Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

AoM EXTRA
67 Comments
Criiiiii 22 Feb @ 4:46am 
make it so that theres a bigger cap for population, fucking painful how u add so many units to the game and then u cant use 70% of them due to population cap...
LegendarySnake 17 Jan @ 5:25pm 
This Mod needs to be Compatible with GREAT GAME OVERHAUL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2163802249
Would be cool if you could play both at the same time maybe remove Naval Shipyards and make a new Page like AoM EXTRA (GGO Compatible) would really love to play them together :steamhappy:
(Tried it myself but i have no idea where the Naval Shipyard File is weird)
RedVaron93 5 Aug, 2024 @ 8:55am 
This mod is beyond awesome! The only thing this needs is the "Enhanced Population" Mod to get to work with it where villagers cost 0 population and Myth units take 1 and 2 for the biggest population in order to see larger armies. with this included this mod can exceed beyond hours of gameplay I just spent a good while on hard and enjoyed seenig AI to build new buildings create the new units and constantly attack. Seeing larger armies with the mod mentioned above would boost the fun even further.
GrechHerald 26 Jul, 2024 @ 3:17pm 
is it possible to combine it with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2145880332
(though I'm not a fan of the no limit on hero units and such)

I otherwise love it, but the pop limit is rather limiting
keador 12 May, 2024 @ 6:03pm 
Any way you can fix this mod for use with unlimited houses and towers?
󠀡󠀡 18 Nov, 2023 @ 7:47am 
latest update information?
Pollito-kun 4 Jul, 2023 @ 9:34pm 
Please work with the full tech tree pls :c
Inderezzed 30 Jun, 2023 @ 12:54am 
Would it be possible to add the carved Egyptian walls to this mod, buildable only by the Nubian villagers already on this mod?
Nox116 20 Jun, 2023 @ 12:53pm 
Anim files are a mess, btx/tga textures
6/10
Wouldn't recomment stealing it.
ps. Alan still love you mate.
Ps. Ps. Et tu brute?
tim19920807 26 Feb, 2023 @ 11:29am 
Hi dear author ! Your mod is amaz !!! May you make this mod compatible with unlimit building plz ~~?
RelatedTomato78 9 Feb, 2023 @ 4:53pm 
Ok cool. I was just wondering.
AlanWake  [author] 9 Feb, 2023 @ 3:26pm 
It's mostly something I do, and the mod is mostly done. But if you have a suggestion, you can still post it here in the comments.
RelatedTomato78 9 Feb, 2023 @ 3:24pm 
Am I allowed to suggest Ideas or is that something you just do?
d0ge 9 Nov, 2022 @ 1:22am 
Hey i cant garrison some unit i tried to use keybind and wont work
AlanWake  [author] 6 Nov, 2022 @ 4:31am 
Only the proto mods. Texture mods would work fine. As long this is at the top, it should all be fine.
Donkeyhead 6 Nov, 2022 @ 4:28am 
Am I supposed to disable every mod except for this mod for it to work?
AlanWake  [author] 17 Sep, 2022 @ 7:49am 
Nope, but in the future I am considering a merged AoM EXTRA + Full Tech Tree Mod, because they are very similar.
Kadak 17 Sep, 2022 @ 5:21am 
Is this mod compatible with your full tech tree mod ?
AlanWake  [author] 25 Aug, 2022 @ 8:34am 
Yes it works with AI
MariusQuæstor 11 May, 2022 @ 1:48pm 
Cool thx for the reply
AlanWake  [author] 11 May, 2022 @ 5:01am 
Sure I can look into that when I update the mod next time.
MariusQuæstor 10 May, 2022 @ 11:13pm 
Or maybe just a work-around to make them incredibly expensive?:steamfacepalm:
MariusQuæstor 10 May, 2022 @ 11:09pm 
Awesome mod, but is there a way to make ONLY the OP (cheat units) not recruitable? i have an issue: when playing vs any atlantean AI it creates armies of forkboys and bellas mostly, the AI doesn't build anything else such as counterunits or mythic, only shrines (cool gaia skin btw, any kronos with melting lava pools or uranos cloudly ones? :D). All of the AI (mods) even the standard one display the same behaviour.
Other than that the mod works perfectly. FYI it works with most of the mods i use such as visual enhancements, fenrir, surtur, anubis titans all skins work well with the ones included in this one.:smile: :smile:
AlanWake  [author] 4 May, 2022 @ 10:48am 
Hey all, I created a duplicate Mod friendly Fall of the Trident Campaign. If you want to use this mod or any other mod to play the original campaign now you can! Here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803526160
Victor the Dragon 3 May, 2022 @ 11:12am 
o yeah, finaly Apep
El_Bokyto 30 Apr, 2022 @ 6:01am 
How do you build the trojan walls? i cant build or upgrade them to the trojan ones
Brayknight 30 Mar, 2022 @ 1:38pm 
damn maybe one day
AlanWake  [author] 28 Mar, 2022 @ 4:07pm 
Probably, not. But some of the buildings are compatible Zeus Forge. So they show up in the scenario editor.
Brayknight 28 Mar, 2022 @ 4:05pm 
Will this be added to age of wrath troop roster
imperat721 24 Feb, 2022 @ 8:49pm 
Can you make the Egyptian walls buildable?
AlanWake  [author] 21 Feb, 2022 @ 3:55pm 
I just checked the AI, it all seems to be working fine. If there is any other active mod, try disabling them. Or try unsubscribing and subscribing back to the mod. There were server issues with the workshop today.
fatnugsfreehugs 21 Feb, 2022 @ 3:12pm 
The only issue I'm having is with the AI.
All difficulties on all maps (6 or 7 that i checked)
I start the game and the AI does nothing.
Literally just stands there.
gllm.schmitt 5 Feb, 2022 @ 1:38pm 
For me, it doesn't work anymore.
AlanWake  [author] 31 Jan, 2022 @ 1:42pm 
It's partially compatible. The buildings in this will show up if you the Zeus Forge.
GrimoireODS 31 Jan, 2022 @ 6:51am 
Is this compatible with zeus mods atleast?
AlanWake  [author] 31 Jan, 2022 @ 4:59am 
No
GrimoireODS 31 Jan, 2022 @ 3:57am 
Its quite immersion breaking
GrimoireODS 31 Jan, 2022 @ 3:57am 
Alot of the things in this feel really out of place, can you atleast make it soo it feels balanced, fitting for the and also add progression,
AlanWake  [author] 30 Jan, 2022 @ 6:39pm 
Updated the mod. As far as I am seeing the AI issue seems to to be fixed. If you encounter any other issues please do not hesitate to send a comment here.
Mr-Knasen 26 Jan, 2022 @ 12:20pm 
The trojan wall wont work for me
Winded 25 Jan, 2022 @ 1:28pm 
does anyone else have issue with the AI building their cities/armies slowly or not at all?
AlanWake  [author] 24 Jan, 2022 @ 9:18am 
Thanks, for telling me, I will check the code for the next balance patch, and see if there is a way to prevent Hersirs from spawning Titans. And I'll check the Titanic ship and see if anything can be done about it.

