Wreckfest

Wreckfest

Engine Smoke Effects 1.05
9 Comments
Axurian  [author] 31 Aug, 2022 @ 3:08am 
I think so. I don't play multiplayer often as I run a couple of mods and turning them off and on can be a pain. It's probably something you will have to test out yourself. Sorry for the inconvenience.
FredMichalBear 23 Aug, 2022 @ 12:09pm 
But does it work on multiplayer? (as effect that only I can see)
Axurian  [author] 19 Nov, 2021 @ 2:42pm 
I'm glad I could help! I use this on my own game so if something was wrong I would want to fix it. I released it to the public because hey someone else might enjoy it too! if it's broken or not working as intended then that doesn't benefit anyone. I actually have a update coming soon. I'm still tweaking it though.
Picatrix 19 Nov, 2021 @ 12:53pm 
Moving it in the load order helped. Thanks!
Picatrix 19 Nov, 2021 @ 10:51am 
I do love the look of your mod I will try putting it at the bottom of my load order as suggested
Picatrix 19 Nov, 2021 @ 10:49am 
Thanks for offering support! To answer your question, no other engine smoke mods. I am using Wreckfest Realism Overhaul https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2502868313 it adds a lot of effects but I don't think it effects the smoke specifically.
Axurian  [author] 18 Nov, 2021 @ 3:34pm 
I'll take a look at it, it should not be doing that since it only increases the size of the vanilla smoke. I didn't change any triggers, or at least I don't think I did. Do you have any other mods that change the engine smoke? It might be a conflict, if you do have others let me know which ones so I can test and see if there is a conflict. I would also recommend putting this at the bottom of your load order or under any mod that changes the effects on the engine.
Picatrix 18 Nov, 2021 @ 11:40am 
I do think it looks neat but triggers at the wrong times. Sometimes triggering when I have no engine damage at all
Axurian  [author] 13 Nov, 2021 @ 9:04pm 
Version 1.05

Tweaked the size of the wreck smoke, it now rises high into the sky.

Minor adjustments to the smoke effects, placements, emitter areas and velocity.

Increased the lifetime of the grey smoke (Damage 2) should have less of a pop corn or popping effect.

Tweaked colors, some are darker others are lighter, to give the smoke a more dynamic look.

Not sure if new adjustments are resource intensive, my computer is not a low end one so I don't know if this slows or messes with performance. Let me know if it does. If it does it's probably best not use the mod with a low end machine.