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(The "Generator output" dial also constantly reads 0)
-RN-300 reactor replaced with newer RN-500 reactor.
-Driver's seat replaced and hotkeys added. Use W/S to set speed, press 1 to switch tracks and press Spacebar to sound the horn.
Keep wind in mind also. In Stormworks, a strong wind can push around even the heaviest objects.
I also want to include an airdropped vehicle for an aircraft I'm currently working on, which can then be easily adapted for rail use as well. Command carriages will be updated also, in order to control that aforementioned aircraft, a submarine and a destroyer I have planned. Also a new cargo ship that I want to finish as well at some point. Still lots of plans! Probably why I just can't stop playing SW...
Could we also get a carriage that can carry vehicles, perhaps with a ramp or lift, heck if you could do a 2 stage lift bed that moves it sideways then down, you could side load vehicles and would then be able to put the vehicle carriage anywhere in the chain, rather than the ones you see on the workshop that need to be at the very back of the train, this would also work well with using the inverted locomotive for the rear of the train.
I have experimented with a nuclear powered VTOL a while back but, it's nowhere near flyable. I will probably recreate it. It's planned purpose was to haul containers over long distances. I do not publish aircraft often though, I use a very niche, arcade-style control scheme for aircraft. It's fine for my personal preference but, others may find it difficult to adapt to.
And yes, firefighting vehicles and equipment is something I'm lacking. I've watched forest fires burn down the whole of Sawyer quite a few times now.
-Boat carriage added.
-Vehicles updated.
-Minor tweaks and refinements.
I haven't worked with weapons yet so, missiles is the best place to start.
Speaking of weapons, I also have an ICBM carriage idea for my first proper foray into the weapons DLC. I haven't built any sort of weapons systems yet.
Express Train
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2785014140
Freight Train
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2785015015
Mixed/SAR Train
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2785016035
-Added keypad and switch for setting throttle percentage and turning carriage motors on globally for the entire consist, located on the panel behind the seats (primary locomotive only). You can still leave it off and set throttle percentage on individual carriages.
-Added Hospital Carriage.
-Added Helipad Carriage and helicopter.
Now to just nag my friend to get online on time so we can add the new carriages onto the train
One catch is that it has to be spawned separately, or spawned via addon editor. Heli rotors do not fit in the railway workbenches. Even if it is a two-blade rotor, the collision box remains the same size. Not a big deal I suppose.
It's also interesting to hear that the train works properly in multiplayer, I did not think it would.
I hear ya with the time business, I work 5 days a week myself, but I'm sure we would all rather you continue to take time and keep giving us these amazing works, rather than rushing it, and at the end of the day you are doing this all for free.
Regarding StormLink, I believe we plan to include that in a run once our host gets their upgrades installed, but should you not get confirmation of it working with that mod soon, I'll see about throwing a quick world together and let you know if it has any issues!
I'm currently working on a compact boat to be deployed from another carriage, for SAR missions. Also have a hospital carriage planned. It's going a bit slow though, not much time for gaming these days.
I have named the seats of the express carriage for StormLink compatibility but, I haven't tested it with the mod yet.
I honestly don't know if we can ever use another train nowadays, we already loved what was available from yourself, but with the inverted loco for the back, and the additional carriages you have made for this, I now see absolutely no reason to touch another train XD
-Inverted version added for two-way trains (see links above). Add an inverted locomotive to the back of your train and flip the "Invert Forward/Reverse" switch below the set speed lever.
-Dead Man's Switch added. If the dead man's switch is on, the train will stop if you fall off. When using multiple locomotives, turn it on on all locomotives.
-All compatible carriages updated (see links above).
-Second command carriage added for controlling the tanker NS Akkad and the IAV-8 Buccaneer aircraft remotely (see links above).
-Express carriage added (see links above), can carry up to 28 passengers.
There may be moments when the player sensors don't detect the player properly, causing the train to apply brakes for a split second. This depends on both the speed of the train and PC performance.
I do have a skycrane helicopter with a toggleable crane for both standard containers and the reactor, although I never uploaded it. It's pretty basic and people don't really like the mouse control schemes I use for aircraft. Maybe I can upload it just as a crane example.
I've had inverted controls in mind for a while now. Since there's not many places to turn a train around, a two-way train is the best way to go. I also plan to update the command carriage with more control stations for other vehicles. Give me a few days and I'll have something up.
And yes, I am planning a StormLink compatible passenger car as well, it seems like a really fun mod to use.
Side note, this so far is our favourite train, and we were wondering if you were planning a passenger car at any point to go with this? Perhaps set up to work with the passenger mod?