Greeks, were originally going to get an Athena Titan, but it's animations are not done yet.

It doesn't work for the original campaign sadly. Chinese DLC exclusive units won't show up n the proto1.0 no matter what I do.
Purge8642 24 Jan, 2022 @ 7:16am 
Playing Norse and having any Hersir heroes in your army is broken as hell. They're spawning
Ice Titans, Guardians, Prometheus... I got 3 Prometheus back to back in less then 10 seconds lmao. The new Norse ship that adds oars to the Wonder also lags out my game and lowers the FPS from 200 to 40 FPS whenever it's on screen.

Besides that, I like most of the new buildings, but the AI has no idea how to use shrines. Each AI builds about 6 of them and use them once or twice a game. Also, just wondering why the Greek get Gaia titan, shouldn't that be an Atlantean Gaia subfaction exclusive?
neilios9999 22 Jan, 2022 @ 9:21pm 
Does it work for all campaigns ?
RoséGod 9 Jan, 2022 @ 8:35pm 
Ahh alright, thank you! I'll see what I can do ^^
AlanWake  [author] 9 Jan, 2022 @ 8:23pm 
You can rename the mod, and the remove the stuff you don't like from the proto. I mean it's technically possible.
RoséGod 9 Jan, 2022 @ 8:07pm 
This mod is amazing!

Though I do have a question, would there be a way to have only the new myth units and shrines? I love the beta units, but all the mods that add them to normal gameplay seem to be big content mods, would love just the addition of the units ^^
Luketa 8 Jan, 2022 @ 4:01pm 
Awesome
AlanWake  [author] 3 Jan, 2022 @ 9:10pm 
In the future, I am planning to mix and merge some of my mods, so it might be a possibility. (Full Tech Tree, the Weather Mod, AOM Extra)
arajagopal97 3 Jan, 2022 @ 1:02am 
It's a shame that this cancels out the full tech tree, though.