tModLoader

tModLoader

Apacchii's Classes: Reborn
558 Comments
VortekS 26 Jul @ 11:50pm 
Ignore my last comment, it’s working now :)
VortekS 26 Jul @ 11:01pm 
Seem to be having an issue. Upon killing a boss, it doesn’t appear to give the level up
cannon9009 23 Jul @ 11:01am 
incompatible with latest tmodloader
Meursault 24 Jun @ 6:59pm 
BUG SPOTTED: Zoom fails to work after the newer tmod updates!
404_coffee.exe 15 May @ 9:48am 
I know this might be annoying but how is coding new stuff going? Just curious like how hard is it to code everything in the mod?

gosh I hope that does not come off as rude I just find it interesting when people make a new system in a different game and what difficulties they have while working with it.
Ozelzotz 14 May @ 9:57am 
Could you maybe add a configurable amount of Relic slots instead of the option to enable just a second slot? That would be awesome.

Even better would be if you could tie this into gameplay so you can unlock another slot every x unique boss kills.

Thank you :terraria:
Apacchii  [author] 6 May @ 5:27pm 
There's one in the works already, but no ETA, sry
Ozelzotz 6 May @ 3:40pm 
Hey, my friends and I love your mod. However we play with some other mods and its a little sad that you dont have a usable class if you decide to go the clicker route, same as Thrower, Bard and Healer.

Obviously it is a big ask to wish for support for those 4 classes, as well as other players likely wanting support for other modded classes, but at least a 5th class that isnt type locked and just boosts all damage equally with more neutral effects would be great so that anyone with a modded class can choose this one to not be left behind.

It could have a support subclass (eg for healer and bard etc) and a carry subclass (eg for thrower/ rogue, clicker and most other modded classes).

This update would make the mod compatible with every other mod would make it even more awesome.

Until hopefully then, Thank you for this great mod! :greedyHeart:
Apacchii  [author] 18 Apr @ 4:30pm 
Discord is your best bet, someone recently made a mini wiki too: https://terrariamods.wiki.gg/wiki/User:M4tata/Apacchii's_Classes:_Reborn_Wiki/Classes

And everything should be easily available in-game to preview, most stuff from the mod is on the Class Menu which you can assign a keybind to
yvelot 18 Apr @ 3:08pm 
where do I find updated info on how the mod works? I'm trying to understand the classes
AthernalRage 30 Mar @ 3:54pm 
that sucks as the old one had the npc with the upgrade-able tokens
Apacchii  [author] 21 Mar @ 2:34pm 
There is no use for an NPC as of now so i don't think i'll be adding any
AthernalRage 21 Mar @ 2:16pm 
when will the npc be added
Apacchii  [author] 23 Feb @ 7:55pm 
You level up by killing bosses, each time you defeat one for the first time you level up
how do i get XP?
generalpickleful 22 Jan @ 11:43am 
what planned other classes are there? if any? and or will it have same amount or some returning classes from appacchi's class mod classic?
Apacchii  [author] 26 Dec, 2024 @ 4:40pm 
Shimmer the scepter, and i recommend getting a "Can you shimmer this" type mod
SerenitySeeker 26 Dec, 2024 @ 2:02pm 
Its litterally nowhere said about Aghanims Shard or how to get it. Its like it does not exist at all.
NYamo 8 Nov, 2024 @ 5:55am 
I tried to make a translation mode. But there are some parts that are hard-coded to show only the English text in the mode itself, so translation mode doesn't work. For example, ability descriptions of each class, name and effect of relics, etc.
Apacchii  [author] 7 Nov, 2024 @ 10:29am 
The mod's open source, translations can be handled by the community, i cannot do them myself
NYamo 7 Nov, 2024 @ 8:45am 
Do you have any plans for more translation support? Some parts are hard-coded and can't be translated.
Crouton 5 Nov, 2024 @ 10:08am 
is there any plan to add a calamity add-on for rouge?
Foxbite_Ivie 29 Oct, 2024 @ 12:38am 
Does the Plague classes minion crit rate work on the minions themselves or require a whip like Morning star or Kaleidescope to crit?
Alastair 10 Oct, 2024 @ 4:38am 
Finally while the classes are cool it feels like their should be more variety or other classes you can get later on. As currently there are 2 per damage type. With very specific styles. Though I know it is likely difficult to come up with different ideas that fit well without stepping on another ones toes.
Alastair 10 Oct, 2024 @ 4:37am 
So first off it seems that the description of Soulmancer's 1st ability is bugged with it reading "For a short duration, if you are below 50% health, everytime you hit an enemy with a soul fragment, recall it to Mods. ApacchiisClassesMod2.Soulmancer__A1__Prev2". Apparently it doesn't have a definition for Mods. ApacchiisClassesMod2.Soulmancer__A1__Prev2.

