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I fancy trying to knock up a Chinese Type79 and the new Turkish Gokdeniz. Maybe also the Oto Melara Marlin.
Unfortunately, I know way to little about what stuff is like in current to make a second branch with adjusted balance.
Some of the simple shell weapons seem a little overpowered, though. Mostly the ones that use some form of explosive shell along with high AP (like the BAE L/60). The AoE coupled with the high AP makes it just tear through nearly everything you point it at. I would suggest either dropping the AP of all explosive simple shells to near-zero or making anything with high AP kinetic-only.
If that isn't there, that could be a clue. if it is there, could you check the contents of that file?
If this is a problem specific to the current FtD version, I might have to tweak the inventory tab setup inside the mod.
Otherwise, you're probably missing a step in the usual mod installation procedure.
If anyone is willing to model the actual weapons, I'd be glad for their help. (or tips on how to do that myself for FtD)