Arma 3
REBalanced - FIR F-16
30 Comments
Orbis2358  [author] 1 Nov, 2024 @ 7:21pm 
@Sky Clouding Yes, REBalanced relies on AWESome Aerodynamics for afterburner and external fuel tank handling.
Sky Clouding 1 Nov, 2024 @ 2:17pm 
Does this REQUIRE the AWESome mod?
Scary Horse 22 Aug, 2024 @ 5:39am 
@Orbis2358 thanks for the info
Orbis2358  [author] 22 Aug, 2024 @ 5:34am 
@Seperatist T It's 100% ok to use any reskin mods with this one, as REBalanced only works with aerodynamics not texture. Installing this mod will affect aerodynamics of all F-16 variants including the reskinned ones.
Scary Horse 22 Aug, 2024 @ 12:06am 
@Orbis2358,the mod is called Devas Turkish Air Force F-16 Pack
Scary Horse 22 Aug, 2024 @ 12:04am 
Hey @Orbis2358!I installed a Turkish F-16 mod that needs the base F-16 mod to run like this mod and the base mod of it is the same base of this mod.My question is if i download this,the Turkish F-16s get reskinned or just stays the same?
CPT A. Skyried |171CB| 16 Jul, 2024 @ 2:06pm 
@Orbis2358 - Of course! Thankyou for the clarification and for understanding as well!
Orbis2358  [author] 16 Jul, 2024 @ 6:55am 
@CPT A. Skyried Both REBalanced and AWESome are licensed under CC BY-NC-SA 4.0, which allows modification of the code. Therefore uploading a all-in-one mod for REBalanced and AWESome on Steam or any private cloud for server modpack is allowed. Only requirements are:

1) BY: appropriate credit, provide a link to the license, and indicate if changes were made
2) NC: may not use the material for commercial purposes
3) SA: you must distribute your contributions under the same license as the original
https://creativecommons.org/licenses/by-nc-sa/4.0/

Refer to
https://github.com/mgkid3310/AWESome/blob/master/LICENSE
https://github.com/mgkid3310/REBalanced/blob/main/LICENSE
for further details.

In a nutshell, just put my name on the credit for those mods and it should mostly be fine. I don't want to raise issues unless someone rips off the code and argue they created the mod - yeah this actually happened before.
CPT A. Skyried |171CB| 14 Jul, 2024 @ 11:07pm 
@Orbis Understandable, no biggie; just a wishlist - since Aerodynamic labs does it in a way. What is your policy for derivatives and or packing (ie. all in one Rebalanced?)
Orbis2358  [author] 12 Jul, 2024 @ 7:39am 
@CPT A. Skyried For now the addon is on bug-fix only stage due to my IRL schedule, and moreover modifying the ejection related code can cause serious bugs when Firwill's mod gets updated. ATM I cannot afford to react in time to such bugs.
CPT A. Skyried |171CB| 11 Jul, 2024 @ 1:23pm 
@Orbis2358 probably inherited then - any willingness to implement something otherwise?
Orbis2358  [author] 11 Jul, 2024 @ 6:35am 
@CPT A. Skyried As far as I remember this addon does not affect the ejection related behavior. Maybe it's from Firwill's original work?
CPT A. Skyried |171CB| 10 Jul, 2024 @ 10:28pm 
Any particular reasoning for the steerable parachute after ejection?
Orbis2358  [author] 28 Jun, 2024 @ 6:08am 
@AronMcZimmermann Oh well, bad for you but the nautical miles and feet are used by all aviators outside China, including both Europe and America, even the Russia. Sorry for being sarcastic but this is what you get when you post such comment.
AronMcZimmermann 26 Jun, 2024 @ 12:56pm 
changing km and meters to imperial american shit is the most stupid thing what you made here lol? nobody want it
CPT A. Skyried |171CB| 23 May, 2024 @ 6:58am 
I really wish there was a solution to use both this FM and Aerodynamics Lab's Ejection Seat stuff T_T
Orbis2358  [author] 17 Jun, 2023 @ 8:04pm 
@$osa There was a bug where rear seat (WSO) had wrong AB indicator. Performance/handling had no changes.
$osa 17 Jun, 2023 @ 10:32am 
@Orbis2358 what did the new updates change and do, if you don't mind me asking.
Orbis2358  [author] 9 Jun, 2023 @ 6:36pm 
@Emu np, Thanks for the bug report!
Emu 9 Jun, 2023 @ 6:35pm 
yep, just opened to test
everything is working a ok now, thanks for the quick fix
Orbis2358  [author] 9 Jun, 2023 @ 6:15am 
@Emu The bug was fixed with last update, can you check for update?
Emu 8 Jun, 2023 @ 8:57pm 
after the recent updates ive been getting a consistent error with the f16 in particular
only mods loaded being the REBalanced collection.
Script FIR_F15\sqs\Jettison\droptanks.sqf not found
seq 28 Aug, 2022 @ 5:04pm 
an OVER G warning in combination with ACE G-Forces would be really cool
squee486 9 Jul, 2022 @ 11:48pm 
it would be awesome if you made a f-22 mod with thrust vectoring so we can dance around other aircraft.
SickSidewinder9 13 Feb, 2022 @ 6:07pm 
Thanks for all your work.
Only problem is that using this without AWESome leaves the plane waaaaaaaaaaaay too fast. Maybe even faster than originally. Easily passing Mach 1 at 60% throttle well below 10,000. Nevermind that that's with weapons on.
The plane can barely supercruise clean at high altitude (and that means full mill power).
Anything you can do about that, or do I just have to always be running AWESome? I think I remember there being some things I didn't like about it.
LoSboccacc 24 Jan, 2022 @ 11:46pm 
should probably do a collab with this guy to avoid duplicating effort https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2495267149
Rallome 4 Jan, 2022 @ 9:27am 
Top notch flight profile very fun
QuintusJ 4 Nov, 2021 @ 11:23am 
Absolutely amazing work dude! Can't wait to see what else you work on.
grizz_actual 2 Nov, 2021 @ 5:01pm 
YESSSSS! BEEN WAITING FOR THIS!
NightIntruder 1 Nov, 2021 @ 3:11pm 
Somebody have found what the thrustCoef is for, and not only that one ;)