Stellaris

Stellaris

Additional Vanilla Buildings v3.2.2
97 Comments
Raxacoricofallapatorius 11 Apr @ 8:09am 
Oh so THIS is the mod that was breaking my game, the launcher enabled it for some dumb reason behind my back, no refineries challenge completed!
Teamson 18 Aug, 2024 @ 2:14pm 
Anyone up for commission?

I need this mod updated so bad!
Elidurden123 26 Nov, 2023 @ 2:23am 
A real shame that this mod has been dead for a while.
I really enjoy mods that add new buildings
Kal Skirata 19 Jul, 2022 @ 7:13pm 
update: even enabling this mod after building the synth refineries prevents you from building more. This mod cannot be deemed functional until all structure conflicts have been resolved.
Kal Skirata 19 Jul, 2022 @ 7:08pm 
oh, also the upgrades beyond the alloy megaforge don't work.

I can get the prerequisite capitol bldg upgrade just fine, but this doesn't trigger the alloy refinery t3 upgrade.

Also, why is there a second upgrade for the planetary capitol bldg at the same population threshold (80 pop)? Why isn't the second one at 90 or 100 pop?
Kal Skirata 19 Jul, 2022 @ 6:55pm 
did some investigation into this potential bug, and this mod may be doing something to the synthesizer techs (gas/mote/crystal refineries) that, if this mod is enabled at the beginning of a new run, you may run into a chance of not actually being able to construct synthesizer refineries on your planets.

I was able to find a temporary workaround by disabling the mod when starting a new run, and then re-enabling it after I have the synth techs researched. I'm not certain if this really is a bug caused by the mod, but this looks like it may be the case, and needs to be patched.
Kal Skirata 19 Jul, 2022 @ 6:39am 
hey, you gonna update to 3.4? I'm running into a problem where the synthesizers (gas/motes/crystals) are unable to be built on my colonized planets.
Harro 8 Jul, 2022 @ 3:24am 
bug report: sentinel nexus just deconstructs at the end of every month
Rayzak 1 May, 2022 @ 10:02pm 
Bug report: Governor's Estates currently have no politician jobs. Should have 2 politician jobs. This breaks thrall worlds, since there are no primary species jobs to balance out the happiness stability.
Richard 20 Apr, 2022 @ 5:32pm 
@Andi
Are you going to be updating this to 3.3.4
stille_nacht 16 Apr, 2022 @ 4:14pm 
Bizarrely, prevents me from building any strategic resource building in the first place.
苹果 21 Mar, 2022 @ 4:14am 
麻烦请更新一下
Barry_Bandi 20 Mar, 2022 @ 5:47am 
will you update to compatible with 3.3.X?
PotatoPCMR 6 Mar, 2022 @ 2:14pm 
I have the same issue @Great Leap Forward @Ryan
Great Leap Forward 6 Mar, 2022 @ 2:12pm 
I think there is an issue where the System Capital-Complex removes the politician jobs
Maxus Hiruko 5 Mar, 2022 @ 3:08pm 
I think i found a weird bug, the game doesnt let me to upgrade the comercial building to comercial complex (lv1 to lv2) while all the other buildings let me do it to the highest level with no issue. I have no other mods that modify buildings staff. The mod is great itself so great work, the only thing is just that problem, the rest is gold :steamthumbsup:
RaynDx 3 Mar, 2022 @ 3:55pm 
it looks pretty good but seems to bug out the planetary administration upgrade to eventually remove politician jobs. while running a cheaty test game i kept wondering why a lot of ruler pops were being unemployed, seems to be this mod. wait for an update i guess
It's UwU 28 Feb, 2022 @ 5:03pm 
is there an icompatability with Extra Ship Componets NEXT and Ultimate Technologies?
healing 27 Feb, 2022 @ 10:10pm 
update thanks
Misterwheatley #Maintaintf2 25 Feb, 2022 @ 6:34pm 
gib update
Grandad 25 Feb, 2022 @ 6:06am 
Will this be updated? Thanks in advance
Dziwo 9 Feb, 2022 @ 6:34am 
What does this mod even do? What kind of buidings does is add?
Frog Poggertin 31 Jan, 2022 @ 8:31pm 
this mod doesn't work
bizmaster The Slav 31 Jan, 2022 @ 8:26pm 
is this mod compatible with saved game? does it require new game?
Dryus 31 Jan, 2022 @ 1:21am 
@atilappl

