Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[DISCONTINUED] The BETA Integration Project
36 Comments
KapitanSWAT  [author] 14 Jun, 2024 @ 7:51am 
@ADAM_HUN
@locze was asking about the breeds, not humanskins/headgear.
Also btw thanks for offering the old models, but fortunately I already saved them (and made available in this mod)
ADAM_HUN 14 Jun, 2024 @ 7:32am 
@locze @KapitanSWAT I saved the files for both the humanskins and the wearable equipment + textures before the german skin rework. If anyone's interested, I could send it to who needs them.
KapitanSWAT  [author] 11 Jun, 2024 @ 9:03am 
I don't have any such plans, sorry
CRAZY | Locze 11 Jun, 2024 @ 8:34am 
are you going to bring them back?
KapitanSWAT  [author] 11 Jun, 2024 @ 4:07am 
They are removed
CRAZY | Locze 9 Jun, 2024 @ 5:46am 
Hey, I can't see the units in the editor like I used to. do you have an idea how to fix it?
KapitanSWAT  [author] 23 May, 2023 @ 8:31am 
No because it was never there
Altho I've been thinking about making it one day, but it's beyond my skillset atm
ADAM_HUN 22 May, 2023 @ 6:46pm 
Hi. I just wanted to ask, if the missing german mission " 1942_09_novorossiysk " is available in this mod?
KapitanSWAT  [author] 3 Apr, 2023 @ 10:14pm 
Mod is updated, but there's still content with missing textures etc.
It'll take some time to fix this all.
KapitanSWAT  [author] 21 Mar, 2023 @ 9:11am 
Until I update the mod will be, unfortunately, broken
KapitanSWAT  [author] 21 Mar, 2023 @ 9:11am 
I'm yet to update for the new humanskins, stay tuned
CRAZY | Locze 21 Mar, 2023 @ 4:01am 
Can't play, allways i see no-texture in new skin and headgear made erorrs
xerifebingbing27 13 Jan, 2023 @ 11:38am 
Okay KapitanSWAT, it's not your fault....there are changes made by developers that lead to problems in some MODs as I've noticed....and there are difficult or impossible cases to solve .... I've seen this happen with some unofficial developers. If it serves as a parameter for anything, I inform you that the case of the MG on the hatch...it already happened before (I just didn't inform you because it was just a small problem and now I mentioned it because there were two cases)...however, in that last one time I reported it, it had started working again... I don't know how...and after "they" changed it again it didn't work again. Thanks for trying.
KapitanSWAT  [author] 13 Jan, 2023 @ 10:40am 
@xerifebingbing27
I'm sorry to inform that the issue is unfixable (I don't know neither the cause nor a way to fix it, sadly)
KapitanSWAT  [author] 13 Jan, 2023 @ 10:19am 
Will take a look
KapitanSWAT  [author] 13 Jan, 2023 @ 10:19am 
WHY DO THE DEVS HAVE TO BREAK SO MANY THINGS... *sigh*
xerifebingbing27 12 Jan, 2023 @ 1:44pm 
Hello, I would like to report something that happened... I went to play one of the single missions of the official game in EDITOR as I usually do, in the case of Berlin 1945 on the German side and using its BETA MOD... (I put a Tiger I E) and when placing a single BETA crew the commander when entering and standing outside with half his body the hatch did not open he was like he was going through the steel of the hatch and he holds the external machine gun but does not fire it automatically if gets attacked...he even got shot and died during the test. I tried the other Tigers from the MOD and the same thing happens. By placing any Tiger I in the game
officer, the hatch and machine gun function normally.
xerifebingbing27 30 Dec, 2022 @ 9:58am 
KapitanSWAT, I just did a test with the game's mission....Sevastopol and the Tiger I "ACE" was perfect, thank you.
KapitanSWAT  [author] 30 Dec, 2022 @ 6:33am 
OK @xerifebingbing27, I fixed this. You can tell me if it works.
P.S.: I uploaded the missing textures to the dependency mod, so if you don't have it you will still miss them. Link: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2641893452
xerifebingbing27 30 Dec, 2022 @ 5:29am 
Thank's KapitanSWAT.
KapitanSWAT  [author] 30 Dec, 2022 @ 5:25am 
@xerifebingbing27
Thanks for reporting, seems like it's just one large missing texture now lol
Will try to fix it
xerifebingbing27 29 Dec, 2022 @ 12:59pm 
Hello KaptanSWAT, I would like to report that after this last update I activated your two MODs that I have and when doing a test, I first went to see the vehicles that are from your BETA MOD and I found a problem in Tiger E "ACE" BETA... .the one with the camouflage that looks like plants and the ends of it (the 4) have burrs showing and the turret has one on the back... the other tanks are ok from what I saw.....if you can, take a look later.
KapitanSWAT  [author] 16 May, 2022 @ 12:18pm 
No, it's not possible
Mr Carmine 16 May, 2022 @ 9:55am 
Hi can i ask are you planning customized the beta models like adding more heads variant to the fallschirmjagers summer/winter? if it is possible?
KapitanSWAT  [author] 9 Feb, 2022 @ 12:23pm 
Alpha squad, be advised:
We got unconfirmed reports of new targets in your AO, possibly hostile. Stand by for updates...

Seriously though, the devs have added brand-new unused textures! You know what that means? This means that there will be a new content coming in the following days, containing new variations of the new Soviet SSh-36 and SSh-39 helmets, and also a fix for the missing textures for all old SSh-36 and SSh-39 helmets (along with their previous models).
KapitanSWAT  [author] 25 Dec, 2021 @ 8:59am 
Finally no more blurry screenshots! You can see all the glory of those nice German camouflages, without having to worry about the whole blur applied on them.
KapitanSWAT  [author] 17 Nov, 2021 @ 10:25pm 
@The_FreeMan:
Because I needed a few textures for some of them (though I had most of them)
The_FreeMan 17 Nov, 2021 @ 3:49pm 
@KapitanSWAT: Ok, then why you was asking me to give you those skins if you already had them?
KapitanSWAT  [author] 17 Nov, 2021 @ 1:24pm 
@The_FreeMan:
I got a few files left over from the beta times
The_FreeMan 16 Nov, 2021 @ 11:56am 
@KapitanSWAT: Really? How did you manage to get it, the beta version?
Sandels FI 16 Nov, 2021 @ 8:33am 
:steamthumbsup:
KapitanSWAT  [author] 16 Nov, 2021 @ 7:57am 
@The_FreeMan:
1st question: A simple answer to your question, not as complicated as the question itself: I got them from "Call to Arms - Gates of Hell BETA".
2nd question: Sorry for the delay, I'll answer your question now (so you won't need to wait years for the answer (though the answer is a bit higher)).
@Sandels FI and @Press T To Retreat:
Not a priority, although I might add a few images later.
The_FreeMan 15 Nov, 2021 @ 1:49pm 
Ok then, here's another question: how many years I need to wait for the answer to my first question?
The shitter of mouths 8 Nov, 2021 @ 2:50pm 
I agree
Sandels FI 5 Nov, 2021 @ 4:28pm 
Preview images would be nice...
The_FreeMan 3 Nov, 2021 @ 9:34am 
Oh, finally beta skins show up, would you mind if I ask where did you get them?