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So its just slower and with a habit of overcompensating and under-compensating.
Still faster than the default automatic reactor control, but not as fast as a player, or as before.
even with 4 of the highest fuel
And it still keep the efficiency & undervoltage stuff
JSYK , when docked at a friendly outpost, reactors no longer consume fuel.
IMO it's useful when the sub is idle (i.e., people going on an EVA) but that's about it.
So undervolting it allow you to use less power, and by extension, less of your fuel cells.
the gallery is vanilla for compatibility, so there's no mod reactors. you can try copy pasting, maybe it'll work, maybe it won't.
also
@Lightning - do you have any magic setups for EK Fussion Reactors by chance?
I think the Regex combo outputs 1 for the first 5 seconds on the round, when the Delay has no output.
The Regex then outputs 0 for the rest of the round, and does not change back like an Oscillator.
Time to edit the workshop and some graphics...
Changes for that:
1) connect Divide SIGNAL_OUT to Or component SET_OUTPUT
2) connect Or component SIGNAL_IN_1 to Switch SIGNAL_OUTPUT
3) connect Or component SIGNLA_IN_2 to Not component SIGNAL_OUTPUT (which itself should be connected to docking state)
4) connect Or component SIGNAL_OUTPUT to SET_FISSIONRATE
5) set Or component False Output to 0
Just turn the switch on if docked to abondoned outposts or anything else that doesn't transfer power.
1) Remove the Multiply and Memory components.
2) Change the Greater's Output from 100 to 7500 (leave False Output at 0), and send its output to the Divide's SIGNAL_IN_1.
3) Send the Divide's output to SET_FISSIONRATE.
For 2 regular fuel rods, the fission rate target is still either 0/160=0 or 7500/160=46.875
The turbine target is now either 0 or 7500, but the reactor will clamp 7500 to 100 so the turbine is also unaffected.
Put another way,
(75 / FUEL_OUT) * (0 or 100) is the same as
(0 or 7500) / FUEL_OUT
as long as there's no clamping or significant rounding errors in any of the steps.
In the setup, The 75 of the MEM is divided by the output of FUEL_OUT, then the result is multiplied by either 100 or 0, depending on the load.
Let's assume the reactor has 2 regular fuel rods. That's 80*2=160 FUEL_OUT.
75 is then divided by the 160 to result 0.46875.
0.46875 is then multiplied by 100 if the load is greater than the output, giving us 46.875.
The 46.875 is then inserted into SET_FISSIONRATE, thus making the reactor operate at 46-47% fission rate, depending on the rounding.
If the output is greater than the load, the fission rate is set to 0, giving us the same phenomena as the GREATER_THAN make the SET_TURBINEOUTPUT input do.
4 Volatile Rods :
4 * 150 = 600
75 / 600 = 0.125
0.125 * 100 = 12.5% Fission Rate.
Additionally, I added a short note about the fuel when it's 1 uranium.
in the unstable version of barotrauma, there is a way to automatically adjust the max turbine rate based on fuel type, using fuel_out -> greater than's set_output, but that's not available in stable, sooo. anyway yeah.
If I edit it on my end, it just copies a local version of it, which won't be updated when you change things