Try using the Mod "Additional Vanilla Buildings 3.2.2 Patch - Supports other Mods".
Frog Poggertin 30 Jan, 2022 @ 3:38pm 
I'll look into that to see if i can find a fix
Frog Poggertin 25 Jan, 2022 @ 7:59am 
披风蟑螂 19 Jan, 2022 @ 6:19am 
I can't upgrade my capital buildings which I have researched those technology,is this mod really compatible to 3.2?
Omnomphone 17 Jan, 2022 @ 4:56pm 
Second, I tried both this and the other mod you linked, and am seeing the same issues with buildings either not showing up in the build list, or not being able to build anything. Despite being older, and not updated to 3.2, the OG mod has had absolutely zero issues, compared to this and the linked one.
Omnomphone 17 Jan, 2022 @ 4:49pm 
First, the link you provided to the original mod is false, and sends you to a different author, who has the link in their page, so here the ACTUAL OG mod by Sam_: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062849120&searchtext=additional+vanilla
Úlfheðinn 17 Jan, 2022 @ 7:35am 
Doesnt seem to work with more building slots
Legatus 16 Jan, 2022 @ 1:12pm 
broken, after capital upgrage i cant build anything.
Jewelb0x 14 Jan, 2022 @ 8:47pm 
I'm lost, what is the executive building to build tier two robot factories? Also for the markets and noble houses it caps at two despite having all the techs?
Legit-Rikk 10 Jan, 2022 @ 8:31am 
For anyone that wonders why they can't upgrade the capital, this mod is incompatible with any mod that changes capital buildings. This includes mods that add more building slots to capital buildings.
Frog Poggertin 9 Jan, 2022 @ 2:29am 
@grahambadgamer I have the same issues with other mods and I'm doing to be doing some testing to find a solution to this issue oh Btw moving the mod to the bottom of the load order makes it overwrite files. So if you are also going to be doing some testing I would move the mod down the load order.
grahamdabadgamer 7 Jan, 2022 @ 11:31am 
Also, habitat buildings are broken.
grahamdabadgamer 6 Jan, 2022 @ 7:11pm 
I'm not sure what other mods are causing the issue, but some (but not all) upgraded buildings work. The only one in my modpack that I've seen not work is gene clinics, as when I upgrade them to tier 2, it goes to the vanilla one (with 4 medical workers instead of 5) but can't be upgraded further. I'm not sure what mod is causing that issue (which doesn't change with changing the load order of the mods, and this mod was toward the top), though I'm not using any mods that are known to be incompatible.
Shouravik 6 Jan, 2022 @ 3:28pm 
This mod will not function with Starnet AI. It is completely incompatible.
Sylxeria 6 Jan, 2022 @ 3:05am 
As The Dread Lord mentioned, some technologies are "empty" and don't unlock any new buildings.
The Dread Lord 4 Jan, 2022 @ 3:37pm 
Found some issues with techs not unlocking buildings properly: Tech space which normally shows building unlocks is blank. Found to affect the T2 Mote plants and T2 Zoo
InfinterV2 1 Jan, 2022 @ 11:32am 
Is this mod compatible with achievements?
Dryus 28 Dec, 2021 @ 5:19am 
Alisterさま

その場合、今度はMod「Gigastructure」の設定が死んでしまいますよ。
良かったら自分のModの方を使用してみてください。
全てのバニラ設定の反映やエラーログ修正をしており、
他Mod対応のアドオンなどあります。

In that case, the setting of Mod "Gigastructure" will die this time.
If you like, please try using my mod. All vanilla settings are reflected and error logs are corrected, and there are add-ons that support other mods.
zxdao 25 Dec, 2021 @ 8:10pm 
@Andi
zxdao 25 Dec, 2021 @ 8:09pm 
It's now incompatible with the Gigastructure mod(especially Scientific structure):steamfacepalm:
loopmaster69 24 Dec, 2021 @ 12:54pm 
doesn't have upgrade slot for system capital complex
emperor_rayne 23 Dec, 2021 @ 11:53am 
I have the same issue. Tier 2 sentinel post (sentinel nexus) disappears not long after construction. Tier 1 works fine.
Erika 19 Dec, 2021 @ 4:08pm 
i'm playing a hivemind, and whenever i build a sentinel post to tier 2, it just disapears. Probably should look into this~
Bradfordington 19 Dec, 2021 @ 1:22pm 
It appears that after you upgrade past the System Capital Complex you are unable to build anything that requires a Planetary Administration or Capital Complex because they don't recognise them as being a higher tier. My guess is there is a flag missing to let you build them. For example, with the Executive Multiplex on my capital I am unable to build or upgrade existing research labs.