RimWorld
Oddities: Weapons Module
117 comentarios
ArrowMage 13 ABR 2024 a las 13:39 
I really hope someone picks this up, this was always one of my favorite mods
Carefree 13 ABR 2024 a las 3:32 
take care Irecreeper! It's a great mod, but take care of yourself first :bunnyinablanket:
Kalter Stahl 7 ABR 2024 a las 11:36 
Sounds like it's time to pick up something fun that's out of your normal wheelhouse. Well I appreciate the mod, it's a good one! I hope someone picks it up and that you feel better!
Irecreeper  [autor] 6 ABR 2024 a las 21:53 
I'm unsure as to whether I'll update this mod to v1.5 or not. Truth be told, I've always been a little unhappy with the quality, and making a whole "module" system ended up being a bit much for me. MAYBE I'll attempt a remaster at some point, but I've been a bit burnt out on... a lot of things, as of late.

If you're reading this, and are one of those people who like to make mod ports to later versions, go ahead! Though, maybe also notify me if you do so, so I can provide a link.
Kalter Stahl 8 FEB 2024 a las 12:07 
This looks great, I'm always looking for magical weapons that don't require Royalty! I don't suppose there is a mod menu for turning certain weapons off if they don't fit your theme?
Pancake 13 MAY 2023 a las 16:04 
i got skyslasher its quility is good when i attack any creature it misses all the time and it cant attack sleeping animals is this intended or something causing it?
Warpath 15 ENE 2023 a las 7:48 
Anyway to set a "category" for these weapons as "Oddity" (like VE does for crypto weapons, or exists for persona weapons) ?
Daeharde Trihardt 8 ENE 2023 a las 0:55 
Unsure if this is functionally possible, but it would be a neat interaction if the Proboscis could restore hemogen to hemogenic pawns.
Eidolan 31 DIC 2022 a las 16:30 
Is there a way I can edit the file to change the tech level of these weapons? I'm using a mod that limits pawns to only using weapons they have the same tech level of, and since all these weapons are "ultra tech" my poor guy will die of old age before being able to use the weapon, and since said weapon is a sword my head cannon is the guy could figure out how to swing it even if he didn't understand how it was made.

So can I use Notepad ++ to open up the mod file and just change the tech level?
Victor 9 DIC 2022 a las 14:50 
Found an error: You can reproduce it by going into devmode->Autotests->Make Colony(full)
Log: https://gist.github.com/HugsLibRecordKeeper/d799ce3ba559e2a15ace31ab044becf7#file-output_log-txt-L6358
Line: 6358
Irecreeper  [autor] 17 OCT 2022 a las 21:57 
Oh, thanks for the heads up! I'll go fix that now.
Zaljerem 17 OCT 2022 a las 11:05 
You seem to have an error in one of your SoundDefs, OW_Sound_CantabileBeserk, on 1.4 ... just wanted to let you know!
JACK 16 SEP 2022 a las 15:32 
this is SO cool
test 5 SEP 2022 a las 2:20 
oh and it is a persona one. So probably persona bond forge patch mod caused that
test 2 SEP 2022 a las 5:09 
got epiphany on an infestation quest
PearificPear 8 AGO 2022 a las 8:39 
Any chance to make the "Devil's Bargain" message not appear, or making it a toggleable option? Having a character that automatically removes the Luciferium need makes it so that the message appears every hit.

Also - referring to your last comment - a grenade launcher that fires cluster grenades? First grenade explodes on 5x5, releases 3-5 grenades that explodes over 3x3.
Irecreeper  [autor] 7 AGO 2022 a las 14:45 
I've been thinking I'll add more weapons sooner or later. Might be fun to add a chaingun or grenade-type weapon soon, who knows?
ArrowMage 7 AGO 2022 a las 10:13 
This is still such a good mod, but i feel like most of the weapons are either melee or sniper. Are there going to be heavier weapons in the future?
Dr_Cytokine 10 JUL 2022 a las 7:10 
very good
Irecreeper  [autor] 27 MAY 2022 a las 19:01 
FUN FACT: I'm actually really awful at Faceless Void. Chrono-ing is hard.
Ren 27 MAY 2022 a las 18:15 
dotards dont get enough references in other media, thank you based faceless void spammer
Squamata 25 ABR 2022 a las 1:12 
Very cool weapon, love being able to set my ideology's weapon to something unique like the Kronos. Been having fun with the mod.
Irecreeper  [autor] 20 ABR 2022 a las 9:06 
@Hungus: Sure. When I eventually find the motivation to work again, I'll see about adding something like that. (The tab for oddities. Not the bottle of scrumpy.) The Tesla and Eschatos aren't references to anything in particular either, weirdly enough.
@Dinh: The explosion does have damage falloff I believe, but it does not scale with weapon quality.
@Pearific: I think that's something you'll need to request from the owner of Persona Workbench. Maybe? I could look into it later.
hopeless monster addict 20 ABR 2022 a las 1:19 
Also, id be willing to paypal or steam giftcard some money if you add a bottle of scrumpy from TF2 as a weapon that inflicts drunkness on hit, or something similar. would be a phat meme
hopeless monster addict 20 ABR 2022 a las 1:16 
if it is at all possible, please make a separate tab for oddities in the smelter. I've lost my cool af political assassin knives and neat electric crossbow to accidently smelting them twice because downed pawns.

