RimWorld

RimWorld

Sensible Aiming
40 Comments
Wallex 22 Dec, 2024 @ 12:36pm 
Searched for this after a pawn with level 12 shooting, with a shotgun, at point blank, missed a scyther with 46% movement and fucking died.
good old fox 14 Apr, 2024 @ 2:42pm 
is this going to have a 1.5 update ?
Com_turtle 12 Apr, 2024 @ 2:33pm 
doesn't seem to work in 1.5 :(
Stray 25 Mar, 2024 @ 10:07am 
i hope to god this gets updated to 1.5
NyxDom 19 Feb, 2024 @ 1:16pm 
difference between this and combat update? and if they're compatible?
coc568 5 Nov, 2023 @ 10:34pm 
Thanks this is exactly what I was looking for didn't want yayo's combat or combat expanded.
The Blind One 10 Sep, 2023 @ 12:27am 
Wait so what exactly does this do?

This doubles the hit accuracy?

"ShotReport.AimOnTargetChance_IgnoringPosture to double the result. "
AngleWyrm 18 Feb, 2023 @ 10:30pm 
Would it be possible to add a mod config option? My guy just went hunting with this mod installed, and it took him six shots to hit a rabbit. At this moment you may be thinking "There's a lot of factors that go into it" To which I reply EXACTLY, that's why I want to customize the value according to my needs
CrackaJack 1 Feb, 2023 @ 1:59am 
i forgot how bad it was without this, how can u miss a muffalo 5 times in a row
Teirdalin 12 Dec, 2022 @ 10:59pm 
Incase anyone is curious due to the fact everyone is posting "1.4?"
It is updated to 1.4.
Hollow 23 Nov, 2022 @ 1:33am 
interesting,nice work
Stray 17 Nov, 2022 @ 12:28am 
1.4?
Bobby_Hill (♀) 29 Oct, 2022 @ 10:33pm 
1.4 1.4 1.4 1.4
Agustinso 23 Oct, 2022 @ 7:30am 
An update would be nice just in case, but I think its working in 1.4. I haven't seen anything wrong so far, and pawns seem to actually!
Victor 20 Oct, 2022 @ 5:33pm 
I love your mod, I hope you can update it to 1.4 soon!
Lord Maelstrom 5 Mar, 2022 @ 1:39pm 
k
UdderlyEvelyn  [author] 5 Mar, 2022 @ 12:40pm 
@Lord Maelstrom It shouldn't.
Lord Maelstrom 4 Mar, 2022 @ 3:45pm 
does this mod affect friendly fire?
Red1 19 Feb, 2022 @ 12:53pm 
When I included this mod ranged combat became a bit too effective even when heavily outnumbered. Just my 2 cents. Works great tho!
Syok (You) 4 Feb, 2022 @ 9:05pm 
Thank you for the answer, I'm actually using your mod as we speak and I found it to be just about perfect, anyways, so no pressure!
UdderlyEvelyn  [author] 4 Feb, 2022 @ 8:40pm 
@Syok Of course it does, and.. I'm not sure how hard it would be to make it only affect friendlies but that's definitely another order of magnitude of complexity. I will look into it when I get back around to this mod to add the configuration options.
Nyquil 4 Feb, 2022 @ 7:24pm 
Excited to try this. never dabbled in CE because of too many conflicting mods
Syok (You) 4 Feb, 2022 @ 3:27pm 
does it affect enemies? If yes, is there any chance in this world we can make it only affect friendlies?
Tr1ll10ns 27 Jan, 2022 @ 2:04pm 
Excellent.
UdderlyEvelyn  [author] 26 Jan, 2022 @ 1:01pm 
Affects anything that uses Verb_LaunchProjectile, which Verb_Shoot inherits from, and this includes turrets.
Tr1ll10ns 26 Jan, 2022 @ 10:12am 
Does this affect turrets?
UdderlyEvelyn  [author] 25 Jan, 2022 @ 12:35pm 
Thanks dendroid. :)

Glad you're liking it WiseOdin. :D
dendroid101 24 Jan, 2022 @ 8:24pm 
Evelyn you have so many cool mods!
WiseOdin 24 Jan, 2022 @ 5:54pm 
@Evelyn I've got a couple hours in with the mod and things are much better. My pawns were able to hit the targets while being attacked by a large pack of manhunting turtles!
UdderlyEvelyn  [author] 23 Jan, 2022 @ 7:30pm 
@Lincrono Glad to hear you found a use! Let me know if you enjoy the way combat feels more. :)

@WiseOdin Woo! Let me know how it feels for ya. :D
Lincrono 23 Jan, 2022 @ 2:04pm 
I've never attempted a vanilla play through due to a visceral *hate* for the stupid shooting I've seen from creators and on forums. I use CE, but I've wanted to try a mod pack with stuff CE will probably never support for a long time. Thanks to this I probably can!
WiseOdin 22 Jan, 2022 @ 9:15am 
I've been waiting for this very mod! Thanks you so much! Tired of firing lines of pawns all missing charging enemies :)
UdderlyEvelyn  [author] 15 Jan, 2022 @ 8:56am 
@123nick Sure, I can put that on my to-do list!
123nick 12 Jan, 2022 @ 4:05pm 
Can we have this but with some configuration settings? like, instead of 2x better accuracy after post processing its 1.5x or some other number inbetween?
UdderlyEvelyn  [author] 4 Dec, 2021 @ 1:14pm 
@urist Thanks, I'm glad you understand why this exists, lol. I totally get when people want something more comprehensive, CE is an impressive project.
net 2 Dec, 2021 @ 9:37pm 
I use CE because of this issue and can't go back because of how fun the more lethal combat is, but this was long overdue. A mod like this was needed for people who don't want to break certain mods on their modlist by installing CE, and for people who realized Yayo's Combat doesn't really fix aiming at all and is just as incompatible.
UdderlyEvelyn  [author] 29 Nov, 2021 @ 10:47am 
Makes it easier to hit anything whatsoever, but still entirely possible and likely to miss, particularly in difficult shots or with low skill.
JessieFeathers 29 Nov, 2021 @ 8:54am 
awesome! So this makes it easier to hit standing targets specifically? or running in the open targets as well? You gave good detail but any extra would be appreciated if you could!
AnnO 28 Nov, 2021 @ 2:15pm 
Pog