Kenshi
Lost Ronin, A Roaming Boss
33 Comments
FurryFailure  [author] 6 Dec, 2024 @ 9:08am 
It likely needs an import because it'll need to spawn the NPC
satonaro 6 Dec, 2024 @ 2:10am 
Hey, if installed mid game, does it need an import? Nice work btw
supercoolaid 25 Sep, 2024 @ 12:58am 
i found him as soon as i escaped as a slave in the hub he somehow got knocked out so i put him in a cage and recruited him lol
Sanchita 29 Aug, 2024 @ 7:59am 
Finally found him. He's hard to miss if you do happen upon him.
FurryFailure  [author] 14 Apr, 2024 @ 10:57am 
Yes
Stillness 13 Apr, 2024 @ 11:55am 
My question. If I kill him, it will spawn again?
Dosboy 20 Mar, 2024 @ 7:07pm 
He also makes a nice Martial arts training dummy :)
FurryFailure  [author] 20 Mar, 2024 @ 6:55pm 
He's really hard to spot and find, it was a nightmare testing this mod, but he does spawn.
Yofu 20 Mar, 2024 @ 11:57am 
I've been wandering around these areas and I did not find them.
Dosboy 11 Mar, 2024 @ 7:37pm 
I really LOVE this mod. However, the Astral Edge, although a sweet weapon, is pretty OP. As much as I love it, I think I'm going to set it aside. One guy can take out a whole patrol of Paladins with no issues. The mod def would be very OP if there were a blueprint.
FurryFailure  [author] 11 Mar, 2024 @ 5:28pm 
Not particularly, if I expand on this mod when I inevitably return to Kenshi, I'll think about it, mayhaps a weaker version. - I had plans to make more of these Roaming Boss enemies, but, life got in the way.

I made it powerful and rare for a reason, so prize it when you get one!
Javes 11 Mar, 2024 @ 4:49pm 
Would you be willing to add a blueprint for the astral edge? Id love to craft my own.
Dosboy 1 Feb, 2024 @ 7:38am 
Thanks for the quick reply. LOVED the weapon I found on the one in my last game and then around day 100 suddenly realized I lost it somewhere... lol
FurryFailure  [author] 31 Jan, 2024 @ 9:21pm 
If you haven't killed him, he shouldnt despawn
Dosboy 31 Jan, 2024 @ 7:37pm 
I literally ran about 5 minutes away and back again.
Dosboy 31 Jan, 2024 @ 7:36pm 
Hi, love this mod. If I see one in the desert and have to leave it. Will he still be around when I get back or will he have despawned?
Pury 20 Feb, 2023 @ 4:44pm 
He is marked as non-unique on FCS, so I assumed he respawn. In game, he respawned for me after being killed.
FurryFailure  [author] 20 Feb, 2023 @ 4:02pm 
He should, but I can't recall if he does or not, it's been a while.
Pury 20 Feb, 2023 @ 2:15pm 
It is intended to him to respawn?
Jürgen Makokov 28 Jan, 2022 @ 4:43am 
simply epic
NinjaBeest 9 Jan, 2022 @ 5:49pm 
FurryFailure  [author] 8 Jan, 2022 @ 6:09pm 
Glad you were able to figure it out, Added it to the description.
NinjaBeest 8 Jan, 2022 @ 5:57pm 
Just made a compatibility patch for this with the mod Recruit ANYONE.
sad.sound 23 Nov, 2021 @ 3:36am 
got ya
FurryFailure  [author] 23 Nov, 2021 @ 2:16am 
And fixed
FurryFailure  [author] 22 Nov, 2021 @ 3:29pm 
That would be because I forgot to set a bounty faction, should be fixed now, added a screenshot to display who takes him. If you can't hand him in to a police Chief/Captain, just put him in a cage.

The Statue is meant to be consumed when you loot it and adds 50,000 Cats.

Currently the bounty is amplified by the bounty factions, the test I ran was 300k, but I don't have time right now to fix that. I'll look into it later.
sad.sound 22 Nov, 2021 @ 5:57am 
And after he attacked the Holy Nation, the reward went from 100,000 to 500.
sad.sound 22 Nov, 2021 @ 5:37am 
No one gives a reward for him.
After saving and loading, the statuette is gone.

But I liked this mod.
FurryFailure  [author] 20 Nov, 2021 @ 3:54pm 
If you want to edit the Ronin: Characters -> Open/Edit Lost Ronin.

Enjoy. You also now know how to edit peoples mods for your own enjoyment, welcome to Kenshi Modding.
FurryFailure  [author] 20 Nov, 2021 @ 3:54pm 
You're welcome to do it yourself for your own enjoyment.

Copy [/i]\steamapps\workshop\content\233860\ 2653413913 to \steamapps\common\Kenshi\mods
-> Rename folder "2653413913" to "Roaming Bosses"
-> Open the FCS common\Kenshi\ forgotten construction set.exe
-> Uncheck all mods and make sure "Roaming Bosses" is checked and set to *ACTIVE*

If you prefer not to modify the original file then Create New and check both mods, make sure the NEW mod is set to *ACTIVE* This will create a Patch dependent on the original.

-> Faction
-> Open/Edit "The Ancients"
-> Drop-down List on Top-Right
-> Relations
-> Nameless set to -100
-> Adjust other Relations to your liking
-> Delete everything under "Coexistence"
-> Save

If you created a Patch, make sure it's loaded below "Roaming Bosses" .

If I end up updating the mod, you will need to manually override the Roaming Bosses.mod file.

Do not re-upload the original.
harrison 20 Nov, 2021 @ 2:18pm 
also, thats kind of what I was thinking. It would be cool to have this dude walking around killing everyone tbh. imagine walking into a small town and everyone is dead.... survivors crawling around. I think it would create a sense of urgency, but I know what you mean. If he moves fast he would prob kill everyone before I could make someone to kill him. maybe speed could be reduced? Easier to cheese but maybe fun.. What do you think?
FurryFailure  [author] 17 Nov, 2021 @ 4:12pm 
As much as I want to do that, in my testing, he became more of a problem than wanted because of his very high stats and powerful weapon.

I combat tested him with a group of level 75 mobs and he took out atleast 5 of the 8 or so I put him against, he also managed to solo 3 level 80's even with 3 attack slots, one being ranged.

I made him optional for this reason, but in doing so, made him a HVT - Worth killing.
harrison 17 Nov, 2021 @ 4:00pm 
can you make this but where he's hostile with everyone? Maybe add like 2 of them? I want to feel like its my job to stop him for wiping out everyone in shem. Long winded comment but this mod seems so dope.