Stormworks: Build and Rescue

Stormworks: Build and Rescue

Class-U 2100N Atomic Locomotive
61 Comments
Made_in_hell 16 Nov, 2024 @ 3:02pm 
is there a fixed version of this?
Toastedm_ 19 Sep, 2024 @ 4:18am 
Hi; does anyone have a fix for this?
Havarti-Cheese 27 Aug, 2024 @ 3:00pm 
After the update broke the loco, i managed to go in and fix what issues there were and got it working as intended. Do i have your permission to upload a repaired version?
LOcOtObO2-0 25 Mar, 2024 @ 9:41am 
Hey there! I've used this locomotove a bunch in custom mode with infinite fuel and stuff, and now that i'm trying to use it in a carreer, i've noticed i only get a small punch of power (Say 5 seconds) and then the machine stops moving. After a bit of testing and looking around i found out it's because either the powerplant is not producing any electricity or it's not being received (properly), could you take a look?
(The "Generator output" dial also constantly reads 0)
Mustang Addict 10 Oct, 2023 @ 9:49am 
I'm following the startup procedure but nothing is happening
Werwolf 3 Feb, 2023 @ 2:23am 
Still hands down the best class of locomotive and cars. Thanks for keeping it updated and continually improving it, Dragon. It really is a wonderful set of equipment that's well thought out and works great.
Dragon  [author] 23 Jan, 2023 @ 11:46am 
Updated:

-RN-300 reactor replaced with newer RN-500 reactor.
-Driver's seat replaced and hotkeys added. Use W/S to set speed, press 1 to switch tracks and press Spacebar to sound the horn.
Dragon  [author] 12 Nov, 2022 @ 4:07am 
@A Normal Steem User - It applies full brakes when the set speed lever is zero. If you don't select forward/back and push the set speed lever up, it will engage neutral gear, which means it will then roll freely.

Keep wind in mind also. In Stormworks, a strong wind can push around even the heaviest objects.
A Normal Steem User 10 Nov, 2022 @ 3:43pm 
Does the train even have a set of brakes? It rolls even on flat surfaces when it has been funny stopped
Dragon  [author] 26 Oct, 2022 @ 7:10am 
@Vokun Vulon - I still have to get to grips with the industrial features, but yes, transporting mined ore (coal especially) from Meier to the Arctic is a very profitable thing now.

I also want to include an airdropped vehicle for an aircraft I'm currently working on, which can then be easily adapted for rail use as well. Command carriages will be updated also, in order to control that aforementioned aircraft, a submarine and a destroyer I have planned. Also a new cargo ship that I want to finish as well at some point. Still lots of plans! Probably why I just can't stop playing SW...
Vokun Vulon 15 Oct, 2022 @ 7:33am 
Along with weaponised carriages, i assume you are going to be doing an ore carriage for the industrial frontiers update?
Could we also get a carriage that can carry vehicles, perhaps with a ramp or lift, heck if you could do a 2 stage lift bed that moves it sideways then down, you could side load vehicles and would then be able to put the vehicle carriage anywhere in the chain, rather than the ones you see on the workshop that need to be at the very back of the train, this would also work well with using the inverted locomotive for the rear of the train.
Dragon  [author] 6 Sep, 2022 @ 4:10am 
@clevercole98 - This train set will be weaponised eventually. The missiles I use on the Vulkan-class sub will go into a railway carriage and I also have a quad heavy autocannon AAA carriage planned. SAM will also come eventually once I've got some decent AA missiles going. Large calibre guns may take some time, I haven't worked with them yet but, it should be simpler to put together once I got the autocannon turret tuned in.

I have experimented with a nuclear powered VTOL a while back but, it's nowhere near flyable. I will probably recreate it. It's planned purpose was to haul containers over long distances. I do not publish aircraft often though, I use a very niche, arcade-style control scheme for aircraft. It's fine for my personal preference but, others may find it difficult to adapt to.

And yes, firefighting vehicles and equipment is something I'm lacking. I've watched forest fires burn down the whole of Sawyer quite a few times now.
clevercole98 5 Sep, 2022 @ 5:59pm 
I have an idea for you, a fire fighting module with a crane that could go out to the side and send down a hose with a pump to refuel water supply, of course using the fluid cannon on it for spraying out fires of nearby vehicles or fires on the train itself, also should have its own water tank.
clevercole98 5 Sep, 2022 @ 4:55pm 
You made a NUCLEAR POWERED TRAIN THAT FITS IN THE WORKBENCH. AWESOME. Can you make any VTOL's nuclear powered, even if it sacrifices speed?
clevercole98 5 Sep, 2022 @ 4:53pm 
Can't wait till you make some weapon parts for the trains.
Dragon  [author] 18 Jun, 2022 @ 12:30pm 
Updated