Im aware this is just me being careless, but it would be a nice quality of life IF it isnt hard to implement.

Also if id love to know what the Tesla and eschatos are references to, i think Eschatos is some league of legends reference, but not sure
kjing-shy 27 FEB 2022 a las 4:41 
add a bottle of vodka as a weapon
Kaden Ha 22 FEB 2022 a las 14:16 
Does leyline's explosion damage scale? Also that weapon is very powerful on high level psycasters. Invis > Berserk pulse until almost fill the heat > skip out > attack until heat drops then repeat
PearificPear 22 FEB 2022 a las 14:03 
Also, an idea for a weapon; similar to the Skyslasher, a melee weapon that adds a melee damage multiplier(or melee cooldown speed) on kill that goes down over time. The first raider attacked stands a change, but the last one get's their head cut of in an instant.
PearificPear 22 FEB 2022 a las 13:58 
Any chance we could get a patch for "Persona Workbench"? Or is that something to request from the creator of that mod?

Would probably be stupidly OP, but would be quite fitting for some of the weapons, for example; The Devils Bargain infused with "Kill thirst", and the Leyline with "Kill Focus". Or stupidly OP with the "Fast mover" on Skyslasher.
Krazyfan1 21 FEB 2022 a las 0:43 
Nice!
Irecreeper  [autor] 20 FEB 2022 a las 22:14 
Oddities: Weapons Module v1.2.1 is out! Two new weapons. Maybe now I'll actually work on CE. Thanks for your support!
DrunkenBard 17 FEB 2022 a las 15:06 
This is the part where I joke about a knife that exclusively targets one's shoes.
Call it Fido's Revenge.
Krazyfan1 1 FEB 2022 a las 19:28 
thanks for the new sniper rifle
Parabolic 1 FEB 2022 a las 19:24 
This is a great idea as currently I just use custom idealogy weapons as my start of "quest" item. I can't play without CE so will wait but just wanted to say great idea!
无孩爱猫女(天生爱人版 23 ENE 2022 a las 19:47 
我抄,原
Irecreeper  [autor] 20 ENE 2022 a las 13:03 
The Epiphany isn't really a weapon that's meant to appear in most runs- it's more of an easter egg than anything. It has a really, really low chance to appear from a weapon strongbox.
Metalocif 20 ENE 2022 a las 7:23 
Sooo... how are you supposed to get the Epiphany?
(also it would be nice if it were stylable; from its description, it would make an excellent relic for some runs)
Joseph- 18 ENE 2022 a las 12:38 
can't wait to have another weapon added from this mod. I love the mods. My only issue just momentum take too long to shot (specially if you use mod like combat update which increase accuracy and combat speed).
Irecreeper  [autor] 17 ENE 2022 a las 23:27 
You also may need to re-download this module in order for it to work. Sorry for the inconvenience!
Irecreeper  [autor] 17 ENE 2022 a las 23:04 
There shouldn't be any issues with old save files, assuming the Core Module is loaded.
Irecreeper  [autor] 17 ENE 2022 a las 23:03 
Oddities: Core Module is out now! It is now required for the usage of this mod. Download it here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2723455136
17 13 ENE 2022 a las 9:05 
we appreciate all you do, thank you sir
Scorpio 12 ENE 2022 a las 22:07 
I disagree with that notion, but it's your mod, will make a patch and make them craftable once i have time for those like me who want it
Irecreeper  [autor] 12 ENE 2022 a las 20:46 
Updated the weapon previews on the page. The text for the Kronos and Wolbach are currently reflecting their post-patch state, which'll come out... in due time. soon

@Scorpio: They technically can be built, Oddities. If you mean "make oddity fragments craftable", that's not in the cards at all. Oddities are meant to be the random seasoning to your run, and making the fragments craftable would remove some of the "fun" of obtaining them. At least, in my opinion.

@The Guy: Oh yeah. I'm honestly not sure how to fix that, or if there's a way to provide this effect without shattering the game in half.
Scorpio 12 ENE 2022 a las 10:40 
maybe consider allowing them to be built but being ridiculous expensive?
Irecreeper  [autor] 11 ENE 2022 a las 21:49 
Been a bit silent on this front, sorry! I've been occupied with a variety of things, including classes starting up again. But ahem...

@magic_boi, 17: CE will happen some time in the future! Probably some time after the release of my next module?

@Dennis: I'll see how possible that is. It's certainly something I want to look into, at the very least.

Once the artist I've commissioned finishes a few pieces of art for the next module, I'll be releasing a small update for this module, and then the entire new module! I hope the new module will be fun for everyone!
17 10 ENE 2022 a las 16:45 
CE soon pretty please
The Guy 26 DIC 2021 a las 18:41 
Devil's Bargain's sunder effect is more or less useless against humans. It decreases their armor, but doesn't decrease their equipments armor... And they don't have base armor.
Dennis 22 DIC 2021 a las 4:08 
Really interesting mod! Could you add an option to disable the oddities fragments so the weapons can only be found?