Project Zomboid

Project Zomboid

Job Traits
40 Comments
Mesrszmit 10 Sep, 2024 @ 7:52am 
The traits should probably cost a bit more than they would proportionally so the occupations should still be superior for playthroughs with these traits
Choppermonster  [author] 28 Aug, 2024 @ 4:08am 
should, idk why it wouldn't, but it's easily exploited
nomater 28 Aug, 2024 @ 1:26am 
this mod working in MP??
Vork 13 Feb, 2024 @ 1:38pm 
im just gonna be annoying nd let you know about it
Choppermonster  [author] 27 Jan, 2024 @ 4:56pm 
I might, annoy me about it a few time so I don't forget, but this mod literately just changes a single line of code from false to true for the traits, if you poke around the code, I'm sure you'll figure it out, it's a lua file so you don't need any tools. I'm actually modding a different game rn lol
little one 27 Jan, 2024 @ 9:29am 
hey man this is a nice mod but can you do Spy's Facility-7 Demo without having the mod but the traits and Insurgent - Black Ops Profession traits cuz i just what the unique traits without playing occupation just to get it if you can do that i can wait
Nobody 17 Sep, 2023 @ 5:02pm 
So could I get the engineer stuff unlocked without having to be an engineer?
LionBuster 14 May, 2023 @ 10:17pm 
hola :3
ChikuArgentino 21 Dec, 2022 @ 2:17pm 
hola pibe
Choppermonster  [author] 7 Oct, 2022 @ 9:02pm 
I know if I look into it for a few hours I would find out how, but I really don't want to
Zelgadis 7 Oct, 2022 @ 8:56pm 
I looked into it but couldn't find any code on how the traits actually work.

The problem is that the other profession traits are listed twice (a free one for the profession with "2" at the end of the name and the original one that costs trait points) and made mutually exclusive with itself. I tried changing the traits to have 2 at the end of the name but they aren't recognized. Either the code and icons to support it don't exist or they've been commented out somewhere.

The only real alternative I see for fixing it is to remake the traits from scratch. I'm still looking into how the traits actually work to even attempt it.
maceleet 19 Sep, 2022 @ 2:14pm 
same
Choppermonster  [author] 2 May, 2022 @ 3:34pm 
dame, I got a job now so too busy to fix
Kalco 2 May, 2022 @ 3:21pm 
Doesn't work.
Choppermonster  [author] 5 Mar, 2022 @ 9:54pm 
should
JackOverkill 5 Mar, 2022 @ 9:39pm 
does axeman from this mod give us attack speed buff from 41.67???
Choppermonster  [author] 31 Jan, 2022 @ 6:34am 
btw, I can't find the mod you're talking about
AmaDeus 30 Jan, 2022 @ 8:43pm 
Update: It is working but in funny way. I can add profession to my character, REMOVE that specific trait and it will join the negative traits. Then I can swap between all the professions like this, pile the traits up and then add them on my character :D
AmaDeus 30 Jan, 2022 @ 8:33pm 
Thanks for the walkthrough. I had to search through them individually and found them not in client but in shared but even if I changed the values to "false, false" they do not appear in game on their own. At least thanks for showing me how to.
Choppermonster  [author] 30 Jan, 2022 @ 7:18pm 
if you edit the mod file, make a copy or you won't be able to play online with that mod, also the changes will most likely disappear after an update to that mod, look up how to make your own mod so it's more permanent and you can share it
Choppermonster  [author] 30 Jan, 2022 @ 7:14pm 
here's a secrete, go to project zomboid files, back out to steamapps, then to workshop, 10800, find the mod id (like 2655709885, at the bottom of the mod item on the workshop, if not there right click on the page and copy the url, then past elsewhere and skim the id)

now go into the mod, go to media, lua, client, the file should be named something like "Traits", to know you have the right file the first line will be "require('NPCs/MainCreationMethods');"

change the end of every line that starts with "local TRAITNAME = TraitFactory.addTrait" from true, true to false, false

if you're still confused then look at my mod folder

btw, the number in the middle of the line is how much it will cost e.g. 0 = free, 9 = 9 trait points
AmaDeus 30 Jan, 2022 @ 7:03pm 
I was just asking for the mod "Profession Expertise" as it add many cool traits but it is impossible to have for example two professions and some of those traits that mod adds are tied to professions themselves.
Choppermonster  [author] 30 Jan, 2022 @ 7:01pm 
Also I'm not smart enough to automate it
Choppermonster  [author] 30 Jan, 2022 @ 7:01pm 
I can do the same thing to other mods, but there is no way to automate it, with proper pricing at least
AmaDeus 30 Jan, 2022 @ 6:36pm 
Any chance/plans to make this work with mods (so we can extract the bonus traits) ?
TracerFoxTEK 26 Jan, 2022 @ 9:45pm 
Well it works for me who wanted Desensitized without taking Veteran all the time. It's simple and does what I need, so I'm perfectly fine with it.
Choppermonster  [author] 26 Jan, 2022 @ 5:51am 
In all reality, it's a sh*t coded mod, I just wanted axeman without all the other stuff
TracerFoxTEK 25 Jan, 2022 @ 10:35pm 
No worries. I still appreciate the mod all the same.
Choppermonster  [author] 25 Jan, 2022 @ 10:13pm 
Ya, I don't even know how traits work, just how to make them visible, and change cost
TracerFoxTEK 25 Jan, 2022 @ 6:59pm 
Must be handled somewhere else in core logic. Thanks for looking at least.
Choppermonster  [author] 25 Jan, 2022 @ 2:24pm 
I poked around the files, I can't find a trait that would do so
TracerFoxTEK 25 Jan, 2022 @ 1:25pm 
No, they're not traits, just "hidden" aspects of the Lumberjack and Park Ranger jobs. I was hoping there was some kind of hidden trait which could be made usable to allow other jobs to get those 'perks' as well.
Choppermonster  [author] 25 Jan, 2022 @ 9:45am 
yo, am I missing something? Those aren't traits, I just checked
TracerFoxTEK 25 Jan, 2022 @ 7:05am 
Oh, damn. I was about to ask the same question that Alley Cat asked.
Choppermonster  [author] 24 Jan, 2022 @ 1:59am 
those aren't traits, at least last I checked
velvetyetti 24 Jan, 2022 @ 12:44am 
its missing the forest walk and forest hike traits from the lumberjack and the park ranger occupations
Chiller 23 Jan, 2022 @ 9:33pm 
This mod is very easy to use :praisesun: :praisesun: :praisesun:
MrWatinson 23 Jan, 2022 @ 12:31am 
i love this
Choppermonster  [author] 29 Dec, 2021 @ 9:51pm 
this mod doesn't even have a lua/shared file, I think you're posting in the wrong comments
JCScarecrow 8 Dec, 2021 @ 10:19am 
It will give me more points... Will that work for CDDA? :o