Viscera Cleanup Detail

Viscera Cleanup Detail

Sloppy Sloop
43 Comments
fungusgamer89☃ 2 Mar @ 5:51am 
i got demoted with a 91% and yeah i did make sure to noclip around to clean the outside of the map, even inside the cannons. i think that either the water never actually deleted things like i thought or i threw some objects so far out that they went over the deletion zone, i had notes of dead bodies, trash and bullets on completion
will.orear9 6 Dec, 2024 @ 9:55pm 
Good level. One problem though, all the guns in the map are flintlocks, which don't have shell casings to eject after firing. Doesn't make sense to include them.
Lars Luron 29 Oct, 2024 @ 10:46am 
Decent map, if a bit on the large side. Felt it could have used a second bucket/ machine somewhere, got a bit tedious having to drag buckets all the way across the ship (and hoping they didn't spill due to the somewhat wonky stairs). Main complaint is that the map is VERY dark- I needed to crank the gamma up to 150% in order to see anything.
I thought the addition of holes in the hull to chuck stuff out through was a clever addition, although a couple of them were way too small for stuff to properly fit through, and the corpses kept getting one of their limbs snagged on the bottom edge of several of them, requiring me to go into /ghost mode to pull them free from the outside.
On a similar note, the outer hull of the ship should have been made stain-proof, as several of the larger gore chunks (the tentacles especially) would rotate while falling over the edge and smear blood all over it that would be impossible to clean normally.
Alexis Bloodwood 24 Mar, 2024 @ 3:09pm 
Do the cannonballs have to be thrown overboard? Because at this rate I'm just gonna throw everything into the ocean
-= SilverMike =- 9 Dec, 2022 @ 2:13am 
Good map, however, I managed to get bloody splats on a few outward sides of the boat that is impossible to clean unless cheating. I also got a weird case where flames and invisible soot got created "in the air" on the side of the boat, as if it was on some invisible walls. Everything else is fine.
49152 7 Sep, 2022 @ 1:07pm 
It looks great, from what I can actually see. Needs a vending machine.
A JANITOR 22 May, 2022 @ 1:38am 
Oh no backup your stuff

If lucky it just getting hot from dust


Make time to open PC n clean it
Loose ram cards perhaps but hopefully not a dying hard drive

Good luck 🍀
cannonf0dder  [author] 22 May, 2022 @ 1:34am 
Yep that's the water fixed. Funny enough I set the meshes to origin in 3ds, will look at playing around with them, if my pc stops rebooting, think my psu is failing. Urgh
A JANITOR 21 May, 2022 @ 11:19pm 
hands vs lights bug i think it just tick skyboc on that skylight light n disable skydome from casting shadow if that does
then its all good to go:)
A JANITOR 21 May, 2022 @ 11:06pm 
sacks
open physics asset
reset entire asset
tick box create body for all bones
make bone 1 a small cube inside sack
twist n spring limit on bone 2 n 4
set all of em to 5.000000
angular break on both bones 2 n 4 is 500.000000

open sack archetype
hold stiffness=30000.000000
hold distance offset= 30.000000

sacks work much better they also feel heavy to pickup n wont jolt flip on ya instead it turn over smoothly
A JANITOR 21 May, 2022 @ 10:38pm 
oh ok i fixed ya metal mugs
export fbx from editor
import fbx to blender
select cup in object mode right click it
set geometry to origin
export fbx
object info tab just choose mesh and in geometry tab choose face then export fbx
cnvert fbx with atodesk fbx converter 2013 (free version)
import to editor n overwite/replace ya cup n open it in static mesh editor
click collision button so ya can see the collision go to collision menu n choose simple box 26

cups no longer float n they sit fine on stuff

do same to cauldrons n coins they work much better=no dance party:)
A JANITOR 21 May, 2022 @ 10:23pm 
oh yeah i have a strange shadow bug standing under the main mast n i can see my hands flicker alot n i can see the rope on the deck through my hands as hands go transparen squares on em?
perhaps disable ship from casting a shadow should fix that or tinker with the dynamic and composite dynamic lighting channel flags should help with that
if mast not cast shadow n still want one put say hoh log beams inside da mast if ship shadow disabled to fix that

