Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn - SFO - Last Kiss
40 kommentarer
Sir Metternich 4. juni 2024 kl. 13:40 
Campaign won't load this is my mods list
Mixu
MCT
SFO
Kislev Reborn
Kislev Reborn SFO Last Kiss
sleepyHase  [ophavsmand] 13. okt. 2023 kl. 19:02 
sorry for the late reply, i mustve missed the notification for this. im really unfamiliar with multiplayer unfortunately. I did take a look through to see if there was anything i could spot that sticks out as what it could be but i just have no idea
The Questing Knight 5. sep. 2023 kl. 11:26 
Hello. Having a bit of trouble in multiplayer coop campaign. Kislev and Vanilla plays normally, but kislev with SFO CTD during first battle with orcs. What can be the issue for this? i m out of ideas, and i REALLY like SFO
AmesNFire 29. aug. 2023 kl. 10:13 
Appreciate the update.
I've not been expecting anything to be updated for WH2 tbh and forgot that I was subscribed here. lol
sleepyHase  [ophavsmand] 29. aug. 2023 kl. 9:55 
hey, just updated this mod to fix everything and rebalance most things too, including stuff that wasnt balanced for sfo before. sorry it took so long, i lost interest in twwh2 completely and basically abandoned the mod but everything should be fixed now and things should have better balance. any suggestions for further balance changes are welcome
Zolokhan 24. aug. 2022 kl. 4:13 
Also the ammo ... and you need to add the weapon to the horse mount also
Zolokhan 24. aug. 2022 kl. 1:10 
Two things :
1) Ungol Ataman does not actually have a ranged weapon so in game he cannot shoot. The weapon was removed from land_unit_tables. It is easy to copy and paste from the original and put it back in.
2) Ungol Wagons have a ranged weapon stat but they cannot shoot in the game. It is easy to delete this from the land_unit_tables because the orginal is a support unit that cannot fire weapons.

Than kyou for making this submod. I was able to fix the two problems above but I do not know if other people know how to use packfile editors.
n.pedrazalis 26. maj 2022 kl. 17:26 
hello could you solve please two graphical bugs , war wagons and the zguard from the sub faction of kislev called nyvenahost please i will show you https://ibb.co/74sWH4z and https://ibb.co/WgK851d
Kraker 6. maj 2022 kl. 6:36 
Is mod supports SFO faction caps
xxx_420_Bad_Boy [Wizard_Cum] 13. apr. 2022 kl. 9:53 
It's interesting the extra riflemen appear on the Ungol War Wagon at all, I don't know a lot about WHII modding but I assume it has anchor points for extra gunners left over from a unit it used as a template? I don't believe this should result in any balance changes
xxx_420_Bad_Boy [Wizard_Cum] 13. apr. 2022 kl. 9:49 
To fix animation issues:

In main_units_tables/1KisD_war_wagon, change the Ungol War Wagon's number of "men" to 4 (it's set to 24 here, which is why a bunch of glitchy Empire riflemen that shouldn't be there appear on it.)

In land_units_tables/1KisD_ungol, change the "Man Animation" for "wh_main_ksl_u_cav_zra" from "hu1_hr1_dual_hammer" to "hu1_empire_hr1_warhorse_sword_and_shield". I think the dual hammer animation is for infantry.

Change wh_main_ksl_u_cav_lancer's animation from "hu1_empire_hr1_warhorse_lance_sword_shield" to "hu1_hr1_ungol_lancer" (I have no idea what this does, but it's set to that in the original Kislev mod, and there may have been tweaks for the model to look better).
AmesNFire 3. mar. 2022 kl. 5:27 
Forgot to mention; made the comment at turn 30, saved and reloaded multiple times without issue.
AmesNFire 3. mar. 2022 kl. 5:26 
Plays fine for me and my mod list. Although I think Kislev might have too much diplomatic bonuses with nearly everybody I meet(including Throgg) so it's a bit weird.

Playing a Tsarina campaign, the units seem to do well against the Norscans and Skaven.
They need sufficient numbers and a player to guide them as Norscans have AR advantage; not to mention the sheer numbers the Skaven or Vampire Counts can throw at you.

