安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
i rly need working triggers for saves.
Links will mostly look like these. ^^
Also, switching to square will allow you to click two points to turn them into a square, the sphere is merely a preview of your cursor location.
[ERROR] lua/autorun/sh_vmd.lua:124: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. __event - lua/autorun/sh_vmd.lua:124
3. TakeDamageInfo - [C]:-1
4. trigger_hurt - lua/autorun/republic_trigger_main.lua:123
5. TriggerController - lua/autorun/republic_trigger_main.lua:158
6. __event - lua/autorun/republic_trigger_main.lua:214 (x17)
Also switching to square creates a small sphere.
HOLY **** THANK YOU!
My only suggestion would be to also include an inverted version so that the effects happen when you step OUT of the trigger. Kinda like deadzone boundaries like in Halo.