-Boat carriage added.
-Vehicles updated.
-Minor tweaks and refinements.
PlatinumParakeet 15 Apr, 2022 @ 7:06am 
The horn doesnt turn off for some reason
real592 11 Apr, 2022 @ 2:07pm 
This is great! Nice!
nuggets 29 Mar, 2022 @ 2:10am 
Yeah thats pretty good because right now im working on a armed forces and its going to be based heavily around using trains
Dragon  [author] 29 Mar, 2022 @ 2:09am 
That's the idea, to be able to fire on the move. Another idea is to make them modular, so that you can detach them from the carriage and deploy them elsewhere.
nuggets 29 Mar, 2022 @ 1:44am 
Yeah the Atomic once is risky but if your up to it maybe make the Artillery container mounted so people can do a mobile assult?
Dragon  [author] 29 Mar, 2022 @ 1:42am 
Well, I plan to have a complete battle train eventually. With artillery, air defense and all. Trains can be very useful as mobile bunkers I reckon, although an atomic one is probably a bit risky...

I haven't worked with weapons yet so, missiles is the best place to start.
nuggets 28 Mar, 2022 @ 9:38pm 
A ICBM carraige would be nice maybe also a Anti Air Carriage?
Dragon  [author] 28 Mar, 2022 @ 5:10am 
@nuggets - Yes, a boxcar of sorts for more storage space and additional gear, maybe mix it with the intel carriage idea? Also bulk ammo storage for handheld weapons. At the moment there's some empty storage in the command carriage if you need to store loose gear.

Speaking of weapons, I also have an ICBM carriage idea for my first proper foray into the weapons DLC. I haven't built any sort of weapons systems yet.
nuggets 28 Mar, 2022 @ 2:58am 
Oh nice if your open may i suggest maybe a Carriage based around storing hand weapons?
Dragon  [author] 28 Mar, 2022 @ 1:38am 
@nuggets - Taking it a bit slow at the moment but, I still want to finish the boat carriage. A boat that you will be able to deploy from a carriage over the side of the railway viaducts. I may want to add some sort of intel carriage at some point for weather measurement and radar as well, will probably not be anything fancy because I don't really like using LUA or scripting in building games.
nuggets 26 Mar, 2022 @ 11:08pm 
what are you working on right now??
Dragon  [author] 26 Mar, 2022 @ 11:49am 
Dragon  [author] 23 Mar, 2022 @ 11:52am 
Updated

-Added keypad and switch for setting throttle percentage and turning carriage motors on globally for the entire consist, located on the panel behind the seats (primary locomotive only). You can still leave it off and set throttle percentage on individual carriages.
-Added Hospital Carriage.
-Added Helipad Carriage and helicopter.
Vokun Vulon 23 Mar, 2022 @ 4:04am 
Absolutely amazing to hear! Cant wait for it!!
Now to just nag my friend to get online on time so we can add the new carriages onto the train
Dragon  [author] 23 Mar, 2022 @ 1:06am 
I have pretty much finished up the helipad carriage and the helicopter that goes with it, also made a hospital carriage and added a keypad and switch to the locomotive to turn on carriage motors and set throttle percentage in one go. Gonna take it all for another test run and then upload in the evening.
Werwolf 19 Mar, 2022 @ 6:28pm 
I am absolutely, positively in love with your entire train set. It really is magnificent and extremely well done. Thank you so much for it!
Dragon  [author] 17 Mar, 2022 @ 4:49am 
Yeah, some railway lines around Sawyer would also be great. Or a map editor so we can do it ourselves.
Vokun Vulon 17 Mar, 2022 @ 4:20am 
Heres hoping trains get more love soon, not enough track for them atm, cryin shame really
Dragon  [author] 17 Mar, 2022 @ 2:17am 
Thanks! I'm actually glad I started working on this again, my original idea when I started playing SW is to build a mobile base/SAR train since trains is quite unique to SW.
PumaTato 15 Mar, 2022 @ 7:14pm 
I absolutely love this creation! Great to see one of my favs still being updated and having an active and talented creator :D
Vokun Vulon 14 Mar, 2022 @ 4:17am 
That makes sense, shame theres not a large railyard that is big enough for these, for all intensive purposes it shouldn't be a problem though, if you're using this legit, you likely already have an airstrip or something to spawn the helo at
Dragon  [author] 14 Mar, 2022 @ 2:21am 
Well, I got interested in the heli carriage idea again. Started tinkering with a new helicopter and already got it flying over the weekend. Still plenty of work to do though, tweaking flight control and autopilot a bit more, actually painting it and adding finishing touches. And then the actual carriage to park it on. I made it compatible with the IAV-8 Buccaneer's command station for remote command and control.