I think Kislev(as a whole) has a medium-weak roster early on, although their Ice magic compensates for a few weaknesses. So far I prefer the Chekist and Kvassnic units, alongside some artillery and cavalry. Throw in a few Kossars and you'll have a decent army to fight the Skaven or the Norscans with as long as they don't outnumber you.

Settlement garrisons are laughable.
Joangar_Wrathfal 1. mar. 2022 kl. 5:12 
Can verify at least turning on, being able to start and play turn 1 without issue as of post
Mixu
MCT
SFO
Kislev Reborn
Kislev Reborn SFO Last Kiss

Now to turn back on my other mods....
VashCZ 20. feb. 2022 kl. 10:23 
I think this does not work
VioletGrey\\TTV 3. feb. 2022 kl. 11:14 
is this the most recent version for the kislev sfo submod? i saw a few now and iam not sure.
sleepyHase  [ophavsmand] 16. jan. 2022 kl. 10:39 
i am not 100% certain but i dont believe it is needed to work, only if you want to be able to play as them
The Covenant 16. jan. 2022 kl. 10:25 
Do I also need Mixu's unlocker mod for this to work?
sleepyHase  [ophavsmand] 14. jan. 2022 kl. 15:02 
thank you very much!! ill try and get this fixed as soon as i can!
Leblanc 14. jan. 2022 kl. 2:43 
@Ero-sennin some bug appears to be caused by a mismatch between the latest version of original and the data in this mode.
First of all, the things I found are these,

1. Z'ra guard, Ungol Wagons animation bug.
2. Ungol warlord, Ungol Lancers' bow missing.
3. Winter Palace Guard, Urskin's Brethren is not sfo balanced.

Thank you for your mode support.
sleepyHase  [ophavsmand] 13. jan. 2022 kl. 3:03 
@Leblanc i dont play modded factions really at all so i dont notice some of the bugs aha, if you could lemme know what stuff needs fixing/balancing then ill do it as soon as i can, im just pretty busy with work atm so dont have much time to test myself
Leblanc 12. jan. 2022 kl. 6:46 
There are many bugs in the mod. The problem of z'ra guard's unit getting on the horse's neck. It's a problem where ungol's general doesn't have a bow. Some units are not sfo balancing. Other than that, I see a lot of bugs. I think it's probably a problem caused by working on the kisev of the old version as it was.
Gleen Cross 3. jan. 2022 kl. 14:07 
sleepyHase  [ophavsmand] 22. dec. 2021 kl. 3:26 
if you do want the ai doing better then i can recommend the unnatural selection mod
sleepyHase  [ophavsmand] 22. dec. 2021 kl. 3:25 
@桐谷和人 unfortunately, modders can't influence autoresolve that much as it is hardcoded
桐谷和人 21. dec. 2021 kl. 16:52 
The automatic score is too low, AI is beaten by other factions every day
Jon 17. dec. 2021 kl. 21:05 
Sweet, next campaign! :steamhappy:
Niniann 6. dec. 2021 kl. 15:02 
Thank you!
溥天之下小灵通 5. dec. 2021 kl. 0:36 
Thank you
ihKu47 4. dec. 2021 kl. 4:50 
Thank you for this, great to have Kislev included when I start my campaign! :lunar2019piginablanket:
GrayWolf 3. dec. 2021 kl. 8:39 
Thanks for all your work on this and other sub-mods.
케모노프렌즈 3. dec. 2021 kl. 5:04 
good!!! ^^
To infinity and beyond 2. dec. 2021 kl. 23:36 
thx
Woofle 2. dec. 2021 kl. 6:00 
Thank you so much for updating, really appreciate it
sleepyHase  [ophavsmand] 2. dec. 2021 kl. 3:17 
thanks!!
Bucchus 2. dec. 2021 kl. 2:55 
I've noticed you've been heavily involved in supporting SFO submods in the recent days, thank you for it, your work is appreciated!
sleepyHase  [ophavsmand] 2. dec. 2021 kl. 0:20 
@Sarracenian probably steam botching the download, unsub, delete the workshop folder, then resub
Sarracenian 1. dec. 2021 kl. 14:55 
The game won't load past the splash screen after enabling this mod.
Horny Jail 30. nov. 2021 kl. 9:35 
thk