Stormworks: Build and Rescue

Stormworks: Build and Rescue

Active Sonar (STW)
11 Comments
Lazakamikaza  [author] 22 Jul, 2022 @ 5:21am 
i will update this for the new sonars eventually, not any time soon though i havent touched any naval stuff for a while
Sushi 21 Jul, 2022 @ 6:33pm 
im having trouble with the sonar, im fairly new and probably didnt install it right, but im right in front of a ship and i ping and it still says no target found
Yury_Vendiktov 12 Jun, 2022 @ 10:22am 
Would it be possible to update this to the new sonar?
with even passive radar?
Brooke7125 20 May, 2022 @ 1:47pm 
wait im a dumbass this was already asked
Brooke7125 20 May, 2022 @ 1:40pm 
would I be able to use this on a creation i am publishing? id credit you of course
biventine 21 Mar, 2022 @ 7:09am 
this worked wonders for my submarine, all i had to do was flip it upside down and connect up electricity! it detected everything well and worked fine. :steamhappy:
Lazakamikaza  [author] 1 Jan, 2022 @ 7:40am 
@[TB6] ☭Beef Chungus☭ Yes it is alright ofc.
Tumble Trash᠌ ⁧⁧ Official 31 Dec, 2021 @ 8:35am 
is it alright if I use this on a creation? Credit will be given.
Lazakamikaza  [author] 3 Nov, 2021 @ 7:56am 
the speed of sound underwater is 1500m/s, so multiplying the return time with 1500m/s should give the range, (unless i accidentally messed up the functions inside the MC)
gloobern 2 Nov, 2021 @ 6:38pm 
sorry for being a bother, but what exactly do i have to do to find the range of the contact? im following the notes but its always off. thanks for the help!
Vulcy 1 Nov, 2021 @ 4:41am 
really well made. Good job:mkb: