Avorion

Avorion

Factory Overview
23 Comments
SFaiz 18 Jul @ 5:33am 
how does this mod keep tracks of profit ? does it actual looks at all the trade done by the station or is it just based on the profit/production shown in-game ?
LateTide  [author] 4 Mar @ 5:46am 
If I remember correctly, that's where it becomes tricky, due to the fact that I'd need to add those values to the save files. I was considering this at the beginning, but I didn't do it mostly for the complexity.
Ragatokk 3 Mar @ 3:40am 
Restarting the server repopulates the list, removing factories that does not exist.
So a server restart fixed my issue with the list.

It also resets the profit/hr, but that seems fine to me.

Would however be nice with a sum total entry on the list to see the total gains and profit per hour.
LateTide  [author] 28 Feb @ 10:48am 
@Ragatok, thanks for the feedback. I don't have almost any free time these days, but I'll make sure that once I can get back to development, I'll look into these issues/improvements.
Ragatokk 26 Feb @ 6:30am 
Love the mod, but I seem stuck with a factory I deleted in the list.
And it would be nice to account for crew cost in the expense section.
Tracking consumer stations would be good too.
Stroichik 14 Sep, 2024 @ 7:09am 
looks nice. only thing it needs is a total summary stats for all stations.
LateTide  [author] 25 May, 2024 @ 4:25am 
Thanks, @dramsss
I don't actively play the game anymore, but should the need arise, I'll try to update this mod, as a lot of people seem to use it. It was also created with others in mind, so the code is commented and hopefully clearly named everywhere, so even if I disappear, any modder should be able to update it.
Dramsss 22 May, 2024 @ 11:21am 
This mod keep working with 2.4.3 version :)
nice job for the author :D thx
LJH163 27 Mar, 2022 @ 6:27am 
I like this kind of mod, hope to update more statistics soon
Omega 25 Feb, 2022 @ 10:05am 
I love this! This game is sorely lacking in some basic economic sim elements, this is something I've wanted for ages (and requested on the forums once or twice, to crickets from the devs). Thank you for making it.
jaap 21 Feb, 2022 @ 12:02pm 
This is really nice! Simple and clean. Love it.
jaap 19 Feb, 2022 @ 7:12pm 
Thanks for replying
LateTide  [author] 18 Feb, 2022 @ 6:15am 
"Hi there.. I started some tweaks for the logging so I could generate reports. Would you be interested in collaborating?"
Still struggling to find time for this, so probably not :(
jaap 17 Feb, 2022 @ 8:10pm 
Hi there.. I started some tweaks for the logging so I could generate reports. Would you be interested in collaborating?
LateTide  [author] 29 Jan, 2022 @ 3:03am 
"Maybe the tab for that could be placed in the alliance tab."
Was considering this, but for me it seems better if you can switch the view on the same screen. Definitely less duplicated UI code, but also, you can just click on a checkbox to see the other view, instead of navigating between tabs.

"Sums of the columns you display would be nice and maybe the number of stations taken into account."
I have limited time to work on this, but this is quite high on my priority list.

"What would be super awesome would be adding the sector of the station and grouping (maybe by sorting / filtering) by that"
Grouping in 2D is a bit tricky, but I am thinking about sorting by "distance from the middle", which should place the factories in the same sector close to each other, unless you have other factories at exactly the same distance :) Secondary sorting for actual coordinates will help with that.
Again, not going to do this today, but thanks for the idea, putting it on my list.
2Pi 27 Jan, 2022 @ 8:16am 
From my perspective it displays all data I want to see, just for all stations owned by our alliance.
Maybe the tab for that could be placed in the alliance tab.
Sums of the columns you display would be nice and maybe the number of stations taken into account.
What would be super awesome would be adding the sector of the station and grouping (maybe by sorting / filtering) by that
LateTide  [author] 26 Jan, 2022 @ 1:53pm 
"I asume it's written for Avorion 2.x and will not work with 1.x?"
Correct.
LateTide  [author] 26 Jan, 2022 @ 1:53pm 
Sorry guys, a bit busy, but will try to do the alliance support over the weekend. What do you expect from it, btw? can discuss this on the Avorion discord (my username is latetide)
Remy 24 Jan, 2022 @ 10:13pm 
Bring Alliance support!
ulrich.stiefel 18 Jan, 2022 @ 10:00pm 
Great idea. I asume it's written for Avorion 2.x and will not work with 1.x?
2Pi 7 Jan, 2022 @ 3:10pm 
I'd love to see this work for alliances, it's exactly what I'm looking for.
LateTide  [author] 23 Nov, 2021 @ 11:02pm 
"Unfortunately, the game crashed the first time after around 4 minutes of playtime. I removed a mod I don't need anymore (Rebalance - Static Founding Cost), then it did run flawlessly. Maybe just a coincidence..."
@metalmorphosis thanks for the comment, I'll check.
metalmorphosis 23 Nov, 2021 @ 2:14am 
Awesome! Finally! Something like this should be in the game in the first place.

Unfortunately, the game crashed the first time after around 4 minutes of playtime. I removed a mod I don't need anymore (Rebalance - Static Founding Cost), then it did run flawlessly. Maybe just a coincidence...