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回報翻譯問題
If you're reading this, and are one of those people who like to make mod ports to later versions, go ahead! Though, maybe also notify me if you do so, so I can provide a link.
So can I use Notepad ++ to open up the mod file and just change the tech level?
Log: https://gist.github.com/HugsLibRecordKeeper/d799ce3ba559e2a15ace31ab044becf7#file-output_log-txt-L6358
Line: 6358
Also - referring to your last comment - a grenade launcher that fires cluster grenades? First grenade explodes on 5x5, releases 3-5 grenades that explodes over 3x3.
@Dinh: The explosion does have damage falloff I believe, but it does not scale with weapon quality.
@Pearific: I think that's something you'll need to request from the owner of Persona Workbench. Maybe? I could look into it later.
Im aware this is just me being careless, but it would be a nice quality of life IF it isnt hard to implement.
Also if id love to know what the Tesla and eschatos are references to, i think Eschatos is some league of legends reference, but not sure
Would probably be stupidly OP, but would be quite fitting for some of the weapons, for example; The Devils Bargain infused with "Kill thirst", and the Leyline with "Kill Focus". Or stupidly OP with the "Fast mover" on Skyslasher.
Call it Fido's Revenge.
(also it would be nice if it were stylable; from its description, it would make an excellent relic for some runs)
@Scorpio: They technically can be built, Oddities. If you mean "make oddity fragments craftable", that's not in the cards at all. Oddities are meant to be the random seasoning to your run, and making the fragments craftable would remove some of the "fun" of obtaining them. At least, in my opinion.
@The Guy: Oh yeah. I'm honestly not sure how to fix that, or if there's a way to provide this effect without shattering the game in half.
@magic_boi, 17: CE will happen some time in the future! Probably some time after the release of my next module?
@Dennis: I'll see how possible that is. It's certainly something I want to look into, at the very least.
Once the artist I've commissioned finishes a few pieces of art for the next module, I'll be releasing a small update for this module, and then the entire new module! I hope the new module will be fun for everyone!