other than that cool map runs fine just wish i could get eaten by sharks if i could walk the plank n shoot the cannons:)
A JANITOR 21 May, 2022 @ 10:17pm 
heyo hope ya well
if the water meant to look like this then if so ya fixed ya water bug
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811125926
i got tentacle b;lood all over the outside of the ship?
No Splat volumes for that perhaps
collision still sux on metal mugs mess with auto convex collision in static mesh editor to fix the collision on those and set the hold distance on cauldrons from say 0 to 50 on both object and factory archetypes for ya cauldrons so ya can walk properly with em
coins jitter abit n auto convex might fix that
potato sacks are ok they just flip over when ya pick em up from one side=untick upright box if that ticked in the hold settings

other than that it looks alot better only gripe is the sky no stars on horison vs fog:)
cannonf0dder  [author] 13 May, 2022 @ 3:06am 
updated with new particle saving system, changed collisions and another attempt to get rid of the "black hole" water.
cannonf0dder  [author] 12 May, 2022 @ 11:48pm 
Not much I can do about the hammocks, game physics n all that, but I'll certainly look at the rest
EmbertheUnusual 12 May, 2022 @ 6:43pm 
Excellent map, I can really tell a lot of love went into making this :) The game did crash a couple of times when welding bullet holes, though this seemed to go away after I got rid of the surrounding bloodstains & reduced the overall number of holes.

Other than that, here's some other more minor things I noticed during my first playthrough:

-Potato sacks and pewter mugs would jitter when picked up, or whenever I stood on them or pick up/put down items too close

-got caught on the hammocks a few times, though I'm willing to chalk that up as just me being stupid

-after welding bullet holes then reloading the level, water spout animations kept playing

-sniffer seems to think broken holes in the wall are filth, though I'm not sure how I'm meant to fix those

Overall, 9/10 can and will play again
cannonf0dder  [author] 4 Mar, 2022 @ 12:13pm 
It should work without needing the editor, though it may take a long time to load.
If you should have to load in editor first it's very simple.
Run the editor and load the map, this map is located at
"steamapps\common\Viscera\UDKGame\Content\Mods\pship"
Wait for the map to load up in the editor then just quit straight out without saving anything.
Entity Killer 4 Mar, 2022 @ 12:07pm 
I am hesitating to download because of the use of the edfitor I just have no idea how it works. I hope noone has to use it
alasthope 29 Nov, 2021 @ 11:24am 
No worries! Loved the map and the name is perfect. Looking forward to seeing more from you when you have time!
cannonf0dder  [author] 29 Nov, 2021 @ 9:07am 
Ah yeah they were based on the bodybag item, thinking back yeah they used to not be trash, I had an idea to stack them, but that didn't pan out and I made them trash. Sorry for the confusion there
alasthope 29 Nov, 2021 @ 8:45am 
I just went back in and tossed them overboard, and got 100%, though I still ended up with the body bag clipping. Seems they may have been the problem afterall
alasthope 29 Nov, 2021 @ 8:28am 
The only one in my office after completion mentioned body bags, which I thought was strange. The sacks sounded like body bags so I thought that might have been an issue. I flew through my completed map as ghost and couldn't find anything.
cannonf0dder  [author] 25 Nov, 2021 @ 11:55pm 
I didn't mark them as mess no.
90% eh, you must have missed something, did the office newspaper clippings give you any hints?
alasthope 25 Nov, 2021 @ 8:57pm 
Are the grain sacks supposed to be tossed? They aren't lighting up the sniffer and I ended up with 90%.
cannonf0dder  [author] 23 Nov, 2021 @ 11:31am 
Well I mean a pirate ship, it's original and nobody has done one yet, so here we are. Hope you enjoy fella
LeeSuss 23 Nov, 2021 @ 8:46am 
I find an interesting (if not new) map and wonder who the author might be. I guess I shouldn't really be surprised...
cannonf0dder  [author] 19 Nov, 2021 @ 5:25pm 
OK cheers Raeven. Possible fix is up but I have no way of checking, saying as it's fine on my end.
Skye 19 Nov, 2021 @ 2:56pm 
Everything else was good. Just the water immediately around the ship was just not there.
cannonf0dder  [author] 17 Nov, 2021 @ 2:16pm 
Yep, I'll have to get on to fixing that, so you could see water but just off in the distance? could be the underwater fog breaking it then, also was the sky ok for you? was it the normal house of horror map sky?
Skye 17 Nov, 2021 @ 1:22pm 
Awesome map! Loved the different concept and all the new stuff! One issue though on my end - the water texture around the boat was completely missing, so it looked like sailing in a big black void. Didn't effect game play at all, just a little eerie to look out and just see black all the way to just before the horizon, where you could see water. Otherwise, great map! Loved it! Great work! Thank you!
cannonf0dder  [author] 17 Nov, 2021 @ 5:19am 
Надеюсь, вам понравилось
keith 17 Nov, 2021 @ 2:04am 
Я мечтал об этом
cannonf0dder  [author] 14 Nov, 2021 @ 1:55am 
Lmao, well I guess it depends on how you go about it. Personally I was throwing trash out of the holes in the sides of the boat, that's half the reason they're there, knowing the map helps a lot too I guess.
Mnealia(Tea) 14 Nov, 2021 @ 12:53am 
Ohh man, "4 hour cleaning" I must be the slowest Janitor known, it took me 7 hours :D - it was a fantastic map! I will have a video up in about 12-18 hours
cannonf0dder  [author] 12 Nov, 2021 @ 1:54pm 
Aww man, the Philadelphia experiment, that would have been a great idea.
A JANITOR 12 Nov, 2021 @ 12:39pm 
cannon ball sounds=concrete toilet they look like stone?
A JANITOR 12 Nov, 2021 @ 12:32pm 
map now can ya build the uss eldridge n make the phillidelphia experiment=
you know tesla invisibility machine/ship cloak goes rogue turns into a dodgy time machine leaps through time in mystery green fog/mist n returns with half the crew missing n lots of bodies stuck in the ships hull/walls floors ceilings etc all sliced up:milsoneureka:
A JANITOR 12 Nov, 2021 @ 12:32pm 
ah bummer
low poly bodies ok if its smooth usually high poly stuff has too many polygons n fails to import
awww not even a wide static plank to leap off=oh well
static cannons can still spawn cannon balls vs path targets n the santa spawner + triggers+smoke/explosion emitters=nice effect
sw reflection=lol yeah it a vulc reflection a really in ya face one like the robot meshes do
metal impact sound hmm masonry/concrete toilet sounds better than a bin impact sound esp when cannon balls go down stairs like a slinky does(pretty cool)
sky vs ocean brightness/colours=yes please sunset probly easier it fit the light brightness of the map and night the top deck be too bright
i think i left ocean sounds in santa's bad hair day=feels relaxing
that would spice up the atmosphere/ambience/immersion

