Serious Sam 4

Serious Sam 4

OBO: Player Skills (Perks)
5 Comments
Zhnigo 9 Jan, 2023 @ 1:41am 
it will never help and in very rare and fringe scenarios where it will, the player will not even be aware of it
Lankycide  [author] 8 Jan, 2023 @ 11:21pm 
What I'm saying is that I've set certain splash damages to specific breakpoints, such as 34. Even taking 10% off means you could tank four of those to the face instead of three and still barely be alive. While player HP does indeed fluctuate wildly, and at certain times a 10% reduction won't help, but sometimes it will.
Zhnigo 8 Jan, 2023 @ 11:50am 
literally
nothing

breakpoints work when you shoot an enemy that always has a certain number of hp with a weapon that always does a certain amount of damage. player health and armor fluctuates wildly during gameplay so breakpoints on damage to the player make much less sense. the way it is now it's a solid waste of a skillpoint

not to say that serious same needs a skillpoint system in the first place but that's a discussion for another time
Lankycide  [author] 7 Jan, 2023 @ 3:19am 
I figured a 10% reduction made more sense than literally halving it. My other mod, the one that rebalances enemy stats, makes certain enemies' attacks deal very specific amounts of damage. Taking the splash resist perk, even only at 10%, is enough to cross certain breakpoints and take extra hits before dying.
Zhnigo 7 Jan, 2023 @ 12:50am 
splash resistance is 10% now? that's literally nothing