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But if someone finds code to fix, let me know
currently not. But feel free to report bugs, I may fix them if I play CK3 again
see my post below yours. If you can tell me details what exactly does not work when and is reproduceable, I can take a closer look. But right now I have no clue if and what and why sth is not working =/
I currently don't play the game, so I don't know all the changes in game and in code.
Normaly I would expect that the mod still works fine on current version. And if it does not, I fear I'm unable to find out why, until I spend several hours to find out all the game/code changes.
Das testen ist leider nicht so einfach (brauche ja immer ein savegame der aktuellen Spielversion und ich spiele CK§ aktuell nicht), bei dem ich in einem verbündetem Krieg bin (oder gibts eine Spieleinstellung wo das von Anfang an der Fall ist?)
Ud als ich vor einer Woche das getestet habe, schien alles zu funkionieren, kann aber sein, dass nur bestimmte Konstellationen nicht mehr funktionieren.
also wenn du mir helfen kannst rauszufinden was/wann es nicht mehr funktioniert, dann kann ich gucken ob ich es fixen kann.
The chracterinteraction was shown fine, but in the event I was not able to click the option to leave war. So this mod may not work in current game version.
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But even without mods several things did not work as it should, so it also may be a bug from the game. So I will wait some game updates and see if it fixes itself.
Is the nothing from the mod shown at all? So no character-interaction with allies you are at war with? Or does clicking the action does nothing? Or what?
Let me know if sth is not working as intended or if sth needs adjustment for new game features.
@Ziiyqol: the mod needs no update
Nothing (not even opinion), Only opinion, No Opinion (gold, prestige, honor), Default (opinion, gold, prestige, honor)
And I think he's right, because that sounds historically correct, in fact, if one of my allies abandons me during a war, of course our friendship would finish, also in real life.
Anyway I think this mod is very useful and I wished a lot that someone did it soon or later.
So thank you very much SERP ;)
So I wanted to make a mod that allows to leave a war IF you are no longer allied. But then I saw that there are several more possible reason why you could be in the war and it would be too error prone to check every possibility manually (especially when mods/game adds more reasons).
Therefore I decided to always allow to leave war, but if there is an alliance, it will break.
I was just thinking how dumb it is that when the AI, or you, is called into a war due to a marriage alliance (or the Negotiate Alliance perk), they have to keep fighting that war, even if the people who made the alliance happen are dead.
For the player, that's not that much of an issue, as you can just not raise/send your troops, but the AI doesn't work that way.
I don't know how to find out the reason for participating in a war. There are several possible reasons, an alliance is only one of them. So even if an alliance breaks, there might be other reasons to stay in the war. And I don't know how to check them.
So no, I don't think I can base anything on "reasons".