anyhow fun
cannonf0dder  [author] 12 Nov, 2021 @ 9:54am 
Glad it loaded fine.
Cannonballs, I played with a few sounds, bins and masonary sounded the best, shovel sounded too light and "tinny" to be a solid ball. Though I did actually build usable cannons at first, they felt pretty unintuative so I just kept them static.
Plank I also thought of adding, I mean it's a pirate ship, though walking the plank wasn't actually a thing (was easier to just shoot someone then toss them overboard) so again, I left it out for the purpose of it feeling a bit more realistic.
I agree with the colours, something I'll have to take a look at for sure, along with a better ocean to add ripples etc on impact.
Shouldn't be a sw texture on the table it's base Vulcan table no mods, I'll look at it though.
I did look for pirate bodies so I didn't have to go down the prisoner route, but there were only low poly ones or untextured ones, everything else was like $100 so yeah hard pass.
A JANITOR 12 Nov, 2021 @ 9:50am 
maybe evening sky n orange sun=sunset=that look nice just darken ya water then
A JANITOR 12 Nov, 2021 @ 9:47am 
ill let ya know if i find a dead pirate body=
ie
le chuck
A JANITOR 12 Nov, 2021 @ 9:45am 
also some narly shadow warrior reflection going on with the table in the bow room at rear of ship top deck maybe lose the reflection so ya cant see shadow warrior in da table:)
A JANITOR 12 Nov, 2021 @ 9:36am 
Arrrrr nice map
couple ideas=
cannon balls sound like bins=maybe shovel drop sound on those
shoot the cannons for the fun of it/say theres still one cannon ball left in some of em?
walk the plank=copy diving board mesh from pool of death 2
mission brief after the prison riot the prisoners did a mutany=ya on a ship
ocean n sky is really really bright=swap darker water material n maybe copy the stars that flicker from one of my maps
other than that its a really cool ship:albedothumbsup:
fluid surface actor movable and some fluid surface influence actors wolud make really nice ocean water=waves etc
just a thought:cryptothink:

also nothing died vs loading screen it loaded right in with no delay:steamthumbsup: