
the standard defensive formation does not behave the same as the shieldwall ability. It is just the same as the hoplite phalanx with lower range. Defensive formation can at times be better but the issue is due to how the engine works it can actually end up being disadvantageous to use it at all. Shieldwall on the other hand is better against crowded infantry and even cavalry.
Jovecore 6 Sep, 2024 @ 10:42am 
Bro, update pls!
Invxus™ 17 May, 2024 @ 2:06pm 
not sure if you're still responding but I've found that the Roman shield wall is just so underwhelming compared to a standard defensive formation

the stats on a shield wall boost armor by like 3 but cut weapon damage in half

in my testing, the same unit in neither formation beats one in a shield wall
Chrissant  [author] 22 Aug, 2023 @ 3:28am 
I considered doing that long time ago but it would have to be a separate mod, and also a lot more work. It's also something I'd have to update again and again with each DEI update which I'm not willing to do.
Lord Castellan Majorian 20 Aug, 2023 @ 4:14am 
Can you consider adding this for the Greek Thorax/Thureo infantry, something so that the Greek factions can really compete with the Romans without exclusively having to use pike units.
Franck 20 Aug, 2023 @ 2:03am 
Ty for your answer.
Chrissant  [author] 20 Aug, 2023 @ 2:01am 
Unfortunately I can't make the mod work for vanilla. It depends on something only in DEI
Franck 20 Aug, 2023 @ 1:20am 
Hi Chrissant. Ty a lot for your mod. I have a question. Your mod need the DEI Pack. Can we make the same mod for the vanilla game ? If yes, what do we need to make it work ?
Chrissant  [author] 29 Apr, 2023 @ 1:42am 
Note that the units can't throw pila with the shieldwall ability activated. Nothing can be done about that.
Olek 9 Apr, 2023 @ 10:18pm 
Tested this as a possibility to add to our existing head to head campaign, and no matter what I did I couldn't get the Units to throw their Pila.
Chrissant  [author] 6 Aug, 2022 @ 5:03am 
So yes the ability itself is not a separate custom ability, but DEI's shieldwall. What I modified was the animation set used for the legions. DEI Shieldwall is mostly used by barbarian units that has the back row holding spears and the front row holding swords. I played around with animation sets a bit to make the back row also hold swords and put their shields up, whilst retaining the ability to throw pila. By all means you can do whatever you want with my mod.
GIGroundNPound 4 Aug, 2022 @ 10:31am 
First and foremost, thank you for your awesome mod! Just a question if you don't mind, I am looking through your tables and that of DEI and notice that (I believe) that you "gave" the DEI shield-wall ability to the legions correct? So, your mod doesn't create a "separate" formation? Reason I ask is that I want to create a "Roman Shield-wall" ability and was hoping to tweak your mod for my own (not to be published) needs. Thanks for the help/clarification and again, for your modding efforts!
Maréchal Ces Noix 2 Jun, 2022 @ 7:12am 
Thank you very much!
Chrissant  [author] 2 Jun, 2022 @ 4:53am 
If you have more questions simply go to the DEI discord server where a bunch of nerds will gladly help you out.
Chrissant  [author] 2 Jun, 2022 @ 4:53am 
If you really want faster battles I have a better solution, simply make a PFM mod yourself. Simply edit the base DEI unit hitpoints, lower them all to your liking, this way without having to make sure a dozen different weapon damage stats are balanced, you still have faster battles. You can also increase base hit change via kv_rules. That will make battles faster without you having to change anything. You won't even need the faster battles submod.
Chrissant  [author] 2 Jun, 2022 @ 4:51am 
2x faster battle submod edits weapon damage and is not going to be compatible with any submod which edits weapon damage including this mod. Romans extravaganza require a functionality patch with DEI to function. There is an updated one available. You can modify the weapon damage of this mod and any other mod to fit the increase in faster battles submod, or simply put the faster battles submod above everything else so it has the final say on weapon damage. Note that for Roman shieldwall to work, gladius1~4 must have at least 2.5 to 3 weapon length. Otherwise the shieldwall doesn't function.
Maréchal Ces Noix 2 Jun, 2022 @ 3:08am 
I have 2 questions. First, using this mod makes my romans invisible which I think is because of the mod "Romans Extravaganza", are they not compatible? I placed your mod above everything. I'm using 2x faster battle submod and I think Romans weapon damage is very low in this mod, is it possible to modify the stats in Pack File Manager? If yes, do I have to modify your mod or base DEI? Thanks.
CENTURION 16 Jan, 2022 @ 5:51pm 
Thought it did, cheers mate love the mods :steamthumbsup:
Chrissant  [author] 14 Jan, 2022 @ 7:45pm 
Yes. They can still throw the pilum though.
CENTURION 14 Jan, 2022 @ 9:04am 
Does this mod remove the Pilum when the soldiers are marching?
Lady Dimitrescu 8 Nov, 2021 @ 10:12am 
Sexy Romans.
Chrissant  [author] 30 Oct, 2021 @ 5:51pm 
You'll offend the fanboys if you don't say tunics.
Skálmöld 30 Oct, 2021 @ 10:30am 
but..but the Romans are wearing skirts too?