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Tweaked the size of the wreck smoke, it now rises high into the sky.
Minor adjustments to the smoke effects, placements, emitter areas and velocity.
Increased the lifetime of the grey smoke (Damage 2) should have less of a pop corn or popping effect.
Tweaked colors, some are darker others are lighter, to give the smoke a more dynamic look.
Not sure if new adjustments are resource intensive, my computer is not a low end one so I don't know if this slows or messes with performance. Let me know if it does. If it does it's probably best not use the mod with a low end machine.