Noita
Spell Runes
16 Comments
Vexilus 19 Jan, 2023 @ 2:29am 
I am also having issues where I can store spells in Runes but the Runes themselves don't cast anything
Titanium Jesus 9 Apr, 2022 @ 9:49am 
runes don't work at all. they suck up the spells but can't be used.
Mageblood 5 Feb, 2022 @ 5:26pm 
I've just had a chance to test this, sadly it seems to cause worsening lag with each rune. The first rune drops me from 60 to ~46, the second drops it to around 33, and a third drops it to 21. I noticed it only started the lag if it drew its spell radius in the world or the spell box UI in the inventory, and even picking them up or closing the inventory didn't fix it, but tossing it into the sell hole mod, deleting the rune, fixed the lag. I don't know if it's a UI draw issue or some odd incompatibility with a mod I have, or maybe even load order contributes.
Sharadnar 30 Jan, 2022 @ 7:27am 
This one is really cool! Have you considered "balancing" it some by combining the mana/cast delay/recharge time of the spells burned into the rune? Maybe adding a config option to choose between them? Obviously getting around the usual spell limit is still OP, but it would still require you to get better wands and Add Mana, etc.
Evaisa  [author] 6 Dec, 2021 @ 10:28am 
they theoretically should be
3 Dec, 2021 @ 9:38pm 
you should make them compatible with modifiers, multicasts greek letters etc
Ortheum 13 Nov, 2021 @ 8:07am 
Thanks!
Evaisa  [author] 13 Nov, 2021 @ 4:07am 
Runes are spells, you find them like any other spell.
Ortheum 13 Nov, 2021 @ 12:14am 
How exactly do you get a rune, does it spawn in your inventory when you start or do you have to find it?
Monkeygogobeans 8 Nov, 2021 @ 2:41pm 
amazing as always!
Statica 6 Nov, 2021 @ 11:16am 
this will be fun and... i n t e r e s t i n g
Evaisa  [author] 6 Nov, 2021 @ 8:03am 
The runes can have a infinite amount of spells on them. You cannot reset runes or take spells off of them. There is 3 types of runes, one just casts all the spells at the same time, one combines and turns them into a modifier and one combines and turn them into a projectile.
Klitchie 6 Nov, 2021 @ 7:59am 
Damn this must have been dificult to make.
Mageblood 6 Nov, 2021 @ 5:47am 
Ah, hadn't had a chance to use it yet, didn't know. Is it only 1 rune type? Holds 4 spells? Can it hold more or less spells if one chooses? Can it be reset for new spells?
Evaisa  [author] 6 Nov, 2021 @ 1:11am 
The rune itself costs 100 mana already
Mageblood 5 Nov, 2021 @ 3:56pm 
Amazing, glad to see you found a way to work this out. You mentioned there's no mana cost or limited cast, but would it be possible to just slap a mana cost on the rune itself ignoring what was put in? Not that it's vitally important.