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However, there's currently no known 'artificial leakage' of CitizenUnits the same way that e.g. pathing errors can cause PathUnit leakage.
Rather than trying to increase the limit, you need to identify and resolve what's causing your CitizenUnit usage. Otherwise no amount of limit increase will help.
drop the seagulls mod and get Hide it! (its all in one) has alot of things you can hide!.