Hearts of Iron IV

Hearts of Iron IV

Historical Naval Production (w/ Lower Fuel Consumption)
52 Comments
I'm Kravan 26 Oct, 2023 @ 2:07pm 
Yes the mod still works
DrStrangelove05 22 Oct, 2023 @ 12:35am 
I would like to know too
Spacecruiser 15 Oct, 2023 @ 12:22pm 
Does this mod still work?
WRYYYYY 12 Dec, 2022 @ 11:54pm 
I've checked it and it's still working, what you guys need to do in order to be able to use this mod is to follow this tutorial and voila this mod will work
firespark84 6 Oct, 2022 @ 1:55pm 
does this work now?
Around999People 4 Oct, 2022 @ 2:55pm 
Any chance of an update?
Bashar al sneed 29 Sep, 2022 @ 3:11pm 
any chance there could be a version of this with less manpower req ???
tonym91 11 Apr, 2022 @ 1:20am 
Huzzah, welcome back and thank you!
Griffinshark  [author] 8 Apr, 2022 @ 8:54pm 
@Blackadder Alternatively, if you can find a way to adjust mod loading order and put my mod above KR, that should also fix it.
Griffinshark  [author] 8 Apr, 2022 @ 8:49pm 
@Blackadder That most likely means that KR is editing the same defines values as my mod and throws a conflict. Realistic Carrier Overstacking probably worked fine because that define value is extremely rare to be edited by any mod. In most games a mod load order would fix our problem here, but hoi4 does not have a simple way to do this that works 100% of the time. The only real way to have compatibility would be to go directly into the KR mod and edit the defines file to not touch the values this mod is editing.
Blackadder 8 Apr, 2022 @ 12:00pm 
@Griffinshark I tried but without success. Too bad, cause Realistic Carrier overstacking mod didn't give me any hard time
Griffinshark  [author] 7 Apr, 2022 @ 9:25pm 
@Blackadder I'm not sure because I don't use KR. However, assuming KR does not mess with fuel consumption of ships or ship production values (both of which are rarely touched by mods), it should still work!
Griffinshark  [author] 7 Apr, 2022 @ 9:22pm 
@Minemonkey166 Sure does!
Griffinshark  [author] 7 Apr, 2022 @ 9:15pm 
Hello everyone, it would appear NSB did not touch naval values thankfully. All my update did was update the version number so the launcher won't yell at you. I have tested the mod to be effectively working with the latest patch: 1.11.10. Thank you all for your continued support!
Griffinshark  [author] 7 Apr, 2022 @ 8:42pm 
I'm pleased to be back. This college semester has taken all my free time and sanity. I will be posting an update of this mod within a week from this comment!
cayuga 25 Mar, 2022 @ 5:07pm 
update it
Blackadder 12 Mar, 2022 @ 9:01am 
Does it work with KaiserReich ?
Minemonkey166 20 Feb, 2022 @ 5:17am 
does this work with NSB?
중.국.좋.아 11 Jan, 2022 @ 12:03am 
Good mode
Griffinshark  [author] 14 Dec, 2021 @ 10:44pm 
@Mr.Charcoal Yes it should be. I don't have the new DLC yet (being a poor college student) though so I can't say for sure. If you have problems, let me know and I will do my best to fix it!
Griffinshark  [author] 14 Dec, 2021 @ 10:42pm 
@Honey Badger I'm continuing to monitor the new DLC situation as it develops. I can already see the problem you mentioned. If it is not fixed by January, I will definitely be making a mod.
Primaris ZpleX 11 Dec, 2021 @ 9:38am 
is the mod compatible with the new no step back ?
Joe Bagadonuts 10 Dec, 2021 @ 11:30am 
This is great, thanks
Honey Badger 2 Dec, 2021 @ 12:47pm 
Awesome great to hear, looking forward to the day that mod drops.
Griffinshark  [author] 2 Dec, 2021 @ 11:45am 
@Honey Badger
I haven't gotten the new DLC yet, because I was waiting on some balancing patches for it. But definitely would make that mod if I saw the issue. I love tanks just as much as ships, lol.
Honey Badger 1 Dec, 2021 @ 7:48pm 
You should consider making a mod that does the same with tanks in no step back because the dlc basically doubled the cost of tanks.
Griffinshark  [author] 30 Nov, 2021 @ 5:12pm 
@ChickyWicky
Thanks for confirming!
WolvesofZiu 29 Nov, 2021 @ 9:54am 
Does this mod still work?
Griffinshark  [author] 28 Nov, 2021 @ 8:09pm 
@Jedipony1 It should still work, regardless of the version flag in the launcher. Is it not working in game?
Jedipony1 28 Nov, 2021 @ 11:20am 
I hope this gets updated soon
Griffinshark  [author] 25 Nov, 2021 @ 4:11pm 
@Kirron You're in luck! I did that a few days ago. I would have done it earlier but I was having issues with the mod uploading system. Finally found a solution and updated the old mod. Enjoy!
Kirron 25 Nov, 2021 @ 8:33am 
Any chance you can remove the RT56 dependency from the old mod without the lower fuel usage? Want to use it with the naval rework mod but I'm fairly certain that the reduced fuel usage will probably break something there due to how NR changes up all ship modules (with a much expanded group of engines).
Griffinshark  [author] 24 Nov, 2021 @ 7:44am 
@Hardin I'm glad you enjoy it!
Hardin 24 Nov, 2021 @ 6:41am 
Thank you for making this mod. Ships are underappreciated in this game and this mod helps people to actually use ships and make them worthwhile to build.
Griffinshark  [author] 23 Nov, 2021 @ 3:28pm 
Updated!
coffeemm8 22 Nov, 2021 @ 11:47am 
A must have mod
turrón master 15 Nov, 2021 @ 2:20pm 
thank god, my fleet can now finally go on patrol on the same day as my motorised divisions move.
Bonner 13 Nov, 2021 @ 5:08pm 
I actually like navy now
Pintaar 13 Nov, 2021 @ 4:12am 
Kriegsmarine here i come!! <3
Lithium2674 13 Nov, 2021 @ 12:46am 
great mod, King
adidboi 12 Nov, 2021 @ 9:09am 
sad german noices
Ratt 11 Nov, 2021 @ 11:29am 
@ColCoal Rest In Peace in peace Axis?
ProperGhost 10 Nov, 2021 @ 9:49am 
One of the best mods out there. :steamthumbsup:
arc’teryx 8 Nov, 2021 @ 8:06pm 
could you make a mod with realistic fuel consumption
Griffinshark  [author] 8 Nov, 2021 @ 3:15pm 
Thanks for the kind words everyone!
FAB500 8 Nov, 2021 @ 2:04pm 
You are the best
ColCoal 8 Nov, 2021 @ 12:46pm 
RIP in peace Axis.
2106passi 8 Nov, 2021 @ 8:07am 
thanks for your work
antonio 7 Nov, 2021 @ 3:19am 
cool
HAM-JP 6 Nov, 2021 @ 8:06pm 
good
thx