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gosh I hope that does not come off as rude I just find it interesting when people make a new system in a different game and what difficulties they have while working with it.
Even better would be if you could tie this into gameplay so you can unlock another slot every x unique boss kills.
Thank you
Obviously it is a big ask to wish for support for those 4 classes, as well as other players likely wanting support for other modded classes, but at least a 5th class that isnt type locked and just boosts all damage equally with more neutral effects would be great so that anyone with a modded class can choose this one to not be left behind.
It could have a support subclass (eg for healer and bard etc) and a carry subclass (eg for thrower/ rogue, clicker and most other modded classes).
This update would make the mod compatible with every other mod would make it even more awesome.
Until hopefully then, Thank you for this great mod!
And everything should be easily available in-game to preview, most stuff from the mod is on the Class Menu which you can assign a keybind to
Second the Blood Mage class is really OP. As it's first ability Transfusion throws a homing blood ball that heals you when it hits. This orb has very aggressive tracking, goes through walls and has no cost or cooldown. Meaning you can just spam it infinitely healing constantly. Even without that it is still a very strong heal with no downside. Hopefully it also heals based off of a percent of your health. And not a % of the enemies health.
Or at the very least give us means of resetting rune choices, so it would be possible to spec out of these perks to avoid breaking the game