Second the Blood Mage class is really OP. As it's first ability Transfusion throws a homing blood ball that heals you when it hits. This orb has very aggressive tracking, goes through walls and has no cost or cooldown. Meaning you can just spam it infinitely healing constantly. Even without that it is still a very strong heal with no downside. Hopefully it also heals based off of a percent of your health. And not a % of the enemies health.
Apacchii  [author] 9 Oct, 2024 @ 3:59pm 
You dont, it used to be granted when crafting Soulmancer
Bulochka Montymilian 9 Oct, 2024 @ 12:46pm 
Quick question, how to get Seeking Spirit weapon?
Owen259 6 Oct, 2024 @ 1:10pm 
ability 1 for the vanguard class has no cooldown
Rowlan56 29 Sep, 2024 @ 4:26pm 
Could we get a configurable max runes level? Currently it seems to be limitless.
aoiblueblack 28 Sep, 2024 @ 12:14am 
it doesn't work.
Apacchii  [author] 25 Sep, 2024 @ 6:02am 
Levels increase with each unique boss kill, does that not work ?
aoiblueblack 25 Sep, 2024 @ 12:01am 
When I was playing in multiplayer, my level had increased halfway through, but now I can no longer increase my level. How should I deal with this situation?
GG Br0nos 22 Sep, 2024 @ 9:32pm 
Unfortunately this mod doesn't play well with the Fargo's x Calamity mods.
Jini 18 Sep, 2024 @ 3:23am 
"but there's no class specifically made for rogue yet" so there might be in the future?
Skillo 16 Sep, 2024 @ 12:10pm 
Please give us the option to blacklist rune options. Damage reduction, dodge chance, ultimate cost and cooldown reduction break the game xD

Or at the very least give us means of resetting rune choices, so it would be possible to spec out of these perks to avoid breaking the game
odellus 14 Sep, 2024 @ 10:21pm 
why do i take damage with scout ultimate active?
MercenaryGrok 21 Aug, 2024 @ 7:40am 
god, plague is so op, especially if its calamity. that percent damage deals so much damage, and makes worm bosses gone in seconds
Apollon 16 Aug, 2024 @ 2:25pm 
Vanguard class 1st ability have no cooldown and i think this applies to other classes too
cant figure out a name 20 Jul, 2024 @ 1:19pm 
Aprismatism, you get it after killing all non star's above bosses in expert mode. sry got the requirement wrong
Apacchii  [author] 20 Jul, 2024 @ 1:17pm 
ah ok, didnt remember that sry
cant figure out a name 20 Jul, 2024 @ 1:17pm 
you get it after you kill empress of light
cant figure out a name 20 Jul, 2024 @ 1:16pm 
there's a certain ability that makes your aspect be applied to all weapons even non (idk what there called) steller weapons that you get from your starfarer.
Apacchii  [author] 20 Jul, 2024 @ 1:15pm 
also what do you mean with "ik i can use the ability you get from empress of light from stars above mod" ?
Apacchii  [author] 20 Jul, 2024 @ 1:15pm 
the mod does work with calamity but there's no class specifically made for rogue yet
Apacchii  [author] 20 Jul, 2024 @ 1:14pm 
the class cap is not, but the stats are, you can change them at any time
cant figure out a name 20 Jul, 2024 @ 1:12pm 
question, does this work with rouge class? (yes ik i can use the ability you get from empress of light from stars above mod)
Kirb Your Enthusiasm 20 Jul, 2024 @ 1:12pm 
Is that retroactive? Tried reducing the level cap in the config, but it didn't affect the class item.
Apacchii  [author] 20 Jul, 2024 @ 1:02pm 
you can decrease how much negative stats you get per level on the mod's config as a workaround, however, it'll affect everyone on the server if youre playing multiplayer, so everyone will have less negative stats
Kirb Your Enthusiasm 20 Jul, 2024 @ 12:57pm 
The Commander class - can't speak to the others, haven't checked - seems to mess up movement when it hits a high enough level, maybe around level 60-70? Whatever point the movement acceleration penalty kicked in strongly enough, I'm guessing. Either way, equipping it makes my character no longer able to move left or right normally, instead they move very slowly in the opposite direction. Mounts and dashing are workarounds, but it's not great.
cant figure out a name 20 Jul, 2024 @ 11:25am 
does this work with rouge class from calamity?