Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that the other profession traits are listed twice (a free one for the profession with "2" at the end of the name and the original one that costs trait points) and made mutually exclusive with itself. I tried changing the traits to have 2 at the end of the name but they aren't recognized. Either the code and icons to support it don't exist or they've been commented out somewhere.
The only real alternative I see for fixing it is to remake the traits from scratch. I'm still looking into how the traits actually work to even attempt it.
now go into the mod, go to media, lua, client, the file should be named something like "Traits", to know you have the right file the first line will be "require('NPCs/MainCreationMethods');"
change the end of every line that starts with "local TRAITNAME = TraitFactory.addTrait" from true, true to false, false
if you're still confused then look at my mod folder
btw, the number in the middle of the line is how much it will cost e.g. 0 = free, 9 = 9 trait points