One catch is that it has to be spawned separately, or spawned via addon editor. Heli rotors do not fit in the railway workbenches. Even if it is a two-blade rotor, the collision box remains the same size. Not a big deal I suppose.
Vokun Vulon 11 Mar, 2022 @ 2:53am 
Oh yeah, it's wonderful, we've been using it to ferry coal from the mainland up to the arctic, the only issue we found so far is that when its farther away, and going at speed, the wheels start doing some real weird sh*t and are flying all around the place, but it still behaves normally, thats just a visual bug that happens with all trains it seems, just this one goes a lot faster
Dragon  [author] 11 Mar, 2022 @ 1:27am 
That's not a far-out idea at all, using a compact heli was actually my original idea, then decided on a boat instead. I'll probably add both in the end anyway. I still need a smaller heli or VTOL, my current one came out a bit larger than planned.

It's also interesting to hear that the train works properly in multiplayer, I did not think it would.
Vokun Vulon 10 Mar, 2022 @ 3:01pm 
Thats amazing to hear, would it be too far-out an idea for perhaps a carriage designed for a small heli to land on as well? Heli possibly also included?

I hear ya with the time business, I work 5 days a week myself, but I'm sure we would all rather you continue to take time and keep giving us these amazing works, rather than rushing it, and at the end of the day you are doing this all for free.

Regarding StormLink, I believe we plan to include that in a run once our host gets their upgrades installed, but should you not get confirmation of it working with that mod soon, I'll see about throwing a quick world together and let you know if it has any issues!
Dragon  [author] 10 Mar, 2022 @ 4:38am 
Thanks a lot! It's much appreciated.

I'm currently working on a compact boat to be deployed from another carriage, for SAR missions. Also have a hospital carriage planned. It's going a bit slow though, not much time for gaming these days.

I have named the seats of the express carriage for StormLink compatibility but, I haven't tested it with the mod yet.
Vokun Vulon 10 Mar, 2022 @ 3:39am 
You Sir, are truly bloody amazing!
I honestly don't know if we can ever use another train nowadays, we already loved what was available from yourself, but with the inverted loco for the back, and the additional carriages you have made for this, I now see absolutely no reason to touch another train XD
Dragon  [author] 9 Mar, 2022 @ 11:33am 
Updated
-Inverted version added for two-way trains (see links above). Add an inverted locomotive to the back of your train and flip the "Invert Forward/Reverse" switch below the set speed lever.
-Dead Man's Switch added. If the dead man's switch is on, the train will stop if you fall off. When using multiple locomotives, turn it on on all locomotives.
-All compatible carriages updated (see links above).
-Second command carriage added for controlling the tanker NS Akkad and the IAV-8 Buccaneer aircraft remotely (see links above).
-Express carriage added (see links above), can carry up to 28 passengers.

There may be moments when the player sensors don't detect the player properly, causing the train to apply brakes for a split second. This depends on both the speed of the train and PC performance.
Dragon  [author] 1 Mar, 2022 @ 1:36am 
@Benjamin Siegel - The crane for moving the reactor? It requires a 25x7 crane.

I do have a skycrane helicopter with a toggleable crane for both standard containers and the reactor, although I never uploaded it. It's pretty basic and people don't really like the mouse control schemes I use for aircraft. Maybe I can upload it just as a crane example.
Benjamin Siegel 28 Feb, 2022 @ 5:12pm 
is the crane a standard size for containters?
Vokun Vulon 28 Feb, 2022 @ 2:56am 
Awesome!!! I'll be keeping an eye out for em!
Dragon  [author] 28 Feb, 2022 @ 1:14am 
@Vokun Vulon - Thanks! It's nice to see some people enjoying this creation.

I've had inverted controls in mind for a while now. Since there's not many places to turn a train around, a two-way train is the best way to go. I also plan to update the command carriage with more control stations for other vehicles. Give me a few days and I'll have something up.

And yes, I am planning a StormLink compatible passenger car as well, it seems like a really fun mod to use.
Vokun Vulon 25 Feb, 2022 @ 6:39pm 
Could you create a flipped version of this with inverted controls, so we can attach one to the rear facing the other direction and still have the slave system work properly, the problem with doing it with this engine turned around and ran backwards is that the engines then try running in opposing directions when given the same command from the control carriage.

Side note, this so far is our favourite train, and we were wondering if you were planning a passenger car at any point to go with this? Perhaps set up to work with the passenger mod?
Dragon  [author] 31 Jan, 2022 @ 12:46am 
Make sure the generator is running and providing enough power. Throttle will cut out if power consumption is more than power generated. If the powerplant is not running, it will move for about 100m before the throttle cuts out.